Breath of Death VII box art

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Breath of Death VII

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Breath of Death VII

Apr 22, 2010

Main game

3.05 average rating based on 79 ratings

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Breath of Death VII: The Beginning is a parody of retro RPGs.
Release Dates
Apr 22, 2010 (Worldwide)
Xbox 360
Jul 13, 2011 (Worldwide)
PC (Microsoft Windows)
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User Stats
1500
In Collection
11
Wish Listed
9
Playing
1035
Backlogged
How Long Is Breath of Death VII?
Main story: 0.5 hours
100% completion: 4.9 hours
Total completions: 6
Related Content
Vakil
Vakil gave Jan 24, 2023
Vakil gave Jan 24, 2023
Not that good as a game; not that funny as a parody
This review is for the PC (Microsoft Windows) version

This game is meant as a parody of early RPGs right up to the Fallout reference in the game loading screen. It certainly does reference some of the tropes of the genre but not in an especially clever way. It’s short, mildly difficult, and kind of meh. I assume Zeboyd meant to parody the cheesy, weakly structured plots that RPGs can suffer from but all that did was create a cheesy, weakly structured plot. There’s lots of fourth wall breaking which, I guess fine, whatever, but it didn’t really add to my enjoyment. Maybe I’m too old and jaded to appreciate irony anymore?

Either way, there’s really nothing compelling about this game for me other than seeing it listed as “playing” on my Grouvee account and wanting that cleared. No replay value at all and makes me hesitant to try Chthulu Saves the World and Cosmic Star Heroine, both Zeboyd games I have on my Steam account.

It worked on my Deck as it should (Verified game). Also, Steam Cloud is not listed as a feature on its store page but it did work so I could pick up the game on my PC where I left off on …

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This game is meant as a parody of early RPGs right up to the Fallout reference in the game loading screen. It certainly does reference some of the tropes of the genre but not in an especially clever way. It’s short, mildly difficult, and kind of meh. I assume Zeboyd meant to parody the cheesy, weakly structured plots that RPGs can suffer from but all that did was create a cheesy, weakly structured plot. There’s lots of fourth wall breaking which, I guess fine, whatever, but it didn’t really add to my enjoyment. Maybe I’m too old and jaded to appreciate irony anymore?

Either way, there’s really nothing compelling about this game for me other than seeing it listed as “playing” on my Grouvee account and wanting that cleared. No replay value at all and makes me hesitant to try Chthulu Saves the World and Cosmic Star Heroine, both Zeboyd games I have on my Steam account.

It worked on my Deck as it should (Verified game). Also, Steam Cloud is not listed as a feature on its store page but it did work so I could pick up the game on my PC where I left off on my Deck, so that was a nice bonus. It also reinforces that I have found the Steam Cloud tag to behave strangely with my Deck; e.g. tagged games not working and untagged games working.

The one odd thing is that, on my Deck, the character sprites move very slowly across the world/area maps while on my PC that dash about quickly. Presumably something to do with Proton?

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TheOmegaHammer
TheOmegaHammer gave Aug 4, 2016
TheOmegaHammer gave Aug 4, 2016
Breath of Death VII

Breath of Death VII is an excellent take on the JRPG genre. It's humor and quick leveling system keeps your engaged from start to finish.

PROS:

- Unlike traditional JRPG's, the grinding and random battles are limited. Each area has a set number of random battles, and once you've fought those, there are no more random battles. You can speed up the process by choosing to fight from the menu. In other words, you can enter an area, choose to fight all the battles, then explore undisturbed. This was a fantastic idea. You don't have to get reoriented to the map after a battle when doing this.

- Genuinely good humor.

- The game progresses very quickly in all respects. Your characters level quickly, and the game monsters increase in difficulty at the same pace. Imagine any JRPG that normally requires countless hours of grinding, and now remove the grinding. All your left with is the fun game mechanics and a fast developing story. That's what BOD VII is.

- The game is just fun to play.

CONS:

- The only real con is that the game is short in length, lasting probably 3-5 hours. This isn't too bad considering …

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Breath of Death VII is an excellent take on the JRPG genre. It's humor and quick leveling system keeps your engaged from start to finish.

PROS:

- Unlike traditional JRPG's, the grinding and random battles are limited. Each area has a set number of random battles, and once you've fought those, there are no more random battles. You can speed up the process by choosing to fight from the menu. In other words, you can enter an area, choose to fight all the battles, then explore undisturbed. This was a fantastic idea. You don't have to get reoriented to the map after a battle when doing this.

