Monster Hunter Generations (2015)

Capcom

Nintendo 3DS

3.92 from 249 ratings

592 members have it in their collection · 40 playing now · 129 backlogged · 107 wish listed

How long? · with extras 80h (from 1 logged playthrough)

The Monster Hunter series is just as dense as the giant hunks of meat its hunting heroes scarf down: every proverbial bite is chock full of rich combat and succulent character customization, making for a dense, thoroughly satisfying action RPG feast.
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Release dates

  • Nov 28, 2015 (Full Release) (Japan) Nintendo 3DS
  • Jul 15, 2016 (Full Release) (North_America) Nintendo 3DS
  • Jul 15, 2016 (Full Release) (Europe) Nintendo 3DS

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Featured in lists

Capcom by NeoOdyssey · 21 games · 0
Nintendo 3DS by phantasy2004 · 90 games · 0

Rating distribution

5 stars
58
4 stars
124
3 stars
56
2 stars
10
1 star
1
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Community All Reviews Statuses

Mazinkaiser

Review Mazinkaiser 4/5 · Jan 23, 2018

Monster Hunter Generations: Greatest Hits

As in the title mentioned above, the best way to describe Monster Hunter Generations wouldn't be an entirely new generation, but a remix of all the old monsters with a dash of new favorites in between. This, especially after the astronomical expectations between generations, leaves a bit lacking after 4 Ultimate. However, Generations still manages to give the same old …

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As in the title mentioned above, the best way to describe Monster Hunter Generations wouldn't be an entirely new generation, but a remix of all the old monsters with a dash of new favorites in between. This, especially after the astronomical expectations between generations, leaves a bit lacking after 4 Ultimate. However, Generations still manages to give the same old hunting we know and love with some quality of life improvements.

You can pretty much assume right down to it that the combat is exactly the same as 4 Ultimate (already covered), so no need to do that. Some mechanics have been improved, like mounting no longer requiring an individual effort but can use other people's attacks to speed the mounting process, and rechargeable arts that essentially act as special moves, whether they be weapon specific or non-specific like dodging.

As for what's different, there's one new area, a handful of new creatures (including four flagship monsters), and instead of subspecies there are difficult Deviant monsters, a different kind of subspecies that requires a special permit and yields better equipment. The Deviants themselves are challenging and cool, but the actual hunts lined up are very repetitive (even for Monster Hunter) and a poor substitute for gutting out most of the subspecies. On top of that, instead of Frenzied monsters you have Hyper monsters, which are simply stronger monsters that fill up the Arts gauge. It's not the most interesting but since this is the first iteration of a full series (see: MHXX), the lack of wide variation is forgivable.

Monster Hunter Generations seems like it would be a strong disappointment, but it brings back the same old magic of previous hunts, allowing new players to sample the blades of a Narcacuga, the ice breath of a Blangonga, the shock of a Lagiacrus, and much more. If only we could wait until MHXX...

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