Review GigaDeathNullGolem 4/5 · Apr 2, 2022
PnP inspired Rogue-lite
it's-the-guild-of-dun-gin-eering!
a fun game to play to-night
the guild of dun-gin-eering
is a pen and paper inspired rogue-lite
a while back i gave this a go and it rubbed me the wrong way. IT has a bit of a learning curve to it despite the whole thing being very simple every run is one of trial and error and as …
it's-the-guild-of-dun-gin-eering!
a fun game to play to-night
the guild of dun-gin-eering
is a pen and paper inspired rogue-lite
a while back i gave this a go and it rubbed me the wrong way. IT has a bit of a learning curve to it despite the whole thing being very simple every run is one of trial and error and as you play it enough you eventually get a feel for how things work and settle in on the classes you like. Overall this isnt a bad game but it does feel like a cheap gimmick (that entertaining bard narrator who rhymes at the end of an event time to time), but it still manages to capture the pen and paper like feel to games that dont let you make mistakes where every move counts.
Tip: unlock a second tier character with your gold as soon as you can. Until you manage to do that you're going to be stuck grinding for enough gold to do it again if you spend it all too early. I wont spoil the game but upgrades are pretty important and if you squander gold you will have to grind. if you keep losing think about the enemies you've been fighting and their abilities and look at what is in the shop that might help you.
overall this was a satisfying game. its fun to figure things out without the hand holding. it's not balanced in the sense that some upgrades (and classes) are great and some are crap, but it's fun to experiment and get the hang of it. There were parts of the game i could simply not figure out and seemed so hard, then after trial and error i would figure out a solution and a class (and way to gear them) and it would practically just be a cake walk.
equipment you find in dungeons isn't that straight forward. the card-based abilities you gain from them are NOT tied to the equipment themselves but your overall level... example you will have the same abilities if you have two ARMOR I pieces equipped as compared to a single ARMOR II piece, that is what your abilities are based on. I find its generally better to focus on a particular ability and build around it and try to get it to level 4, because that is where the best abilities are.
In conclusion, satisfying turn based game that doesn't let you get away with mistakes, and is fairly quick to jump back in to try again until you get it right (hotline miami style) It's simplistic and not balanced but struck me as a decent game system anyway. It felt gimmicky at first with the comical narrator, but after feeding it time i began to enjoy it quite a bit.