- Genuinely good humor.

- The game progresses very quickly in all respects. Your characters level quickly, and the game monsters increase in difficulty at the same pace. Imagine any JRPG that normally requires countless hours of grinding, and now remove the grinding. All your left with is the fun game mechanics and a fast developing story. That's what BOD VII is.

- The game is just fun to play.

CONS:

- The only real con is that the game is short in length, lasting probably 3-5 hours. This isn't too bad considering it's all great content and no fluff at all, which is its strength.

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notbryant
notbryant gave Jul 16, 2015
notbryant gave Jul 16, 2015
.....well it's an RPG alright

I'd like to say that I'm not a huge RPG person; I enjoy the genre but have not played that many. I don't know if that means maybe I'm not experienced enough to fully appreciate this "parody" (their words, not mine), but my gripes with the game that I would think are valid regardless.

There were certain positives to the game, mainly the battle system. It wasn't super complex but it was enough to make it fairly challenging at parts, but not so much that I had to grind often. It's pretty standard (AFAIK) albeit simple: you have Normal, Tech and Magic attacks with potions to heal HP. New attacks gained by leveling up were fairly unique, though not always useful. Having "Unite" moves that were performed by multiple party members was interesting although it seemed to become less useful not long into the game.

There were some other niceties. The graphics were nice; everything looked good. The dialog was good; not laugh-out-loud funny, but good.


What I didn't really like can mainly be described as the maps and the plot. The maps mostly consist of mazes. Check that: entirely consist of mazes. I didn't mind this for the first …

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I'd like to say that I'm not a huge RPG person; I enjoy the genre but have not played that many. I don't know if that means maybe I'm not experienced enough to fully appreciate this "parody" (their words, not mine), but my gripes with the game that I would think are valid regardless.

There were certain positives to the game, mainly the battle system. It wasn't super complex but it was enough to make it fairly challenging at parts, but not so much that I had to grind often. It's pretty standard (AFAIK) albeit simple: you have Normal, Tech and Magic attacks with potions to heal HP. New attacks gained by leveling up were fairly unique, though not always useful. Having "Unite" moves that were performed by multiple party members was interesting although it seemed to become less useful not long into the game.

There were some other niceties. The graphics were nice; everything looked good. The dialog was good; not laugh-out-loud funny, but good.


What I didn't really like can mainly be described as the maps and the plot. The maps mostly consist of mazes. Check that: entirely consist of mazes. I didn't mind this for the first half of the game but as it went on, wandering for ages, fighting random battles, trying to find where to go got rather old. This was best exemplified in the last level which looked good, but extremely repetitive. Not only was it easy to get lost, it just got boring. And of course, you are having to fight random battles the majority of the time you're lost; eventually if you fight enough battles in an area, they will stop, but by that time you are already frustrated for not being able to friggin' figure out where to go. When I became leveled enough to easily beat most combinations of enemies, battles consisted of me just mashing Z (on PC) until the enemies were dead and I could keep wandering around. Not exactly compelling gameplay.

A related annoyance I had happen once was this: there are doors scattered all over the world but you only can/need to go through them like once. (Or maybe twice.) All other doors were purely decoration, like a pretty wall; you couldn't interact with them at all. The result was me stumbling around for ages not knowing where to go because for once the door I walked by multiple times actually worked as a door. This was just frustrating; it's one thing if every other door said something like "Locked!" when you interacted with it, but to have all doors in the game except one or two be purely aesthetic? It's just dumb, to me.

I could forgive that easily if they did one of two things: (1) made the world more intractable. The towns were great because there were NPCs to talk to but not long into the game and there is nothing to interact with in the dungeons. It's literally just a maze. And (2) if the plot was compelling. Or even just more compelling. Really it's nonexistant and consists of "go here", "ok now go here", and etc. They don't even tell you the main objective of the game until literally the very end!


I liked it for the battle system, but that's not enough to make a game. At least a 5-6 hour game. The world was nifty and looked good but it was lifeless and really rather tedious. Maybe the idea of wandering mazes for the majority of the gameplay is ok with you, and it would be with me if the developers tried to mix it up a bit from time to time.

I bought Breath of Death VII in a bundle along with Cthulu Saves the World, a 2D RPG by the same company that is very similar but, IMO, vastly better. It's more witty, funny, interesting, and just all around a better time. That's not to say Breath of Death is bad or unplayable, it's just mediocre for me and probably just a 1-play deal. And best played in windowed mode while watching YouTube or Netflix./

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