Dragon Age: The Veilguard (2024)

BioWare

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.33 from 293 ratings

857 members have it in their collection · 59 playing now · 246 backlogged · 339 wish listed

How long? Main story 78h · with extras 70h · 100% 81h (from 34 logged playthroughs)

Select from different races and combat classes, customize your appearance, choose your character’s backstory and begin your journey as Rook, Dragon Age’s newest hero. Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types and unique abilities you can select between mid-combat. Experience new strategic depth as you combine fast-paced attacks, parries, and dodges with the … Read more
Select from different races and combat classes, customize your appearance, choose your character’s backstory and begin your journey as Rook, Dragon Age’s newest hero. Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types and unique abilities you can select between mid-combat. Experience new strategic depth as you combine fast-paced attacks, parries, and dodges with the companion ability wheel to exploit enemy weaknesses and seize victory with devastating combat combos. The Veilguard contains several different factions, any of these could prove to be important ally during the story. Your faction choice will influence Rook's backstory, conversation options and more. Read less
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Release dates

  • Oct 31, 2024 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S

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Rating distribution

5 stars
50
4 stars
90
3 stars
84
2 stars
44
1 star
24
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Community All Reviews Statuses

Poro

Review Poro 2/5 · May 11, 2026

So Far Away from Home

I went into Dragon Age: Veilguard already half-poisoned about its preamble: my very first post about this title was way back when we didn't know much about the game and I was already second guessing most of the choices that were mentioned in passing. Turns out it was worse.

Dragon Age: Veilguard is the last foreseeable entry to the Dragon …

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I went into Dragon Age: Veilguard already half-poisoned about its preamble: my very first post about this title was way back when we didn't know much about the game and I was already second guessing most of the choices that were mentioned in passing. Turns out it was worse.

Dragon Age: Veilguard is the last foreseeable entry to the Dragon Age series, aimed at closing the circle of narrative started with Dragon Age: Origins and brought forward by Dragon Age II and Dragon Age: Inquisition. It suffered a long development cycle and a long stay in hell before coming out, clawing its way through a retooling that saw the title going from live service to a narrative RPG game.

I came into Veilguard with tempered expectations because I had been witness to Dragon Age: Absolution (animated series) not too long before and felt like the writers had forgotten about the lore they had painstakingly built over three games and several novellas. Imagine my face when I found out you had to have read Tevinter Nights (novel) to have the needed context as to why things are the way they are.

The disconnect between Trespasser and the initial few cutscenes of Veilguard only served to stiffen my attitude towards it which did not go overly well when it came to Solas and his big reveal, as well as Scout Harding and her own big reveal (which throws, more or less, the entirety of Descent into the trash can so we can have a Special Dwarf and not just a regular one for our journey).

Veilguard simply lacks the audacity that the other predecessor had in exposing a world full of racism and overt classism, full of extremely dark deeds that were never mentioned but it has the audacity to demand that all the lore established throughout the years bends to the simplified tale that is being purported in perhaps the weakest pieces of literature associated with Dragon Age. Why are the Qunari in Antiva? Read Tevinter Nights to know. Why does everyone in the game knows everyone but you are given next to no context as to why you even want to associate with Neve (as opposed to Dorian Pavus)? Read Tevinter Nights.

Never once, if your character is an elf, are called anything but your name. Never once are the Tevinter slaves mentioned (so much so Minrathous looks like a generic Orlais if not for the dark and brooding atmosphere and some of the poorer status people) and the Venatori are now an even bigger threat for no particular reason given despite multiple snippets and Dorian himself revealing that the Venatori - ten years prior - were already in disarray and scattering after the death of Corypheus. Everything is sanitized in order to be fit into neat and tidy boxes while adhering uniquely to Tevinter Night's own canon.

The previous games, despite being a core part of why and how we got to Veilguard in the first place, are written away much like Dragon Age: Absolution did and impart little to nothing on those who are voracious fans of the series down to the novellas written post-games.

The gameplay is fine, if that's what you want to hear: it's snappy and particularly responsive, fun in some parts but overshadowed by the fact there isn't really a way to make me care about anything or anyone.

This could have been a decent Tevinter Nights spin-off, much like Tevinter Nights was a fanfiction of its own (no, it's actually not, it's a collection of stories without particular thought or care about the general world at large). Not a main series title.

