Main game
4.51 average rating based on 506 ratings
Suikoden 2 entails the Suikoden series at its greatest, it's a game about war and the tragedies and disputes that creates. Gameplay is not as important as story and characters development. Unlike the majority of JRPGs, the story does not occur in a global scope, where the hero must save the world or something like that, it is a much smaller scale of just two countries, where the only thing you fight for is what appears to be the right thing to do, as your hero grows in power and more people depend on him. At its core, the story revolves around two friends that start together but at some point they must go to separate ways and eventually fight against each other. This is melodrama at a high stage for a video game (not counting visual novels).
Even if the story and characters are the strong points of the game, it also has interesting game mechanics such as a strategy-like battles, and one-to-one combats. The main combat system is traditional turn based, more on the easy side. The best game mechanic in my opinion is companion recruitment. There are 108 recruitable characters (counting the hero), some of them join …
Suikoden 2 entails the Suikoden series at its greatest, it's a game about war and the tragedies and disputes that creates. Gameplay is not as important as story and characters development. Unlike the majority of JRPGs, the story does not occur in a global scope, where the hero must save the world or something like that, it is a much smaller scale of just two countries, where the only thing you fight for is what appears to be the right thing to do, as your hero grows in power and more people depend on him. At its core, the story revolves around two friends that start together but at some point they must go to separate ways and eventually fight against each other. This is melodrama at a high stage for a video game (not counting visual novels).
Even if the story and characters are the strong points of the game, it also has interesting game mechanics such as a strategy-like battles, and one-to-one combats. The main combat system is traditional turn based, more on the easy side. The best game mechanic in my opinion is companion recruitment. There are 108 recruitable characters (counting the hero), some of them join automatically but others need to fulfill some requirements or even mini-quest. As you have more companions your base grows and new mini games become available. A lot of the companions can join your party while others do other things (like enable an awesome mini-game about cooking, or spy on other characters to know more about their background), being this the case the leveling system is adjusted to gain levels more quickly when a character is under leveled. The game is very easy but some characters can be missed, and you need all of them to reveal the true ending, which it is totally worth it.
Despite being in an apparently small setting, the reality is that the series is so ambitious and big that it would not be possible to cover more than two or three countries in a single game. Each Suikoden game is situated in the same world at different times, all the stories are linked together by means of the 27 true runes (basically magic orbs) which bring great power to their bearer, including eternal youth, but also some undesirable side effects. Each game revolves around a true rune and the destiny of its bearer. The saga has a lot of recurring characters that in some cases are really mysterious. So in reality Suikoden 2 is just an small fraction of a bigger story that has a lot of mysteries, places to discover and link together, and characters that move forward the world and its history.
This is a totally recommended game for anyone looking for a great story and characters, is a game for relaxing and enjoying.
This game broke my heart. I've been meaning to play it for years. I'm really glad that I finally did. The gameplay is good and the music is good. And the variety of outcomes is really exciting. And the turn based battles are even more so.
But man...I just couldn't quite handle the ending I got. Not many games are able to really, "go there," so to speak. This game asks a lot of you to get the best ending possible. And it doesn't really help very much, especially with the one timed star.
But either way.
This game is a masterpiece.
it probably is just nostalgia, but there is no doubt that this is my favorite game of all time. i played this 40 hours game over and over again and it's still a blast to play.
Suikoden 2 is very much more of the same of what we saw in the first, and I'd expect that from a direct sequel. The first one was a good time, so thumbs up that we'd get more of that.
So combat, exploration, world map, towns, recruitment, a number of characters, abilities, magic, all of that is basically the same. There's little in the ways of graphical improvements or gameplay changes. The major two I can think of off hand are 1) characters can use more runes at a time and that system is a bit more flexible and 2) army battles are now strategy style on a grid rather than rock paper scissor style like the first. Which is good, because the duel mode was already basically rock paper scissors, so two modes like that gets redundant and too easy.
The soundtrack is also fine, more of the same. It's a bit aimless, perhaps leaning a bit too heavy on tropes established in the original. It's hard to explain. Like, the combat music to me was dull, doubly so because it's trying to be a new thing but similar to the original's. This is really nailed home when you …
Suikoden 2 is very much more of the same of what we saw in the first, and I'd expect that from a direct sequel. The first one was a good time, so thumbs up that we'd get more of that.
So combat, exploration, world map, towns, recruitment, a number of characters, abilities, magic, all of that is basically the same. There's little in the ways of graphical improvements or gameplay changes. The major two I can think of off hand are 1) characters can use more runes at a time and that system is a bit more flexible and 2) army battles are now strategy style on a grid rather than rock paper scissor style like the first. Which is good, because the duel mode was already basically rock paper scissors, so two modes like that gets redundant and too easy.
