Main game
3.23 average rating based on 40 ratings
I played through thinking I was getting close to the end and content with the experience....and then got an achievement saying I was a third of the way through and decided I didn't care enough in the outcome to invest the remaining amount of time to see it through.
In general, the game wasn't too bad. the character moves slowly, mostly to add to the tension, but i didn't find it to be a good experience.
plot was a bit crazy, but you can kinda assume that based off of the art for the game.
I might watch the end on youtube and be done with it, or i might not and just move on anyway.
~David.
Despite what I thought was a bit of a let down of an ending, I really did enjoy this game. It's more or less a 8-9 hour walking sim with a bit of light puzzle, stealth and QTE sequences. The main attraction is I suppose the story, which is at times a bit hokey, but its just different enough to not be dull. What's nice is how this game actually paces from one moment to the next, keeping your attention and is generally quite atmospheric and engrossing. I've played much worse, in this regard.
MoM has flaws though. Some of them can be a bit frustrating. You have to use your head a bit and cannot simply go to nav markers (if you hadn't done something before hand you should have) and this is quite confusing at first as you operate the various solar panels and hard working tasks a dusty space faring colonist tends to do on the base each day. The game also has these terrible technical hangs (loading times) that happen at dialogue cutscenes after a critical event happens, which really takes you out of the immersion. Lastly, while most of them are fine (some even pretty …
Despite what I thought was a bit of a let down of an ending, I really did enjoy this game. It's more or less a 8-9 hour walking sim with a bit of light puzzle, stealth and QTE sequences. The main attraction is I suppose the story, which is at times a bit hokey, but its just different enough to not be dull. What's nice is how this game actually paces from one moment to the next, keeping your attention and is generally quite atmospheric and engrossing. I've played much worse, in this regard.
MoM has flaws though. Some of them can be a bit frustrating. You have to use your head a bit and cannot simply go to nav markers (if you hadn't done something before hand you should have) and this is quite confusing at first as you operate the various solar panels and hard working tasks a dusty space faring colonist tends to do on the base each day. The game also has these terrible technical hangs (loading times) that happen at dialogue cutscenes after a critical event happens, which really takes you out of the immersion. Lastly, while most of them are fine (some even pretty neat) some of the puzzles and action sequences can be extremely annoying and grind this games pacing straight to a halt.
Being able to examine books and pages and flip objects over is probably the neatest thing in this engine. It sparks the immersive feeling that shenmue went for. There are very few interactable objects in this game but each one you do wander upon is always enjoyable.
In the end this is an okay game that has some really lovely lighting of it's environments, a nice setting, the exact amount of lore and playtime which is proper. Maybe one of its most welcome qualities is how its a bit more imaginative in the direction it goes with the lovecraft thing than I was expecting. Rather than go off on tropes and cookie cutter type pastiche like the bulk of games do with that, this does try to explore its own ideas and give it an almost clive barker vibe. While it's not as entertaining and as clever as stanley parable or as engaging as Infra its pretty good and if you enjoy the thought of a Lovecraft type story mixed in with Event Horizon (or what often feels at times like Doom 3's phobos base) combined with an approach that tries to keep things as believable as possible (from scientific standpoint... though this is debatable) you might want to play this. I found it a lot more satisfying than Contrarium as well (not that there was anything wrong with Contrarium)
In conclusion this is the sorta recipe for the First Person walking sim/Adventure genre I find myself to really enjoy: A focus on story and movie-like pacing (rather than puzzles), and engross the player in atmosphere and setting that is actually decent science fiction. It's just a shame the game is short AND has zero replay value and is marred a bit by its flaws. It's certainly not an experience for everyone.
Pretty interesting. I was curious, looked it up and it's true.
I find the last bit unsettling.
