Dragon Age: The Veilguard (2024)

BioWare

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.33 from 293 ratings

857 members have it in their collection · 59 playing now · 246 backlogged · 339 wish listed

How long? Main story 78h · with extras 70h · 100% 81h (from 34 logged playthroughs)

Select from different races and combat classes, customize your appearance, choose your character’s backstory and begin your journey as Rook, Dragon Age’s newest hero. Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types and unique abilities you can select between mid-combat. Experience new strategic depth as you combine fast-paced attacks, parries, and dodges with the … Read more
Select from different races and combat classes, customize your appearance, choose your character’s backstory and begin your journey as Rook, Dragon Age’s newest hero. Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types and unique abilities you can select between mid-combat. Experience new strategic depth as you combine fast-paced attacks, parries, and dodges with the companion ability wheel to exploit enemy weaknesses and seize victory with devastating combat combos. The Veilguard contains several different factions, any of these could prove to be important ally during the story. Your faction choice will influence Rook's backstory, conversation options and more. Read less
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Release dates

  • Oct 31, 2024 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S

Also available on

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Featured in lists

Queer Gaming by shinespark · 105 games · 5
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GOTY 2024 by LarsFrukt · 38 games · 0
Games Played in 2025 by Poro · 13 games · 0
Playstation 5 by phantasy2004 · 9 games · 0

Rating distribution

5 stars
50
4 stars
90
3 stars
84
2 stars
44
1 star
24
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Community All Reviews Statuses

Poro

Review Poro 2/5 · May 11, 2026

So Far Away from Home

I went into Dragon Age: Veilguard already half-poisoned about its preamble: my very first post about this title was way back when we didn't know much about the game and I was already second guessing most of the choices that were mentioned in passing. Turns out it was worse.

Dragon Age: Veilguard is the last foreseeable entry to the Dragon …

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I went into Dragon Age: Veilguard already half-poisoned about its preamble: my very first post about this title was way back when we didn't know much about the game and I was already second guessing most of the choices that were mentioned in passing. Turns out it was worse.

Dragon Age: Veilguard is the last foreseeable entry to the Dragon Age series, aimed at closing the circle of narrative started with Dragon Age: Origins and brought forward by Dragon Age II and Dragon Age: Inquisition. It suffered a long development cycle and a long stay in hell before coming out, clawing its way through a retooling that saw the title going from live service to a narrative RPG game.

I came into Veilguard with tempered expectations because I had been witness to Dragon Age: Absolution (animated series) not too long before and felt like the writers had forgotten about the lore they had painstakingly built over three games and several novellas. Imagine my face when I found out you had to have read Tevinter Nights (novel) to have the needed context as to why things are the way they are.

The disconnect between Trespasser and the initial few cutscenes of Veilguard only served to stiffen my attitude towards it which did not go overly well when it came to Solas and his big reveal, as well as Scout Harding and her own big reveal (which throws, more or less, the entirety of Descent into the trash can so we can have a Special Dwarf and not just a regular one for our journey).

Veilguard simply lacks the audacity that the other predecessor had in exposing a world full of racism and overt classism, full of extremely dark deeds that were never mentioned but it has the audacity to demand that all the lore established throughout the years bends to the simplified tale that is being purported in perhaps the weakest pieces of literature associated with Dragon Age. Why are the Qunari in Antiva? Read Tevinter Nights to know. Why does everyone in the game knows everyone but you are given next to no context as to why you even want to associate with Neve (as opposed to Dorian Pavus)? Read Tevinter Nights.

Never once, if your character is an elf, are called anything but your name. Never once are the Tevinter slaves mentioned (so much so Minrathous looks like a generic Orlais if not for the dark and brooding atmosphere and some of the poorer status people) and the Venatori are now an even bigger threat for no particular reason given despite multiple snippets and Dorian himself revealing that the Venatori - ten years prior - were already in disarray and scattering after the death of Corypheus. Everything is sanitized in order to be fit into neat and tidy boxes while adhering uniquely to Tevinter Night's own canon.

The previous games, despite being a core part of why and how we got to Veilguard in the first place, are written away much like Dragon Age: Absolution did and impart little to nothing on those who are voracious fans of the series down to the novellas written post-games.

The gameplay is fine, if that's what you want to hear: it's snappy and particularly responsive, fun in some parts but overshadowed by the fact there isn't really a way to make me care about anything or anyone.

