Dragon Age: The Veilguard (2024)

BioWare

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.33 from 293 ratings

857 members have it in their collection · 59 playing now · 246 backlogged · 339 wish listed

How long? Main story 78h · with extras 70h · 100% 81h (from 34 logged playthroughs)

Select from different races and combat classes, customize your appearance, choose your character’s backstory and begin your journey as Rook, Dragon Age’s newest hero. Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types and unique abilities you can select between mid-combat. Experience new strategic depth as you combine fast-paced attacks, parries, and dodges with the … Read more
Select from different races and combat classes, customize your appearance, choose your character’s backstory and begin your journey as Rook, Dragon Age’s newest hero. Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types and unique abilities you can select between mid-combat. Experience new strategic depth as you combine fast-paced attacks, parries, and dodges with the companion ability wheel to exploit enemy weaknesses and seize victory with devastating combat combos. The Veilguard contains several different factions, any of these could prove to be important ally during the story. Your faction choice will influence Rook's backstory, conversation options and more. Read less
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Release dates

  • Oct 31, 2024 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S

Also available on

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Featured in lists

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Playstation 5 by phantasy2004 · 9 games · 0

Rating distribution

5 stars
50
4 stars
90
3 stars
84
2 stars
44
1 star
24
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Community All Reviews Statuses

Poro

Review Poro 2/5 · May 11, 2026

So Far Away from Home

I went into Dragon Age: Veilguard already half-poisoned about its preamble: my very first post about this title was way back when we didn't know much about the game and I was already second guessing most of the choices that were mentioned in passing. Turns out it was worse.

Dragon Age: Veilguard is the last foreseeable entry to the Dragon …

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I went into Dragon Age: Veilguard already half-poisoned about its preamble: my very first post about this title was way back when we didn't know much about the game and I was already second guessing most of the choices that were mentioned in passing. Turns out it was worse.

Dragon Age: Veilguard is the last foreseeable entry to the Dragon Age series, aimed at closing the circle of narrative started with Dragon Age: Origins and brought forward by Dragon Age II and Dragon Age: Inquisition. It suffered a long development cycle and a long stay in hell before coming out, clawing its way through a retooling that saw the title going from live service to a narrative RPG game.

I came into Veilguard with tempered expectations because I had been witness to Dragon Age: Absolution (animated series) not too long before and felt like the writers had forgotten about the lore they had painstakingly built over three games and several novellas. Imagine my face when I found out you had to have read Tevinter Nights (novel) to have the needed context as to why things are the way they are.

The disconnect between Trespasser and the initial few cutscenes of Veilguard only served to stiffen my attitude towards it which did not go overly well when it came to Solas and his big reveal, as well as Scout Harding and her own big reveal (which throws, more or less, the entirety of Descent into the trash can so we can have a Special Dwarf and not just a regular one for our journey).

Veilguard simply lacks the audacity that the other predecessor had in exposing a world full of racism and overt classism, full of extremely dark deeds that were never mentioned but it has the audacity to demand that all the lore established throughout the years bends to the simplified tale that is being purported in perhaps the weakest pieces of literature associated with Dragon Age. Why are the Qunari in Antiva? Read Tevinter Nights to know. Why does everyone in the game knows everyone but you are given next to no context as to why you even want to associate with Neve (as opposed to Dorian Pavus)? Read Tevinter Nights.

Never once, if your character is an elf, are called anything but your name. Never once are the Tevinter slaves mentioned (so much so Minrathous looks like a generic Orlais if not for the dark and brooding atmosphere and some of the poorer status people) and the Venatori are now an even bigger threat for no particular reason given despite multiple snippets and Dorian himself revealing that the Venatori - ten years prior - were already in disarray and scattering after the death of Corypheus. Everything is sanitized in order to be fit into neat and tidy boxes while adhering uniquely to Tevinter Night's own canon.

The previous games, despite being a core part of why and how we got to Veilguard in the first place, are written away much like Dragon Age: Absolution did and impart little to nothing on those who are voracious fans of the series down to the novellas written post-games.

The gameplay is fine, if that's what you want to hear: it's snappy and particularly responsive, fun in some parts but overshadowed by the fact there isn't really a way to make me care about anything or anyone.

