The Witness (2016)

Thekla, Inc

Mac · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

3.82 from 1514 ratings

5423 members have it in their collection · 299 playing now · 2324 backlogged · 706 wish listed

How long? Main story 24h · with extras 27h · 100% 31h (from 40 logged playthroughs)

The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix. So, this is a game full of ideas.
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Release dates

  • Jan 26, 2016 (Worldwide) PC (Microsoft Windows), PlayStation 4
  • Sep 13, 2016 (North_America) Xbox One
  • Sep 13, 2016 (Worldwide) Xbox One
  • Mar 08, 2017 (Worldwide) Mac
  • Mar 12, 2017 (Europe) Mac
  • Sep 21, 2017 (Worldwide) iOS
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Featured in lists

Rating distribution

5 stars
507
4 stars
474
3 stars
325
2 stars
164
1 star
44
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Community All Reviews Statuses

WildScallion

Status WildScallion Jan 6, 2025

Of course the first game I decide to play on my first gaming PC ever is an 8 year old puzzle game (getting a nice 1200 FPS!).

Ignoring all of the issues with the Jonathan Blow, The Witness is an incredible idea, which falters a bit for me in a few areas.

  1. These type of puzzles get easier the more …

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Of course the first game I decide to play on my first gaming PC ever is an 8 year old puzzle game (getting a nice 1200 FPS!).

Ignoring all of the issues with the Jonathan Blow, The Witness is an incredible idea, which falters a bit for me in a few areas.

  1. These type of puzzles get easier the more time you spend doing them, but personally this is not the type of game I like to play consistently, so my personal issue is I step away and have to re-teach my brain how to think in these puzzles.

  2. There's maybe just a bit too much going on. Again, could be more of a me problem, but the extra stuff isn't really exciting to me, since I'm not confident there will be a payoff. I'm sure some people enjoy a lot of the hidden story aspects, but for me, the payoff was too obscured.

Generally I found the puzzle design clever and The Witness succeeds in the experience of making you feel really smart when you crack the rules on a puzzle.

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meskill

Status meskill Jul 5, 2024

I didn't like the game although I spend 20 hours on it. I kinda enjoyed the traveling and explorations, but I had expectations about the ending, about the achievement. I wanted some meaning. But I got only buddhism kind of explanation about enjoying the path, contemplation and humility. The amount of puzzles if vast and they are just the same …

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I didn't like the game although I spend 20 hours on it. I kinda enjoyed the traveling and explorations, but I had expectations about the ending, about the achievement. I wanted some meaning. But I got only buddhism kind of explanation about enjoying the path, contemplation and humility. The amount of puzzles if vast and they are just the same over and over again. I didn't like spent so much time on the same puzzles to get nothing. I didn't get satisfaction just from solving the challenge. I'm tired of solving logic puzzles just to solve it without any output. I'm tired of non-transferable learnt skills.

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Chovus

Status Chovus Jan 6, 2023

I only played this because it was free and figured it would be a relaxing experience based on the title image. It started off poorly with no introduction of any kind, and no the description on the store page does not count. The first puzzles were easy mazes. Then I found the black and white puzzle door followed by the …

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I only played this because it was free and figured it would be a relaxing experience based on the title image. It started off poorly with no introduction of any kind, and no the description on the store page does not count. The first puzzles were easy mazes. Then I found the black and white puzzle door followed by the series of simple tutorial puzzles that taught the rules. One thing I was impressed with was how the game never directly told the puzzle rules, instead relying on very creative simple puzzles to teach the rules. That was a much more satisfying way to learn. Then I moved to the symmetry peninsula and ran into my first troubles with the optional blank translucent panels. I eventually figured out the solution was based on the scenery in the background. I could not solve the last one though and had to look it up. Then I went into the desert. While I understood how to find the solutions by seeing the scratches on the panel, I could not figure out how to reveal the entire panels. I solved the first using trial and error but then failing the next one powered off that panel and forced me to redo the previous puzzle. This killed the game for me and was nothing short of obnoxious disrespect for my time. So fuck it, for the rest of this area (any any other area with this feature) I just looked up the solutions.

I kinda went clockwise around the island, skipping the quarry because I was not taught tetris yet. At this point I gave each puzzle a few minutes and attempts before looking up the answers; some I solved on my own and some I did not. But when I did look up the solutions I made sure to understand how they were derived. Some puzzles required moving back and forth from the panel and a different perspective, and really needed a photo or sketch, so I took the easiest route of coping off the walkthrough. The puzzles about walking the path instead of directly using the panel were interesting, though it was a pain to have to go back to look at the panel to make sure I was doing it correctly. I looked up the tetris solutions to learn how they worked because I did not want to spend time backtracking. Many of the big puzzles overwhelmed me (like the 1 on top of the castle that combined the 4 previous solutions), so I just looked up the solutions without even trying to solve on my own. I noticed the circles with paths in the shipwreck and wondered what they were for. I thought maybe they were for puzzle solutions inside the ship, and then after realizing there was no way to get inside I wondered if it was unfinished. So I completed every puzzle from shadow forest, to greenhouse bunker, to swamp, to temple, to jungle, to town, to orchard, then quarry and finally the ending. Even though I lacked the patience to solve every puzzle on my own, I was very impressed with the design of the puzzles and how they pushed the creative limits of what line drawing puzzles could be. The environment was gorgeous and I was impressed at how it was incorporated into the puzzles, though the permanence of the world felt contrived. In some places were damage or removed features that had to be accounted for, while others just so happened to be frozen in the perfect sun placement and trees that seemingly did not grow. A puzzle that really stood out to me was a bird chirp audio puzzle where the speaker was broken, so you had to look at the debris and realize that the different sized speakers represented the different pitches.

