InnerSpace (2018)

PolyKnight Games

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

2.15 from 26 ratings

534 members have it in their collection · 2 playing now · 331 backlogged · 15 wish listed

InnerSpace is an exploration flying game set in a world where physics are inverted. Take the role of an unnamed Cartographer to explore the Inverse, a collection of worlds where the Ancients once lived. Collect relics, and encounter each world's mythical demigod, in a quest to discover the secrets of the Inverse, its history, and its future.
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Details

Developers
PolyKnight Games
Publishers
Aspyr Media
Genres
Adventure, Indie, Simulator
Themes
Fantasy, Open world
Steam
View on Steam

Release dates

  • Jan 16, 2018 (Worldwide) Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
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Featured in lists

Most Anticipated 2018 by BMO · 16 games · 0

Rating distribution

5 stars
0
4 stars
2
3 stars
6
2 stars
12
1 star
6
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Community All Reviews Statuses

V1CGaming

Review V1CGaming 1/5 · Apr 27, 2020

Kinda Abzu but Abzent friendly UI..

Similar to the game ABZU, but worse graphics, controls, navigation. Even when holding the brake, the whole time the plane is too fast to hit targets, and the large FOV distortion is really perturbing and disorientating. The "too fast" + FOV was enough to get me to stop playing early on. I like the idea, but the execution is unpolished.

anarchistica

Review anarchistica 1/5 · Apr 24, 2020

Impressively Incompetent

The first warning sign was that the loading screen references mouse controls but the mouse isn't enabled in the menu. There are some games that have keyboard menus, but those generally don't use the mouse and this game does.

The second warning sign is the fact that you see three loading screens before the tutorial starts. Wat.

The third warning …

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The first warning sign was that the loading screen references mouse controls but the mouse isn't enabled in the menu. There are some games that have keyboard menus, but those generally don't use the mouse and this game does.

The second warning sign is the fact that you see three loading screens before the tutorial starts. Wat.

The third warning sign comes in the form of one of the most idiotic tutorials i've ever seen. It doesn't actually tell you the controls. I had to exit the tutorial -which resets it-, go to the menu, find the weird icon they use for settings (if you're only using icons at least use recognisable ones) and look up how to throttle down. I figured out throttle up was Space. Throttle down is... Left Shift?

I ragequit the tutorial (lol) because it had me hit a bunch of rocks after i already hit a bunch of rocks. After yet another loading screen the game finally starts. And it's awful. Get this.

It's a flying game. Using keyboard controls for all movement.

The last time i had to aim with the keyboard was probably in Doom (1993). For the past quarter of a century i've aimed at stuff with a mouse. And this game doesn't even let you do that, the mouse is only used for two buttons (dive and something else). Do you know how incredibly uncomfortable that is? It's an insane choice, especially for a game that's supposed to be relaxing. WTF.

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Duskwind

Review Duskwind 3/5 · Aug 26, 2019

Brief Review

Gameplay: 3/5 Story: 2/5 Presentation: 3.5/5

Basis:

Story= plot progression, intrigue, characters, world

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Presentation= graphics, animation, environment/character design, Art direction, Script, music

The story existed, but it felt like it was trying too hard for the type of Zen flight game that it is. Beautiful art style. Some ship models had mega …

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Gameplay: 3/5 Story: 2/5 Presentation: 3.5/5

Basis:

Story= plot progression, intrigue, characters, world

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Presentation= graphics, animation, environment/character design, Art direction, Script, music

The story existed, but it felt like it was trying too hard for the type of Zen flight game that it is. Beautiful art style. Some ship models had mega frustrating controls. There was no clear guidance on how to swith model types if that is even a thing.

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noplotr

Review noplotr 4/5 · Feb 25, 2019

Not a Bad Way to Spend a Weekend

A fun little exploration game with a cool concept, interesting worldbuilding, and just enough gameplay to fit the loose narrative and fairly narrow spread of mechanics. The exploration element is strong enough that not being able to figure out what to do next isn't usually all that frustrating, and there's a sort of dream logic to figuring out some of …

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A fun little exploration game with a cool concept, interesting worldbuilding, and just enough gameplay to fit the loose narrative and fairly narrow spread of mechanics. The exploration element is strong enough that not being able to figure out what to do next isn't usually all that frustrating, and there's a sort of dream logic to figuring out some of the puzzles that fits nicely with the ethereal environment and sound design. A perfectly pleasant experience.

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