This could have been a decent Tevinter Nights spin-off, much like Tevinter Nights was a fanfiction of its own (no, it's actually not, it's a collection of stories without particular thought or care about the general world at large). Not a main series title.

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brunossgodinho

Review brunossgodinho 2/5 · Mar 23, 2025

Not the game I was expecting

I felt very excited when I saw the trailer for Veilguard's release. I played all the main games since 2018, so it was thrilling to have a new Dragon Age to play. But that's exactly where my disappointment goes.

The designs were mostly cool and soundtrack was good. Didn't really like most of Rook's armor and weapon designs.

Combat looks …

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I felt very excited when I saw the trailer for Veilguard's release. I played all the main games since 2018, so it was thrilling to have a new Dragon Age to play. But that's exactly where my disappointment goes.

The designs were mostly cool and soundtrack was good. Didn't really like most of Rook's armor and weapon designs.

Combat looks good, but gets stale pretty quickly regarding its dynamic. Losing the ability to control the companions was, in my opinion, quite the mistake. Also, making the party a three-person team seems a cheap way of trying to raise the game's difficulty somewhat.

Keeping the maximum level at 50 seems rather pointless to me, since you can get there quite a few missions before the story's end and you keep getting experience. Leaving to the player the ability to chart skills any way you want and refunding points was a good thing, I thought, although I took no advantage of that while playing (didn't even try to specialize Rook).

Now, I think the writing is mediocre in two levels. The story is not as enticing as the earlier games and dialogues are way inferior. The dialogue issue ties in with the reduction in the party. There's almost no meaningful conversations between characters during quests, which is dumbest thing about this game since it's a Dragon Age. I mean, most of the fun comes from the flirting, the bickering, the tidbits of lore that come from the companions. And none of that exists in this game. There's something else about dialogues: there are too many of them when it comes to Rook's interactions for initiating quests. I mean, to go to a companion's quarters just for a two minute scene for a quest that ends up being just a bunch of dialogue while running around? Even if this is present in the other games, which I honestly don't recall (since I've played each one just once), I think it's excessive in Veilguard. To the point which I grew tired of the companions instead of liking them.

Speaking of the cast, I really liked Emmrich, Lucanis and Neve. Harding could have been so much cooler (and I even romanced her). Now, Davrin? Dull. Bellara? Not that cute. Taash? Felt like a teenager trapped in an adult Qunari's body. Between the griffon and Manfred, Fred is way cooler.

The romance mechanics take way too much time to kick in, by the way. At least, that was my expericence. I committed to an exclusive relationship with Harding and I thought it's crazy that there's no sex scene right away and I couldn't get one before the end of the story. And that goes for any other romantic scenes, actually. There are no opportunities to build the relationship.

Not having a New Game+ in a game that you have multiple endings is just dumb, in my opinion. Too much grind and not everyone wants or can afford to put in 90+ hours (I did, regrettably) more than once.

I was really hoping that I could enjoy Veilguard as much as I enjoyed the other games, especially the first and Inquisition.

And, finally: killing Varric? I mean, are these people crazy? That, for me, was just the worst decision that anyone could make for the Dragon Age franchise.

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chidii

Review chidii 1/5 · Jan 18, 2025

Boring

Apart from the diversity part of the game that seems ridiculous, the gameplay is kinda boring and the chit chat with the others too, the story don't have anything new so it's a boring game.

Jasyla

Status Jasyla Dec 2, 2024

I said that this was the Mass Effect 2 of the series weeks ago when I was still in the first act of the game... I was correct.

VivCousland

Status VivCousland Dec 1, 2024

🇮🇹

Ho finito Veilguard e ho dei sentimenti molto forti a riguardo, alcuni bellissimi e altri che mi fanno chiedere come è possibile che certe scene stupide e senza senso siano all'interno di un gioco come questo che ha dei momenti dove urli per la regia e per quello che sta succedendo, soprattutto per i fan di lunga data della …

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🇮🇹

Ho finito Veilguard e ho dei sentimenti molto forti a riguardo, alcuni bellissimi e altri che mi fanno chiedere come è possibile che certe scene stupide e senza senso siano all'interno di un gioco come questo che ha dei momenti dove urli per la regia e per quello che sta succedendo, soprattutto per i fan di lunga data della serie. La scrittura alterna momenti tanto fighi, dinamici e anche emozionanti a discorsi che cozzano con il setting di gioco, per fortuna questi ultimi sono pochi, ma comunque non puoi fare a meno di pensare "Perché?????"