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brunossgodinho

Review brunossgodinho 2/5 · Mar 23, 2025

Not the game I was expecting

I felt very excited when I saw the trailer for Veilguard's release. I played all the main games since 2018, so it was thrilling to have a new Dragon Age to play. But that's exactly where my disappointment goes.

The designs were mostly cool and soundtrack was good. Didn't really like most of Rook's armor and weapon designs.

Combat looks …

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I felt very excited when I saw the trailer for Veilguard's release. I played all the main games since 2018, so it was thrilling to have a new Dragon Age to play. But that's exactly where my disappointment goes.

The designs were mostly cool and soundtrack was good. Didn't really like most of Rook's armor and weapon designs.

Combat looks good, but gets stale pretty quickly regarding its dynamic. Losing the ability to control the companions was, in my opinion, quite the mistake. Also, making the party a three-person team seems a cheap way of trying to raise the game's difficulty somewhat.

Keeping the maximum level at 50 seems rather pointless to me, since you can get there quite a few missions before the story's end and you keep getting experience. Leaving to the player the ability to chart skills any way you want and refunding points was a good thing, I thought, although I took no advantage of that while playing (didn't even try to specialize Rook).

Now, I think the writing is mediocre in two levels. The story is not as enticing as the earlier games and dialogues are way inferior. The dialogue issue ties in with the reduction in the party. There's almost no meaningful conversations between characters during quests, which is dumbest thing about this game since it's a Dragon Age. I mean, most of the fun comes from the flirting, the bickering, the tidbits of lore that come from the companions. And none of that exists in this game. There's something else about dialogues: there are too many of them when it comes to Rook's interactions for initiating quests. I mean, to go to a companion's quarters just for a two minute scene for a quest that ends up being just a bunch of dialogue while running around? Even if this is present in the other games, which I honestly don't recall (since I've played each one just once), I think it's excessive in Veilguard. To the point which I grew tired of the companions instead of liking them.

Speaking of the cast, I really liked Emmrich, Lucanis and Neve. Harding could have been so much cooler (and I even romanced her). Now, Davrin? Dull. Bellara? Not that cute. Taash? Felt like a teenager trapped in an adult Qunari's body. Between the griffon and Manfred, Fred is way cooler.

The romance mechanics take way too much time to kick in, by the way. At least, that was my expericence. I committed to an exclusive relationship with Harding and I thought it's crazy that there's no sex scene right away and I couldn't get one before the end of the story. And that goes for any other romantic scenes, actually. There are no opportunities to build the relationship.

Not having a New Game+ in a game that you have multiple endings is just dumb, in my opinion. Too much grind and not everyone wants or can afford to put in 90+ hours (I did, regrettably) more than once.

I was really hoping that I could enjoy Veilguard as much as I enjoyed the other games, especially the first and Inquisition.

And, finally: killing Varric? I mean, are these people crazy? That, for me, was just the worst decision that anyone could make for the Dragon Age franchise.

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chidii

Review chidii 1/5 · Jan 18, 2025

Boring

Apart from the diversity part of the game that seems ridiculous, the gameplay is kinda boring and the chit chat with the others too, the story don't have anything new so it's a boring game.

Drbeatboxnik

Review Drbeatboxnik 5/5 · Nov 29, 2024

I’m not surprised by the wildly different reactions to this newest (and probably final) entry in the Dragon Age franchise because every game is so divisive that it feels like the only constant is that the people who hate the Dragon Age games the most are the people who love the Dragon Age games the most. I felt like the …

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I’m not surprised by the wildly different reactions to this newest (and probably final) entry in the Dragon Age franchise because every game is so divisive that it feels like the only constant is that the people who hate the Dragon Age games the most are the people who love the Dragon Age games the most. I felt like the tone was consistent with the earlier games, to the extent that it almost feels shocking that it’s been ten years. It feels like this game just picked up where we left off and started running towards an end that was one of the strongest Bioware has done so far. The combat was nothing crazy special but it is the most fun I’ve had with the combat in the Dragon Age games since it was more action-oriented and less fiddling with menus. It did get repetitive at times but there are enough differences between the three styles that I’m looking forward to playing them all. The characters were strong like Bioware characters are always strong, with my favorites being Emmrich and Bellara. I loved the factions and think there was just enough interaction based on your Rook’s background to make replays interesting just for that. Altogether this game had the feel of Mass Effect 2 for me, which is my favorite Bioware game period so it was a welcome feeling. Veilguard has its weak points like every Dragon Age game but it was a finale that I never expected to get and thoroughly enjoyed.

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