Mystery Chronicle: One Way Heroics (2015)

Spike Chunsoft

PC (Microsoft Windows) · PlayStation 4 · PlayStation Vita

2.71 from 14 ratings

130 members have it in their collection · 75 backlogged · 9 wish listed

Play your way through the different maps generated with every playthrough, constantly on the move away from the calamity of light, the Shine Raid, to your left and on your final battle with the Fallen Angel Alma. There's no turning back, once this thrilling one-way adventure begins!
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Details

Developers
Spike Chunsoft
Publishers
Spike Chunsoft
Genres
Role-playing (RPG), Strategy
Themes
Fantasy
Series
Mystery Dungeon
Steam
View on Steam

Release dates

  • Jul 30, 2015 (Japan) PlayStation 4, PlayStation Vita
  • Sep 2016 (North_America) PlayStation 4, PlayStation Vita
  • Sep 13, 2016 (Worldwide) PC (Microsoft Windows)
  • 2016 (Europe) PlayStation 4, PlayStation Vita
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Rating distribution

5 stars
0
4 stars
4
3 stars
5
2 stars
2
1 star
3
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Community All Reviews Statuses

WerqKween

Status WerqKween May 2, 2021

This is a roguelike action RPG thing where you move to the right and can't backtrack, lest you are consumed by an all-consuming light.

It's pretty quick to pick up and play. There's a tutorial but it doesn't help a ton. It took me three attempts to finish a run on Easy mode (which means it's approx. three thousand times …

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This is a roguelike action RPG thing where you move to the right and can't backtrack, lest you are consumed by an all-consuming light.

It's pretty quick to pick up and play. There's a tutorial but it doesn't help a ton. It took me three attempts to finish a run on Easy mode (which means it's approx. three thousand times easier than something like Swords of Ditto since I haven't gotten through that once in four years of intermittent attempts). I never made enough money to ever actually buy anything, so it seems quite easy. I've played a few more runs on Normal, but it becomes really tough to outrun the bad guy so I usually die the first time you encounter them.

The controls are bad. I'm sure there's a lot of depth and finesse I'm missing, but it's fun enough for now. Depending on how much you expand your "Dream Vault," you can carry a handful of items with you between playthroughs. I tried to balance between things I could sell for good $, useful equipment, and healing items. The problem with trying to sell things for money comes in the form of possibly never encountering a single shop. As I have, of course, now that I have something to sell for lots of money to actually frigging buy something else.

I hate roguelikes so I'm working on that. One Way Heroics is simple enough and offers enough reward between attempts that it doesn't make me want to chuck my system through the window yet.

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