I problemi al pacing citati da chiunque si sentono, soprattutto nelle fasi iniziali dove diverse sottotrame si chiudono con un nulla di fatto almeno fino a metà gioco per poi riaprirsi tramite quest dei personaggi giocabili e quest del mondo di gioco, entrambe fondamentali per raggiungere il finale migliore (sì ce ne sono altri). Per come l'ho vista io bastava modificare un po' i dialoghi per avere più coerenza tra nuda e cruda trama e le sottotrame che vanno ad arricchire e uniformare quello che nelle prime ore ti lascia con un pugno di mosche in mano; se lo giocate il mio consiglio è di anteporre le quest secondarie alla trama così da avere una narrativa più fluida. Mi sono chiesta più volte se la maggior parte dei recensori hanno fatto tutto oppure no perché se così non fosse posso capire perché hanno trovato il pacing insopportabile.

A livello di esplorazione e battle system mi sono divertita un casino, daga + orb per il mago miglior invenzione mai creata per questa classe. Ogni giorno non vedevo l'ora che fosse sera e il weekend per continuare ad esplorare 😂 Le aree di gioco sono grandi, ma niente di eccessivo. Poi sono bellissime da vedere!

Altra nota per me dolente è stata la romance. Ho romanzato Davrin e sì ok carino, però il sistema in generale non mi ha lasciato quello che avrei voluto vedere in un gioco BioWare. Sinceramente mi ha deluso questo aspetto più di tutto il resto. Peccato perché tutti i personaggi hanno storie interessanti :/

Mi trovo in disaccordo con chi dice che le scelte non sono così impattanti perché non è assolutamente vero. Ci sono diversi momenti in cui quello che fai va ad incidere su personaggi e quest, ma anche sul finale stesso.

Capisco sia fastidioso non poter avere un protagonista che fa quel cazzo che vuole/semina zizzania e tutto quello che volete, ma è un discorso che c'entra solo in parte con le scelte di gioco; è dispiaciuto anche a me non avere la possibilità di seminare più caos per un eventuale seconda run, ma è già nei piani di farne un'altra per vedere cosa succede se decido di fare X piuttosto che Y quindi da quel punto di vista la rigiocabilità c'è.

Stendiamo infine un velo pietoso sulle tre scelte importate da Inquisition. Quelle sì che mi hanno delusa profondamente. C'è giusto quella della romance che vorrei chiarire in una seconda run.

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naaash93

Status naaash93 Nov 30, 2024

Decided to drop out the game due to graphical glitch/bug that makes it unplayable.

Had 15 hours in , glitch and bug appear after patch.

I guess im kinda halfway there, but from what ive experienced i had to give it 3/10

Drbeatboxnik

Review Drbeatboxnik 5/5 · Nov 29, 2024

I’m not surprised by the wildly different reactions to this newest (and probably final) entry in the Dragon Age franchise because every game is so divisive that it feels like the only constant is that the people who hate the Dragon Age games the most are the people who love the Dragon Age games the most. I felt like the …

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I’m not surprised by the wildly different reactions to this newest (and probably final) entry in the Dragon Age franchise because every game is so divisive that it feels like the only constant is that the people who hate the Dragon Age games the most are the people who love the Dragon Age games the most. I felt like the tone was consistent with the earlier games, to the extent that it almost feels shocking that it’s been ten years. It feels like this game just picked up where we left off and started running towards an end that was one of the strongest Bioware has done so far. The combat was nothing crazy special but it is the most fun I’ve had with the combat in the Dragon Age games since it was more action-oriented and less fiddling with menus. It did get repetitive at times but there are enough differences between the three styles that I’m looking forward to playing them all. The characters were strong like Bioware characters are always strong, with my favorites being Emmrich and Bellara. I loved the factions and think there was just enough interaction based on your Rook’s background to make replays interesting just for that. Altogether this game had the feel of Mass Effect 2 for me, which is my favorite Bioware game period so it was a welcome feeling. Veilguard has its weak points like every Dragon Age game but it was a finale that I never expected to get and thoroughly enjoyed.

