I'd never really seen the appeal of the Animal Crossing series. I played City Folk for a while back in the day and found it, well, boring. It was a whole lot of nothing with no goals or objectives. Not enough gameplay to call it a game, not enough story to be a walking simulator and not artsy enough for "an experience".
This edition seems a lot more gamified than it's predecessors, which has vastly improved the experience for me, but possibly damaged the experience for long term fans. I gather the appeal always used to reside in the very fact that there was no pressure to do anything.
In ACNH, you start off on a untamed island with only a tent to your name and 2 other villagers living alongside you. The main objectives (if you can call them that) are to shape the island to your liking, expand the number of houses available for villagers, beautify it to a point where a famous musician is willing to hold a concert there, and pay off all your loans to Tom Nook so you can own the largest possible house. And this does take some considerable time. But once that's over...
Congratulations! You've completed the game.
Except not really. Because there's still a museum to fill, more items to buy, more DIY recipes to unlock and Nook Miles Rewards to achieve such as earning 10 million Bells on the stalk market or catching 10 000 fish or whatever. And odds are that's going to take you at least 6 months to do, because the game progresses in real time and some things are seasonal.
The problem is, once you've held the concert and paid off your loans, every day becomes a bit repetitive. Dig up 4 fossils, talk to everyone, chop down your money tree, plant a new one, etc, etc. I just wish there was a bit more variety, y' know? Like hey, maybe that piano I dropped 200k could play an actual tune, instead of a random note whenever I press it, that would make the endless cycle of buying items worth it. Maybe there could be more events instead of that annoying seagull that washes up on my shore once a week.
Basically, if you're artsy, enjoy designing or drawing and are the type of person who derives genuine pleasure from an hour of calm, quiet organisation of a bookshelf, you'll love this game.
If that doesn't sound like you... actually, you may still enjoy it. Returning to your island day after day to see what's new, chatting to your neighbors and edging slowly closer to achieving all those Nook Miles Rewards. 'cause, the truth is, this game has become popular because it provides stability and innocent joy during very uncertain times. It's escapism. I have friends that play and we talk about which villagers they hate and which ones they want on their island. I've even started watching Becca Scott's Twitch streams because of it and found a lovely community full of very sweet people, and I hate streaming.
What's the takeaway? I don't know, man. It's a massive waste of time, but it's cute and harmless and how do you define something's worth anyway? Go ask a professional art critic.