Main game
1.00 average rating based on 1 rating
Playtime: 2 hours, 16 minutes
Played: 2026
Context: I love TD games but most are bad. I like the idea of survival crafting, but the implementation is almost always awful.
Intro
In WCTD you spawn on a tiny 'island' and have to gather and process resources to build towers and objects that produce and process resources (e.g. solar panel, forge, fridge). Whenever you want you can have the portal spawn a wave of enemies. If you win you get coins, if you lose nothing happens.
With enough coins you can expand the island, with the cost increasing the farther you get. Each expansion has a chest with blueprints for items and buildings. Basically the only clever aspect is that you will have to choose between expanding the path enemies take, or getting random upgrades (e.g. bigger inventory, faster walking speed).
Review
I'm probably making this sound more interesting than it is. The main problem is that nothing about this is clever. There is no survival element for one thing, resources respawn infinitely - even if you build on top of where they spawn. Enemies are just cubes in different colours and sizes. Bloons also has enemies like this, but it …
Playtime: 2 hours, 16 minutes
Played: 2026
Context: I love TD games but most are bad. I like the idea of survival crafting, but the implementation is almost always awful.
Intro
In WCTD you spawn on a tiny 'island' and have to gather and process resources to build towers and objects that produce and process resources (e.g. solar panel, forge, fridge). Whenever you want you can have the portal spawn a wave of enemies. If you win you get coins, if you lose nothing happens.
With enough coins you can expand the island, with the cost increasing the farther you get. Each expansion has a chest with blueprints for items and buildings. Basically the only clever aspect is that you will have to choose between expanding the path enemies take, or getting random upgrades (e.g. bigger inventory, faster walking speed).
Review
I'm probably making this sound more interesting than it is. The main problem is that nothing about this is clever. There is no survival element for one thing, resources respawn infinitely - even if you build on top of where they spawn. Enemies are just cubes in different colours and sizes. Bloons also has enemies like this, but it has much more variation even with this simple concept.
Gameplay is extremely simple and repetitive. You chop wood, mine ores, gather ice from fridges and put them in the forge. You take out the coal and bars and build towers. Towers only have a small or medium range, so virtually no strategy is involved in placing them. You can't change the path enemies take. You don't even have spells/abilities or anything, you can just shoot them with a gun (i only saw one type of gun).
I played this game for over 2 hours to give it a fair chance and to see if it had anything to offer. Then i got to wave 30, the final nail in the coffin. At the start of the game you only have two types of towers, with identical ranges but one dealing more damage. With such limited space to place towers within range of the track, obviously i built the better one. It was fine, until that wave 30 consisted entirely of enemies immune to its damage type. To continue i would've had to grind a bunch of resources, build way more solar panels and windmills - just to be able to build more of the weaker tower. No thanks.
It would've been so easy to do use the island expansion concept to turn this into something worthwhile, now it's just an endless boring grind. If you just want a third person tower defense game, go play Sanctum or Orcs Must Die instead.