Most of the end game puzzles were too annoying to solve on my own, and I was left very dissatisfied with the ending. Especially how it reset everything and expected me to solve many puzzles again. I knew something was up with those humming black obelisks, and that there was a secret challenge area, but damned if I am repeating content. I found 2 audio logs and watched the clips in the theatre, and I can't believe that someone actually wasted my time by putting that nonsense in a game. 1 video was just a guy walking back and forth for minutes not saying anything. I was eating wondering when he would talk, then got up to put away dishes and wash up, and when I got back he was still pacing without a word uttered. WTF. I turned that garbage off. If I wanted to listen to some random podcast or watch videos from the 70s that are probably played in university philosophy classes, then I would go look them up. I expect games to have original content, to tell me some kind of narrative about the fictional world that was created. The best that I could come up with as the plot to this game was: some pretentious asshole or assholes made a fake island full of puzzles, that may or may not have alienated them from more sensible people. Maybe the player is that asshole and is stuck in a memory wipe loop or something, or maybe the player is a lab rat. The lack of narrative context means the game lacks the glue needed to hold its components together. It might as well be a series of abstract puzzles without a 3D world and avatar. I imagine if this game replaced the puzzles with gameplay that I would find more fun; first person shooting. It would be the same map only with enemies instead of puzzles. That would still be a boring pretentious game.

5.0/10

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WerqKween

Status WerqKween Jun 26, 2021

I wanted to finish a few games on the back burner before moving on to something new, so I wrapped this one up tonight. I found the "secret" ending in the beginning area you get the code for in the cave area. I didn't finish all the obelisks, but all that's left for me is to finish "The Challenge." I've …

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I wanted to finish a few games on the back burner before moving on to something new, so I wrapped this one up tonight. I found the "secret" ending in the beginning area you get the code for in the cave area. I didn't finish all the obelisks, but all that's left for me is to finish "The Challenge." I've tried about a dozen times and I give up. I found a few more hidden recordings with actual interactions between the "characters," but no more of the plot is really developed. So, I'm officially moving this into my played stack.

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Anachronologist

Status Anachronologist Nov 24, 2020

I'm loving this game so much, although I'm taking it in small doses. It reminds me of the first time I played Myst, which was one the earliest catalysts to me loving PC gaming as a wee child.

Medianoche

Status Medianoche Oct 15, 2020

Un juego con una estética bellísima y unos puzles impecables. Los puzles integrados en la naturaleza son una auténtica locura. La única pega es que el argumento es muy disperso y complejo, contiene pocas pistas sobre lo que el autor pretende transmitir. Un must play sin lugar a dudas.

WerqKween

Status WerqKween Aug 22, 2020

Started tonight as a palette cleanser after a bunch of Final Fantasies. Seems nice enough, I see the potential of getting frustrated without directions and not finding... whatever it is I’m looking for next. Puzzles so far have been easy, but I see the game is much longer than I anticipated, so I figure it’ll ramp up.

I also experienced …

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Started tonight as a palette cleanser after a bunch of Final Fantasies. Seems nice enough, I see the potential of getting frustrated without directions and not finding... whatever it is I’m looking for next. Puzzles so far have been easy, but I see the game is much longer than I anticipated, so I figure it’ll ramp up.

I also experienced something a lot of y’all have been talking about recently that I never experienced in gaming before, and that’s motion sickness. I need to cut back on the dashing and twirling around so much.

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Arkalliant

Status Arkalliant Aug 6, 2020

Different from what I expected, not in the mood for this one rn. It looks beautiful but the lack of a sense of direction or marked path is a deal-breaker for me. A tutorial for new puzzles would be great, especially since, for the most part, I didn't even know what I was doing wrong.

killerstar

Status killerstar Jul 6, 2019

This has been sitting on my backlog for a while and now with the recent Epic Games givaway I decided to give it a try. ITts quite beautiful, calm and I appreciate that it goes right into the puzzles. There's no instructions anywhere so part of the puzzle is actually figuring out the rules of the game. At least in …

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This has been sitting on my backlog for a while and now with the recent Epic Games givaway I decided to give it a try. ITts quite beautiful, calm and I appreciate that it goes right into the puzzles. There's no instructions anywhere so part of the puzzle is actually figuring out the rules of the game. At least in the beginning, the game does a decent job of introducing concepts slowly and clearly. I'm stuck in one of them, however, but I suspect that is because I'm not sure of what to do.

In any case, it's becoming increasingly clear that puzzle games are my favourite and that I should spend less time trying other genres.

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OJ

Status OJ Apr 3, 2019

Just got this free from PSN last month and will be available for free from EpicGames store tomorrow.

Untuvakana

Status Untuvakana Mar 6, 2019

I'm finally able to play this game. First impression I'm really overwhelmed but I don't say that it's a bad thing. I've heard as a complaint that this game doesn't tell you anything and I can see that. For fun I have just been running around and noticed that if I encounter a puzzle where I don't have slightest clue …

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I'm finally able to play this game. First impression I'm really overwhelmed but I don't say that it's a bad thing. I've heard as a complaint that this game doesn't tell you anything and I can see that. For fun I have just been running around and noticed that if I encounter a puzzle where I don't have slightest clue what to do then somewhere is much easier version of that puzzle that will tell me the mechanics, so I don’t have to try to do something and be frustrated that I don’t understand. I’m really having a blast but my brain is getting a bit sore.

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