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BMO

Status BMO Nov 28, 2024

Oh boy, despite my problems with the game’s limited mechanical systems and somewhat dull combat that was stretched incredibly thin by the end of the game, that ending killed me. I won’t share what happened but it hit me hard, right in the feels.

BMO

Status BMO Nov 28, 2024

Somehow performance on GeForce Now has worsened, and only on GeForce Now. There’s been no change in performance on my home computer. Not loving the service from GeForce Now these days.

DarkBeing

Status DarkBeing Nov 27, 2024

That moment when you flirt with Taash and they pin your Rook to the wall lives in my head rent free

BMO

Status BMO Nov 27, 2024

Being granted the choice to let one of your companions become a literal lich seems kind of wild when your whole aim as a team is to defeat the kind of evil embodied by a litch.

Ooh, but these are nice friendly cozy liches and Emmerich is such a sweet old man, so it’s ok.

😐

BMO

Status BMO Nov 27, 2024

I get that it’s just a status effect, but I really think skeletons should be immune to bleeding.

BMO

Status BMO Nov 27, 2024

lol, imagine casting Ramon Tikaram as characters other than Dorian and expecting players not to notice 😂

BMO

Status BMO Nov 26, 2024

Getting that itch to wrap things up and move on. It's a feeling I kind of dread, especially when I've largely been having fun, because it means that fun is starting to wear thin. My gut says this might not join the list of games I immediately replayed this year, and that would be an unfortunate personal first for a …

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Getting that itch to wrap things up and move on. It's a feeling I kind of dread, especially when I've largely been having fun, because it means that fun is starting to wear thin. My gut says this might not join the list of games I immediately replayed this year, and that would be an unfortunate personal first for a BioWare game. I love the characters but I get the feeling that there won't be a material difference in the choices I'd make in a second run nor do I think the combat is satisfying enough to carry me through a second run.

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Hacksaw

Status Hacksaw Nov 25, 2024

So if I have this right:

1. Mythal wants to take physical form. She asks Solas to join her.

2. Taking physical form causes fuckery with the Titans.

3. War between the elves and Titans ensues. Solas creates a weapon that basically mass lobotomizes the entire Titan race and creates the Blight.

4. War ends with the defeat of the …

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So if I have this right:

1. Mythal wants to take physical form. She asks Solas to join her.

2. Taking physical form causes fuckery with the Titans.

3. War between the elves and Titans ensues. Solas creates a weapon that basically mass lobotomizes the entire Titan race and creates the Blight.

4. War ends with the defeat of the Titans but the Evanuris refuse to give up their power.

5. The Evanuris use the Blight at will and Solas asks Mythal to make them stop.

6. Mythal is killed by the Evanuris.

7. Solas starts the rebellion.

8. The rebellion ends with Solas creating the Veil.

9. The creation of the Veil goes awry somehow.

10. Solas wants to undo the Veil. He talks to Mythal and kills her to get her powers.

Holy shit.

If you comment, don't spoil any further than right after the siege of Weisshaupt please!

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BMO

Status BMO Nov 25, 2024

Solas answer to my question about his relationship to the Inquisitor stung slightly, given how close my Inquisitor was with him. It's not the end of the world, but it does make me pine for my favourite run of that game and the way I left things at the end of Trespasser.

BMO

Status BMO Nov 25, 2024

It feels like there are a lot of story parallels between this and Mass: Effect 3, right down to the wall where you mourn the dead killed by the Reapers…I mean blight. That, with the shift to the ME3 style combat and basic tier upgrades to weapons really make me feel like BioWare thought the safest path back to …

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It feels like there are a lot of story parallels between this and Mass: Effect 3, right down to the wall where you mourn the dead killed by the Reapers…I mean blight. That, with the shift to the ME3 style combat and basic tier upgrades to weapons really make me feel like BioWare thought the safest path back to success after Anthem was to return to the ME Trilogy approach to level, story and combat design.

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