The soundtrack is also fine, more of the same. It's a bit aimless, perhaps leaning a bit too heavy on tropes established in the original. It's hard to explain. Like, the combat music to me was dull, doubly so because it's trying to be a new thing but similar to the original's. This is really nailed home when you go to visit Gregminster from S1 and hear S1's fight music on the way. Obviously the best example of doing this successfully can be seen in Final Fantasies 1-6 and Uematsu's masterful soundtracks. Kenji Ito's SaGa soundtracks also do a pretty good job. Anyways, so you wind up with a soundtrack that is pretty good, but also just feels derivative of the first. And I don't just mean as in bringing back and changing up themes from S1, which are generally well done, but in the new music. It's hard to get folk-esque music wrong, and S2's music is still fine, but it just hit a weird way with me.
Suikoden 2 is unfortunately plagued by more than a few bugs/glitches/oversights, but there are a handful of other problems I'd rather focus on.
Okay, and the creme de la crap, the translation is FREAKING. ATROCIOUS. I have never played a game that has such a cluster dumpster fire of a script. Game ruining. Characters regularly say each other's lines. Mis-translations lead to factual errors. The plot is basically ruined because of how cruddy the dialogue is. Numerous NPCs speak in garbled gibberish code because of programming errors, same with a number of enemy names in battles. Konami should be embarrassed of this translation hack job.
One small, funny one is in the ending, it says Humphrey and Fitch go off to find a dragon in the Crystal Ballet, when Crystal Valley is spelled properly about two seconds beforehand. Also, why are they looking for a dragon when the whole plot of recruiting them is finding a dragon? Another issue is that Shin
The plot issue (well, issues) that bugged me the most, were Jowy's character development, and his role in the ending.
Phew. Suikoden 2, y'all.
Suikoden II grabbed me tight in its opening moments and didn’t let go until I had put in 25+ hours over 4 days to see its incredible story to the end.
I’ve long had an affinity for JRPGs, but they tend to be hard for me to get into these days due to their tendency toward extra-long runtimes, high encounter rates, and grinding. It respects some players’ desire to savor the experience at the expense of others’ limited gaming time. Suikoden II instead seems to make every moment count, avoiding tedium and unwelcome difficulty spikes, and last exactly as long as it needs to.
Battles are not super hard. I died maybe 2-3 times in the game, and not one felt cheap—they felt more like a scouting run to learn a weakness for the next attempt. Despite that, I felt super engaged and challenged building up the perfect soldiers and making them execute my big plans for how to wombo combo the enemy. I felt I could be creative and flexible thanks to super generous ability swapping and leveling catch-up as you rotate between dozens of viable fighters. The rune system is pretty brilliant as it lets you stack various …
Suikoden II grabbed me tight in its opening moments and didn’t let go until I had put in 25+ hours over 4 days to see its incredible story to the end.
I’ve long had an affinity for JRPGs, but they tend to be hard for me to get into these days due to their tendency toward extra-long runtimes, high encounter rates, and grinding. It respects some players’ desire to savor the experience at the expense of others’ limited gaming time. Suikoden II instead seems to make every moment count, avoiding tedium and unwelcome difficulty spikes, and last exactly as long as it needs to.
Battles are not super hard. I died maybe 2-3 times in the game, and not one felt cheap—they felt more like a scouting run to learn a weakness for the next attempt. Despite that, I felt super engaged and challenged building up the perfect soldiers and making them execute my big plans for how to wombo combo the enemy. I felt I could be creative and flexible thanks to super generous ability swapping and leveling catch-up as you rotate between dozens of viable fighters. The rune system is pretty brilliant as it lets you stack various effects and ability-sets to create the perfect synergy, and combining with character-specific unity attacks reinforcing the bonds between friends makes the combat so varied and interesting.
The game also offers two alternate forms of combat, the 1-on-1 duels, which are more of a mind game with the AI opponent, and the strategy game-like military battles, which have you commanding an army toward different goals. I found these to be weaker moments gameplay-wise, but they felt necessary to present big story moments with the scale and focus they deserve. Managing the troops and item stock between missions can be a bit of a chore if you want to optimize gear and items as obsessively as I did, but it’s not completely pace-breaking.
While many of the classic PS1-era games (especially JRPGs) started moving into 3D, Suikoden II instead took 2D sprite art and animation to the next level. Characters really pop on screen, not just in their charming dialogue portraits, but through some really expressive sprite animation and coloring. Battles are visually dynamic and exciting, with sprites on a 3D plane and tons of unique 3D attack animations—an FMV one near the end got an audible “whoa” out of me.
All of the above is great, but what really got me in this game was the writing. This is a perfectly-paced, surprisingly grounded main plot for a JRPG. Its focus on believable politics, history, culture clashes, and military strategy was super engaging to me, even if it occasionally gets a little off the rails in a couple of its more fantastical subplots. There may be a little too much ”fate” talk for me, but this is not one of those cheesy stories. It’s very tonally balanced between the tragic and the fun, and great at building out its characters and making those bad and good moments resonate deeply with the player. I’ll give a special shoutout to some of the main cast, the madman Luca Blight, who is one of the best gaming villains I’ve ever seen, and of course Jowy and Nanami. I was pretty fond of some of the side characters like the obsessively-lovestruck Nina, the scatterbrained teleporting mage Viki, and many more. The idea of 108 recruitable companions is genius—while I didn’t come close to getting them all, I got a lot and had a great time with most of them.