This could have been a decent Tevinter Nights spin-off, much like Tevinter Nights was a fanfiction of its own (no, it's actually not, it's a collection of stories without particular thought or care about the general world at large). Not a main series title.

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brunossgodinho

Review brunossgodinho 2/5 · Mar 23, 2025

Not the game I was expecting

I felt very excited when I saw the trailer for Veilguard's release. I played all the main games since 2018, so it was thrilling to have a new Dragon Age to play. But that's exactly where my disappointment goes.

The designs were mostly cool and soundtrack was good. Didn't really like most of Rook's armor and weapon designs.

Combat looks …

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I felt very excited when I saw the trailer for Veilguard's release. I played all the main games since 2018, so it was thrilling to have a new Dragon Age to play. But that's exactly where my disappointment goes.

The designs were mostly cool and soundtrack was good. Didn't really like most of Rook's armor and weapon designs.

Combat looks good, but gets stale pretty quickly regarding its dynamic. Losing the ability to control the companions was, in my opinion, quite the mistake. Also, making the party a three-person team seems a cheap way of trying to raise the game's difficulty somewhat.

Keeping the maximum level at 50 seems rather pointless to me, since you can get there quite a few missions before the story's end and you keep getting experience. Leaving to the player the ability to chart skills any way you want and refunding points was a good thing, I thought, although I took no advantage of that while playing (didn't even try to specialize Rook).

Now, I think the writing is mediocre in two levels. The story is not as enticing as the earlier games and dialogues are way inferior. The dialogue issue ties in with the reduction in the party. There's almost no meaningful conversations between characters during quests, which is dumbest thing about this game since it's a Dragon Age. I mean, most of the fun comes from the flirting, the bickering, the tidbits of lore that come from the companions. And none of that exists in this game. There's something else about dialogues: there are too many of them when it comes to Rook's interactions for initiating quests. I mean, to go to a companion's quarters just for a two minute scene for a quest that ends up being just a bunch of dialogue while running around? Even if this is present in the other games, which I honestly don't recall (since I've played each one just once), I think it's excessive in Veilguard. To the point which I grew tired of the companions instead of liking them.

Speaking of the cast, I really liked Emmrich, Lucanis and Neve. Harding could have been so much cooler (and I even romanced her). Now, Davrin? Dull. Bellara? Not that cute. Taash? Felt like a teenager trapped in an adult Qunari's body. Between the griffon and Manfred, Fred is way cooler.

The romance mechanics take way too much time to kick in, by the way. At least, that was my expericence. I committed to an exclusive relationship with Harding and I thought it's crazy that there's no sex scene right away and I couldn't get one before the end of the story. And that goes for any other romantic scenes, actually. There are no opportunities to build the relationship.

Not having a New Game+ in a game that you have multiple endings is just dumb, in my opinion. Too much grind and not everyone wants or can afford to put in 90+ hours (I did, regrettably) more than once.

I was really hoping that I could enjoy Veilguard as much as I enjoyed the other games, especially the first and Inquisition.

And, finally: killing Varric? I mean, are these people crazy? That, for me, was just the worst decision that anyone could make for the Dragon Age franchise.

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chidii

Review chidii 1/5 · Jan 18, 2025

Boring

Apart from the diversity part of the game that seems ridiculous, the gameplay is kinda boring and the chit chat with the others too, the story don't have anything new so it's a boring game.

Drbeatboxnik

Review Drbeatboxnik 5/5 · Nov 29, 2024

I’m not surprised by the wildly different reactions to this newest (and probably final) entry in the Dragon Age franchise because every game is so divisive that it feels like the only constant is that the people who hate the Dragon Age games the most are the people who love the Dragon Age games the most. I felt like the …

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I’m not surprised by the wildly different reactions to this newest (and probably final) entry in the Dragon Age franchise because every game is so divisive that it feels like the only constant is that the people who hate the Dragon Age games the most are the people who love the Dragon Age games the most. I felt like the tone was consistent with the earlier games, to the extent that it almost feels shocking that it’s been ten years. It feels like this game just picked up where we left off and started running towards an end that was one of the strongest Bioware has done so far. The combat was nothing crazy special but it is the most fun I’ve had with the combat in the Dragon Age games since it was more action-oriented and less fiddling with menus. It did get repetitive at times but there are enough differences between the three styles that I’m looking forward to playing them all. The characters were strong like Bioware characters are always strong, with my favorites being Emmrich and Bellara. I loved the factions and think there was just enough interaction based on your Rook’s background to make replays interesting just for that. Altogether this game had the feel of Mass Effect 2 for me, which is my favorite Bioware game period so it was a welcome feeling. Veilguard has its weak points like every Dragon Age game but it was a finale that I never expected to get and thoroughly enjoyed.

