This is a game built upon a great divide. On one hand, beautifying your island and progressing towards the image you form of it in your head is satisfying and engrossing while, on the other hand, a plethora of small nuisances compound to frustrate and inconvenience you on your otherwise mellow journey.
It’s the usual Animal Crossing fare, you spend a bit of time on it each day doing some weeding, digging up some fossils, shaking down some trees and finding furniture or running frantically away from bees. Occasionally a tarantula appears and knocks you the fuck out. All good stuff.
The control that you have over island development is great. You can reshape cliffs and rivers, you can move buildings around (with a fee, of course, the Nook will have his due), and you have all the usual tools at your disposal to plant bushes and flowers and create roads. You can create bridges and inclines to make your island more accessible in a variety of styles to suit the image you’re building for. This is all great stuff.
The devil is in the details. I’ve seen some people claim that this game has an 8-day tutorial. I would argue that it has a month-long tutorial! You need to reach a certain level of island quality before you have all the tools of the game at your disposal before you can really dig in and experience everything the game has on offer. Granted, this is assuming you don’t time travel, but I don’t care to get into the debate about that, I didn’t do it so my rambling here is informed on the amount of time I spent, maybe it’s not as grating when you skip around.
So, you’re living your best island life, working towards that arbitrary point at which you can landscape, and as you’re chore-ing away your tools break! That’s right, New Horizons has a crafting system now and you better bet it is implemented in the most ass backwards way possible. We’ve had crafting systems in games for a long, long time now and this feels like some of the earliest, clumsiest iterations from a decade ago. Every item must be crafted individually, you must watch an animation after each prompting to craft (you can speed this up, but it still happens), and if you want to craft a lot of an item (say you want 20 fishing bait) you will just mash away on you’re a button for a minute or two or three to get there. I don’t want to “current year” argument this but honestly, how does a game with a crafting system in 2020 not have an option to craft quantity?
On top of this, if you want to craft the more substantial tools you need to craft the poorer ones first, as they are materials for the better ones. This require multiple crafting prompts instead of merely having a resource check or something to craft straight to what you want.
Besides that, the crafting is fine. It’s nice to be able to make your own furniture and decorations instead of having to rely on the shop. The shops which close throughout the day, so you better be available to play when the game has mandated or else you’re out of luck. If you happen to work an afternoon shift, for example, and you get home around or after 9pm, you better boot right up or your shop will be closed before you get the chance. And, as far as I’ve gotten, there is no option like in New Leaf to make your town stay open late like the old Night Owl option.
In fact, the game is full of things like this. You can only buy turnips on Sundays, and even then, only until noon. While this is optional, it’s probably the best way to pay for your house or big construction projects and the design choice to lock people who don’t have the convenience of a Sunday morning without any other obligations is pretty anti-player.
And that’s what this really boils down to. Animal Crossing is a game that loves to waste your time. Not like, in a pleasant easy way, where you elect to burn a few hours hanging out on your island. It does that, it does that well in fact, but in the most meaningless and trivial way on top of that. You’ll find yourself mashing through the same old text boxes every time you go into a shop, or go to assess and donate fossils (which still can’t be done simultaneously), you’ll be crafting and recrafting tools during longer chore sessions, you’ll be inundated with text every time you want to play online and if you happen to play online you’re in for a “Nintendo experience” in the deepest, most feral meaning of the term.
Anyways, this is getting long in the tooth. Many people are enjoying this game, there is a lot to enjoy, but if you’re like me you will find some elements of the experience grating and trying. The overall charm of the game is still worth it all. Once you get into the island rhythm it can be enjoyable. The villagers all have great personality, it’s fun to get to know them and buy them presents. Once you can terraform your island it is gratifying to start redeveloping your island in the ways you had envisioned, even if it’s a clunky and inept system.
That said, if you can look past the flight turbulence of this game’s weaker spots you’ll find that the landing can be smoother than you thought, and that while you may be in some second rate resort it’s still worth it, just to be on vacation.