Status BurningKirby Dec 19, 2024
So apparently I was missing out on a huge postgame item upgrade because
Nintendo Switch · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S
4.10 from 318 ratings
1078 members have it in their collection · 32 playing now · 329 backlogged · 228 wish listed
How long? Main story 7h · with extras 14h · 100% 15h (from 41 logged playthroughs)
Status BurningKirby Dec 19, 2024
So apparently I was missing out on a huge postgame item upgrade because
Status noplotr Jul 26, 2024
I did technically roll credits on this, but obviously there's plenty of game after that and I don't feel like I can really give a full review of the game until I've played the rest. Unfortunately, between the fact that I didn't utilize marking the map as much as I should have and now there's one particular item somewhere and …
I did technically roll credits on this, but obviously there's plenty of game after that and I don't feel like I can really give a full review of the game until I've played the rest. Unfortunately, between the fact that I didn't utilize marking the map as much as I should have and now there's one particular item somewhere and I have no idea where because I've filled in the whole damn map seems like (it's 1 of 9, ifykyk), and the fact that I found like 6 eggs and then there was a power outage before I could save, I'm just kind of dispirited. Honestly I think I'll have to come back to this in like 1-3 years and just start over form the beginning, knowing what I know now about using the map. Map early, map often!
p.s. There was a lot about this that reminded me of Axiom Verge 2 in terms of how it approaches the metroidvania design, but I wish it had as many fast travel points as that game because the way they do it here is real tedious.
Status thebigmack Jul 19, 2024
Knowing how I play metroidvanias and my ability to miss secrets that drive me mad...
Animal Well gives me the sense I'm in for trouble.
I'm all for it.
Status ClaireValle Jun 16, 2024
Yes, I loved Animal Well.

but did I love it enough?
Status Gangreen Jun 6, 2024
Meh. The platforming was fairy irritating and imprecise. I am so tired of 8-bit pixel art graphics for Metroidvanias. The final straw was the
Meh. The platforming was fairy irritating and imprecise. I am so tired of 8-bit pixel art graphics for Metroidvanias. The final straw was the
Status Gangreen Jun 3, 2024
An intriguing and mysterious Metroidvania. At first I was slightly turned off but once I got a few upgrades it was more interesting. I liked having a lot of small puzzles in each of the rooms to figure out how to make progress. My big gripe is the platforming feels a bit too slippery and not as precise as I …
Read moreAn intriguing and mysterious Metroidvania. At first I was slightly turned off but once I got a few upgrades it was more interesting. I liked having a lot of small puzzles in each of the rooms to figure out how to make progress. My big gripe is the platforming feels a bit too slippery and not as precise as I want for some of the early areas
Status Lolvide May 26, 2024
I found the rabbit, but the rabbit hole keeps growing :s this game is fenomenal, i ruined a couple of surprises for myself by watching a little bit of gameplay, but now i'm far past that and i've had so much fun finding eggs and mechanics by accident, i've screamed "WHAT" out loud 4 times so far, it's pure madness. …
Read moreI found the rabbit, but the rabbit hole keeps growing :s this game is fenomenal, i ruined a couple of surprises for myself by watching a little bit of gameplay, but now i'm far past that and i've had so much fun finding eggs and mechanics by accident, i've screamed "WHAT" out loud 4 times so far, it's pure madness. The only things i don't like so far is that there are permanently missable collectibles, and that i can't play Zelda's Lullaby in the flute because it doesn't reach high enough notes.
Read lessStatus davidh212 May 26, 2024
Finally got 100% on this (by my definition, which means all the achievements), and went ahead and looked up the crazier secrets that were still hiding from me. Game is insane. wingdings has never been so important. People are still trying to figure some stuff out, apparently.
Definitely a GOTY contender. I felt that on an individual puzzle-by-puzzle basis, nothing …
Finally got 100% on this (by my definition, which means all the achievements), and went ahead and looked up the crazier secrets that were still hiding from me. Game is insane. wingdings has never been so important. People are still trying to figure some stuff out, apparently.
Definitely a GOTY contender. I felt that on an individual puzzle-by-puzzle basis, nothing really stumped me or impressed me too much, but when taken as a whole package it's such a perfect exploration experience and the vibes are IMMACULATE.
Status ClaireValle May 13, 2024

How did I manage to miss an achievement with a 100% unlock rate
Status ClaireValle May 13, 2024
Layer 1 done
Not sure how far into the game I'm actually gonna get, but I definitely wanna try to get the whole map and get as many eggs as I can (maybe all if possible?).
I'm slowly starting to feel the same way I did with Baba, where I know I'll get to a point where I'm not smart/crazy …
Layer 1 done
Not sure how far into the game I'm actually gonna get, but I definitely wanna try to get the whole map and get as many eggs as I can (maybe all if possible?).
I'm slowly starting to feel the same way I did with Baba, where I know I'll get to a point where I'm not smart/crazy enough to continue solving the meta puzzles in the game, but I'm having fun in the meantime.
Status Girafro May 13, 2024
I can't tell if I like this game or not. When it's going well and I get into the flow of things it feels good to play but every so often you run into a challenge that is just obtuse and the logic seems weird. Granted, other folks might walk into those puzzles and recognize it instantly so I don't …
I can't tell if I like this game or not. When it's going well and I get into the flow of things it feels good to play but every so often you run into a challenge that is just obtuse and the logic seems weird. Granted, other folks might walk into those puzzles and recognize it instantly so I don't wanna bear down on it too much but personally there's a strange friction I run into and especially if I haven't found a save point near that challenge I spend more time running through safe areas and redoing platforming or whatever is on the way... That's pretty lame.
So far I think my only critique would be that for a game like this I personally feel like a Celeste style "every room is check-pointed" would be better, or just more abundant save points. I think the repetition of screens and challenges is getting a bit grating.