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May_Odaigahara

Status May_Odaigahara Nov 5, 2024

I'm having decent fun with it so far! I'm still getting used to the art style, which isn't what I usually tend to like, but the combat is solid. I really like my Rook, too (I made another beefy Qunari mage lady)

lingsdook

Status lingsdook Nov 5, 2024

Picked this up and put a few hours into it. It’s…. Fine? Granted it’s been eons since I played Inquisition, but things are pretty simplistic so far. That said, It’s entertaining enough I suppose.

What is getting me though is the constant inane chatter. Having characters constantly babble useless dialogue is one of the worst design decisions you can …

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Picked this up and put a few hours into it. It’s…. Fine? Granted it’s been eons since I played Inquisition, but things are pretty simplistic so far. That said, It’s entertaining enough I suppose.

What is getting me though is the constant inane chatter. Having characters constantly babble useless dialogue is one of the worst design decisions you can make for a game’s atmosphere. It’s like they were afraid having even a single moment of silence would make people get bored and quit the game.

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shinespark

Status shinespark Nov 5, 2024

Was gonna say that it felt like Rogues were being railroaded into a parry-focused playstyle if they wanted to optimize damage, but taking a deeper look at the skill tree it turns out they can get most of the same benefits elsewhere. Which is lovely news, since I find the wait-and-parry playstyle to be dreadfully boring outside of Sekiro.

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Was gonna say that it felt like Rogues were being railroaded into a parry-focused playstyle if they wanted to optimize damage, but taking a deeper look at the skill tree it turns out they can get most of the same benefits elsewhere. Which is lovely news, since I find the wait-and-parry playstyle to be dreadfully boring outside of Sekiro.

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shinespark

Status shinespark Nov 3, 2024

Still tweaking details here and there, but I think I'm basically happy with how my Rook turned out!

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Haven't played enough to form any real opinions just yet, but mapping sprint to L3 remains the single most cursed button assignment in videogames. It's especially bad here since rogues have a long range dash attack that makes you constantly re-toggle sprint …

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Still tweaking details here and there, but I think I'm basically happy with how my Rook turned out!

enter image description here

Haven't played enough to form any real opinions just yet, but mapping sprint to L3 remains the single most cursed button assignment in videogames. It's especially bad here since rogues have a long range dash attack that makes you constantly re-toggle sprint to use it.

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BMO

Status BMO Nov 3, 2024

Surprise surprise, both MetaCritic and OpenCritic have been hit with review bombing and now this game has an overall negative user score.

Meanwhile on steam, positive scores outnumber negative scores three to one.

Metacritic and OpenCritic don’t require you to prove you bought the game. Steam does. That should speak volumes to anyone paying attention.

Sadly, I’m old enough to …

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Surprise surprise, both MetaCritic and OpenCritic have been hit with review bombing and now this game has an overall negative user score.

Meanwhile on steam, positive scores outnumber negative scores three to one.

Metacritic and OpenCritic don’t require you to prove you bought the game. Steam does. That should speak volumes to anyone paying attention.

Sadly, I’m old enough to remember that there is an active contingent of gamers that hate every BioWare game even before it drops and make the same complaints each time. And just like every BioWare game before it, the loud haters were declaring the game a failure days before it launched. And when the critics and other games didn’t support that view, they turned to review bombing. This isn’t new, and the review bombing really isn’t a surprise.

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s_tac

Status s_tac Nov 2, 2024

Quick pic of my Rook. I'm like 15 hours in and still haven't got all the companions yet. Granted, I've been doing a lot of exploring in Treviso and some in Arlathan Forest.

Poro

Status Poro Nov 2, 2024

So far 4 hours into it (paid EA Pro Play Tier to play it).

