I recently finished playing through Animal Well and I had a lot of fun doing so. It's an incredibly dense metroidvania full of secrets and surprises, that rewards its players for exploring and experimenting with everything they find. While playing I couldn't stop thinking that this game was made for people smarter than me, and that I wouldn't be able to solve most of its puzzles, and yet I still couldn't stop playing. It's just that good.

Before anything, I wanna talk about the presentation, because it's absolutely insane. Everything about this game looks, sounds, and feels incredible. The pixel art in the game is truly beautiful. Everything is really detailed in both its design and animation, and I truly think there's no part of the game that looks bad. However, where the game truly shines graphically is with its lighting and particle effects. I don't think I've ever seen a game do these better, and they give the game a mysterious and slightly terrifying atmosphere. I love it.
There's also many, many animals in the game (who would've thought), and they all look incredible. The designs for these animals ranges from horrifying realistic nightmares, to funny animal caricatures. All animals follow the same artstyle, which makes them fit in together even when they're so different, no matter if they're creepy or cute.
There's little to no music in Animal Well, but every room has its own set of ambient noises that make the world feel alive and breathing, adding to its creepy nature and giving it somewhat of a horror-like feeling. A few rooms actually do have their own music, and they stand out even more due to this approach.

Now let's talk about the story. Nobody knows what the story is yet. Let's talk about the gameplay.
The game is a metroidvania that substitutes combat with puzzle-solving and exploration. Instead of getting new weapons to fight the monsters of the well, you'll get access to toys that allow you to solve new puzzles in creative ways. Of course, combat still technically exists, but it's more about distracting and outmaneuvering the enemies through the use of items instead of outright fighting them. And speaking of items? They're all fun, and are a treat to play with. Love them.
There's a very heavy focus on secrets all through the game. As you play, you'll come across many hidden pasageways, entrances tucked away where you can't see them easily, or platforms just barely out of reach. It incentivizes exploring every single nook and cranny of the map, thinking outside the box to reach new places, and you're usually rewarded by getting either eggs, which are the main collectible, or some other silly items.

The overall map design is super smart as well. It's huge in the sense of it having a lot of stuff, but still small enough to fully traverse in just a couple of minutes. The way they achieved this is by densely packing a ton of stuff together and giving each screen multiple uses, making the world feel bigger than it is and, once again, incentivizing the player to fully explore every single room in the world because there's just no way there's nothing hidden in here there's a big unexplored spot on the map and there's gotta be a secret entrance somewhere around here.
One of my favorite parts of the map is how smartly all the areas connect. Essentially, you're thrown in the middle of an open-world metroidvania at the start of the game and can go one of four ways. No matter where you end up, you'll always get access to a new item that allows you to solve some puzzles, but not all of them, meaning you'll eventually get stuck and have to backtrack and go to a different corner to find something else to play with.
This gets you familiar with parts of the map, and once you're in the other side of the world and finally get access to the item you needed to progress, you'll immediately know where to go next. And if you already have this item from exploring the map earlier? Then you'll suddenly be able to complete an entire area and progress in the game without even meaning to. It's genius. I love it.
But that's only layer 1 of the game.

Before the game had even come out, the developer made a big deal of the fact that the game had multiple layers. Essentially, all players would have access to a simple, puzzle-focused metroidvania, but the few that actually chose to go deeper and explore more were rewarded with a very in-depth experience, full of secrets, ARGs, and more. The game really opens up once you've "beaten" it, and exploring through the world again can be both frustrating at times, yet extremely rewarding at others.
While I don't have many issues with the first layer of the game, it's the post-game that starts to show some flaws. The game gives you more and more special, secret items as you keep playing, and while these can be just as fun as the other items, they're just boring or even useless most of the time. This also means that you'll be forced to explore the entire world once again just to try and find the few secrets that you didn't have access to the first time around, which can turn boring really quickly
A few more puzzles become available once you reach the ending, and they're all very meticulously designed. Figuring out the solutions for these (or at least for the ones I'm smart enough for) was so rewarding and I absolutely loved it. Shoutout to the duck/bunny mural.
I do admit that I did cheat a few times and looked up the locations for a couple eggs, and the solution to the final boss. The game got too overwhelming with the amount of items and knowledge I had, and I just didn't wanna try every item combination possible in all the rooms.

IN CONCLUSION: Animal Well is a great game. It's a really cool experience that's full of secrets and surprises, and that keeps their players engaged introducing new and interesting concepts one after the other. It's an absolute treat when it comes to presentation, with an unmatched atmosphere and an amazing visual style. Sure, the experience may start running out of gas as you get closer to the end, but even just playing this without delving deep into its secrets is worth it. 9/10
Anyway I can't believe dunkey made this game all on his own that's insane