Suikoden 2 is very much more of the same of what we saw in the first, and I'd expect that from a direct sequel. The first one was a good time, so thumbs up that we'd get more of that.
So combat, exploration, world map, towns, recruitment, a number of characters, abilities, magic, all of that is basically the same. There's little in the ways of graphical improvements or gameplay changes. The major two I can think of off hand are 1) characters can use more runes at a time and that system is a bit more flexible and 2) army battles are now strategy style on a grid rather than rock paper scissor style like the first. Which is good, because the duel mode was already basically rock paper scissors, so two modes like that gets redundant and too easy.
The soundtrack is also fine, more of the same. It's a bit aimless, perhaps leaning a bit too heavy on tropes established in the original. It's hard to explain. Like, the combat music to me was dull, doubly so because it's trying to be a new thing but similar to the original's. This is really nailed home when you go to visit Gregminster from S1 and hear S1's fight music on the way. Obviously the best example of doing this successfully can be seen in Final Fantasies 1-6 and Uematsu's masterful soundtracks. Kenji Ito's SaGa soundtracks also do a pretty good job.
Anyways, so you wind up with a soundtrack that is pretty good, but also just feels derivative of the first. And I don't just mean as in bringing back and changing up themes from S1, which are generally well done, but in the new music. It's hard to get folk-esque music wrong, and S2's music is still fine, but it just hit a weird way with me.
Suikoden 2 is unfortunately plagued by more than a few bugs/glitches/oversights, but there are a handful of other problems I'd rather focus on.
- First of all, I found it a bit more nerve wracking finding the 108 SoD in this one. It's easy to feel like I was missing someone or something, since you're constantly getting locked out of previous areas and don't know if/when you'll be back.
- Second, personal preference here, but the manner in which you recruit the squirrels is stupid. See my previous statuses about this game to see that drama unfold in real time.
- Next, the addition of the trading system just feels like a huge annoying waste of time, all at the service of recruiting one character.
- I hate having characters forced on me that leave the team permanently, and I'm not talking about just Jowy...
- The strategy army battles are TERRIBLE. To my recollection, there is literally only one battle you win by fighting and winning. The rest involve RNG and putzing around to stall getting damaged long enough to declare the battle a stalemate and advance the story. It's such a lame way to have implemented this game mode. Also, the music just doesn't work in half of them.
- Speaking of music not working, one of the most unintentionally funny moments of the game was recruiting a singer, and you can choose to listen to her sing. You then proceed to stand there in complete silence for three minutes wondering if she's going to sing or if your game froze. Until she's like, "oh, thanks for listening!" Unless this is like, an easter egg of John Cage's 4'33" and she's secretly Cathy Berberian, in which case, well done, but I don't think that was the case...
Okay, and the creme de la crap, the translation is FREAKING. ATROCIOUS. I have never played a game that has such a cluster dumpster fire of a script. Game ruining. Characters regularly say each other's lines. Mis-translations lead to factual errors. The plot is basically ruined because of how cruddy the dialogue is. Numerous NPCs speak in garbled gibberish code because of programming errors, same with a number of enemy names in battles. Konami should be embarrassed of this translation hack job.
One small, funny one is in the ending, it says Humphrey and Fitch go off to find a dragon in the Crystal Ballet, when Crystal Valley is spelled properly about two seconds beforehand. Also, why are they looking for a dragon when the whole plot of recruiting them is finding a dragon? Another issue is that Shin disappears to study swordsmanship and is never heard from again. Even though he's pledging his allegiance to protect Teresa during the entire game? There's so much stuff that doesn't make sense.
The plot issue (well, issues) that bugged me the most, were Jowy's character development, and his role in the ending. They never really explain why he becomes a bad guy and kills thousands of people. And marries a princess. And then abandons that princess. I also thought it was absolutely tragic that there's no ending that doesn't attempt to redeem Jowy, where you basically just get to beat the everloving shit out of him because seriously, fuck that guy.
Phew. Suikoden 2, y'all.