Technically speaking, the game runs like a charm: it does not stutter neither does have any glitches. I haven't found any bugs that broke my experience which is more than welcomed in the 2024 landscape of hellish Day One 12gb patches.

The environments are amazingly rendered …

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So far 4 hours into it (paid EA Pro Play Tier to play it).

Technically speaking, the game runs like a charm: it does not stutter neither does have any glitches. I haven't found any bugs that broke my experience which is more than welcomed in the 2024 landscape of hellish Day One 12gb patches.

The environments are amazingly rendered and the stream-lined nature of the maps appeals more to those people who found themselves stuck in the Hinterlands for hours on end (but, for me, it lacks the same charm as the semi-open world I could revisit anytime I wanted).

Frostbite's issues with active combat that were present in Dragon Age: Inquisition present themselves again in the shape of sluggish primary attacks that feel so much slower than Inquisition's and the parry/block is a hit or a miss. Sometimes it does work, sometimes the attacks pas through you anyway, sometimes it's delayed and sometimes it's not in the right timing it wants you to do but the combat is engaging enough and it isn't too bad to work with it.

Main gripe I have is the writing: it feels... flat so far. Hard ass, jokester and brute/forceful options have no bearing of how a character reacts to you minus the "approves/disapproves" that has happened when a choice is very specific to a want/will of a character (such as leaving the mayor to die in the blight) and there is never much contention between how you reply and how they respond to you (when I told off the Veil Jumper from being aggressive towards us, he basically just said 'alright, you did that' and left it at that, despite the reply being rather confrontational on both sides).

Everyone seems to "know"/"know of" one another but you get no introduction on how Rook or Neve even came to be and without following on the podcast or the visual novel, it makes it hard to follow the story, mainly when you have no background (if not for a meager codex entry) on who the Veil Jumper and the Shadow Mages are.

I'll keep chipping away at it, but for now I'm particularly unimpressed by it.

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DarkBeing

Status DarkBeing Nov 2, 2024

Played for about 2.5 hours, though around half of it was just creating my character, deciding her backstory and creating the "world state" 😅 So far, so good. Pretty fun combat, and I'm already loving both Harding and Neve.

Anyways, say hi to my elven rogue! enter image description here

BMO

Status BMO Oct 31, 2024

It's remarkable that twenty people have already played this game enough to give it a rating here on Grouvee in the couple of hours that the game has been out. Do ya'll not want to at least pretend you played enough to arrive at a conclusion about the game?

Same thing on Steam, hundreds of reviews already, both positive and …

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It's remarkable that twenty people have already played this game enough to give it a rating here on Grouvee in the couple of hours that the game has been out. Do ya'll not want to at least pretend you played enough to arrive at a conclusion about the game?

Same thing on Steam, hundreds of reviews already, both positive and negative. And I'm supposed to trust player reviews because they are somehow "unbiased"? 🤦🏼‍♂️

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Eerp

Status Eerp Oct 3, 2024

I recently saw a trailer and honestly thought it was some Mobile game CG intro slop until the title drop. It looks... weird. They were touting it as in-game graphics when it just looked like old plastic and shiny CG toys graphics.

As a fan of the series, it is... worrisome.

Poro

Status Poro Oct 3, 2024

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Everything I hear about this game makes me angry, for some reason. We've gone through the developers trash talking the prior games as if they didn't do anything right, to parading around Veilguard as if it were the best title of the series, to locking preamble and why and how behind comic releases and an in-character podcast (which, last I …

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enter image description here

Everything I hear about this game makes me angry, for some reason. We've gone through the developers trash talking the prior games as if they didn't do anything right, to parading around Veilguard as if it were the best title of the series, to locking preamble and why and how behind comic releases and an in-character podcast (which, last I heard, was silently ret-conning a bit of choices).

Now we're missing all choices from Inquisition but three of them, one of which was a dialogue made in passing before Solas both betrays and abandons you. We don't know anything about Morrigan's fate, about Dorian (since you can either shun him and chase him away or recruit him fully), we don't know anything about Orlais too which I would guess is pivotal to the politics of Thedas and, more importantly, some of the choices that should carry GREAT significance (such as the Grey Warden's fate post-"Here Lies the Abyss") aren't even included.

Some of the choices you made as the Inquisition were pivotal to the landscape which makes no sense as to why not carry the majority (or the most important of them) through World States.

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