I have to give it some time, but it’s very likely this could be my favorite JRPG ever, and one of my favorite gaming experiences of all time! I’m not gonna give it a 9.9 for some little flaws—it’s a 10!
Really liked this game, but it's not without its faults and I'm not sure why its so highly praised compared to its contemporaries. Suikoden 2 is better in many categories, but Suikoden 1 was better paced and had some great charm to it as well and I wish it wasn't overshadowed in comparison. On the PS1 alone I prefer FF7, FF9, Chrono Chross, Star Ocean 2, and highest of all Xenogears. Although, to be fair the PS1 is maybe the most stacked RPG console of all time. .
This could be because I prefer higher fantasy vs a more grounded tale like Suikdoen, but just to list a few nitpicks: the dungeons are mostly forgettable, the grid-based war combat is very barebones(I actually preferred Suikoden 1's implementation of mass scale battles), music is kind of mid, story's pacing was too slow at times and not as focused.
That being said, this game has a great story at its heart, great characters, fairly engaging combat, pretty good worldbuilding, and it overall a fun solid rpg that does deserve SOME of its reputation.
8.5/10
The story of this video game didn't need to be so elaborate and deep; at times, I forgot I was playing a video game. The animations and beautiful pixel art stole my heart. I don't know why it took me so long to play this masterpiece; Suikoden 2 is probably one of the best RPGs ever made. After finishing this game, I feel a great emptiness in my heart.
What did I love- Most definitely, the story! It was to me one of the most enjoyable and deep story from a game. It deviates from the cookie-cutter save the "damsel" formula of other games. The finding and recruiting of the 108 stars was also huge part of my enjoyment.
Did it successfully acted as a foundation for the series? Yes, to an extent. Suikoden 2 had returning (and cameo appearances) of characters from Suikoden. I would say that Suikoden has successfully acted as a foundation, as in it created the environment to the next game. Suikoden served as the basis of the in-game lores, however, has very little effect on the story of Suikoden 2.
Read my full review here: https://ronroen.com/2017/08/29/suikoden-2/
I know a lot of you love this game, I need help. I've been trying to recruit Mekumeku, the fourth squirrel, in green. I have the first three. I've been waiting in spots the internet tells me, for hours. I've tried walking the path between Matilda (Forest Path) and Greenhill. I've tried it with Stallion to go fast and run from battles. I've tried it with previous squirrels. I've done it alone. And I cannot get this damn squirrel in my team. The first three were pretty painless. There are videos on Youtube that show people walking to a spot and standing there, or walking along the path, and the squirrels join up, one by one, within seconds. I've been on this squirrel alone for 5 hours now. Am I doing something wrong? Is he locked out at certain points? I'm about to go back to
I'm enjoying it so far, but nothing mind blowing. It's maybe a little boring. It's too bad because the beginning was like, BAM PLOT right off the bat. But it's pretty slow going. I just finished up in Rockaxe and Highway Village for the first time and now I'm doing another round of checking for recruits, because this installment makes me panic every five minutes that I'm missing someone.
I am looking forward to
Playing again for what is probably my 7th time now? I lost count. This time I'm playing a rom that fixes all the bugs in the game. No more strategy battles with no music, no matilda glitch, no Hans armor cheating, and spelling errors fixed! So glad to be playing a perfect play through. I'm so hyped, I even did the 108 battles on the opening to see the colored intro. So nice!

Worth it
Easily the best game in the franchise. This has a wonderful story with great themes, even if the translation isn't great all the time. The army battles, RPG battles, soundtrack, and multiple endings are something special. Highly recommend this one.
Just booted this up since I was in the mood for a JRPG and don’t have my PS4 right now to play FFVII Remake... figured I’d just check it out and maybe not like it, and then proceeded to pass 3 hours like it was nothing. Wow, what a great start to this game so far, loving every single thing about it.
Spoilers ahead!!!
The first half of Suikoden II was a soft walk with no big challences (it was much fun nonetheless) than you encounter Lucca Blight (who should be the very last endboss, thats what they told you all along). Suddenly the game becomes hardcore. Lucca is a mad and swift Tankwarrior, who erases your party in seconds. It tooked me several attempts and one older save game to defeat him but it felt so good. Hes by right one of the greatest bosses in video game history. Lovely mad bastard - to stubborn to die!
I decided to play some PS1-classics, after Castlevania SOTN and Crash bandicoot, i sunk deep into Suikoden 2. So far this game seems to be perfect, everything is really well balanced. This Game makes so many things right, it seems like it navigates directly in my top 10.
I know I'm inviting backlash by asking this, but how long should I give this game before deciding it isn't for me? I'm only about 90 minutes in, but so far I've gained and lost like five party members which is kind of annoying me. 😅