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Mansions of Madness

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Mansions of Madness

Aug 1, 2016

Main game

3.23 average rating based on 40 ratings

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A companion app for the Mansions of Madness Second Edition board game from Fantasy Flight Games. Mansions of Madness is a cooperative game of mystery and investigation inspired by the writings of H. P. Lovecraft. During each game, one to five players explore a location to unravel a mystery. Players must work together to overcome the challenges presented to them by a fully integrated companion app. All players are on the same team and win or lose the game together. The investigators’ ultimate goal is to explore the scenario’s map and piece together the evidence and clues required to solve … More
A companion app for the Mansions of Madness Second Edition board game from Fantasy Flight Games. Mansions of Madness is a cooperative game of mystery and investigation inspired by the writings of H. P. Lovecraft. During each game, one to five players explore a location to unravel a mystery. Players must work together to overcome the challenges presented to them by a fully integrated companion app. All players are on the same team and win or lose the game together. The investigators’ ultimate goal is to explore the scenario’s map and piece together the evidence and clues required to solve the mystery. In addition, investigators need to overcome various challenges, including fending off terrible creatures, befriending non-player characters, and solving puzzles. Fight for your life in Mansions of Madness Second Edition, the app-assisted horror game inspired by the works of H.P. Lovecraft. From the makers of Eldritch Horror, this fully cooperative game takes you and up to four other players on a harrowing adventure through the dark and desolate halls and alleyways of Arkham. Much like the original Mansions of Madness game, the second edition offers a number of thrilling and confounding scenarios, each with a unique and unpredictable map, intricate puzzles, and bloodthirsty monsters. Less
Release Dates
Aug 01, 2016 (Worldwide)
Mac, PC (Microsoft Windows)
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User Stats
333
In Collection
73
Wish Listed
2
Playing
196
Backlogged
How Long Is Mansions of Madness?
Main story: 12.0 hours
Main + extras: 10.3 hours
100% completion: 7.2 hours
Total completions: 6
hewward
hewward gave Sep 10, 2021
hewward gave Sep 10, 2021
It was okay, but didn't care enough to finish

I played through thinking I was getting close to the end and content with the experience....and then got an achievement saying I was a third of the way through and decided I didn't care enough in the outcome to invest the remaining amount of time to see it through.

In general, the game wasn't too bad. the character moves slowly, mostly to add to the tension, but i didn't find it to be a good experience.

plot was a bit crazy, but you can kinda assume that based off of the art for the game.

I might watch the end on youtube and be done with it, or i might not and just move on anyway.

~David.

GigaDeathNullGolem
GigaDeathNullGolem gave Dec 7, 2019
GigaDeathNullGolem gave Dec 7, 2019
I liked it
This review is for the PC (Microsoft Windows) version

enter image description here Despite what I thought was a bit of a let down of an ending, I really did enjoy this game. It's more or less a 8-9 hour walking sim with a bit of light puzzle, stealth and QTE sequences. The main attraction is I suppose the story, which is at times a bit hokey, but its just different enough to not be dull. What's nice is how this game actually paces from one moment to the next, keeping your attention and is generally quite atmospheric and engrossing. I've played much worse, in this regard.

enter image description here MoM has flaws though. Some of them can be a bit frustrating. You have to use your head a bit and cannot simply go to nav markers (if you hadn't done something before hand you should have) and this is quite confusing at first as you operate the various solar panels and hard working tasks a dusty space faring colonist tends to do on the base each day. The game also has these terrible technical hangs (loading times) that happen at dialogue cutscenes after a critical event happens, which really takes you out of the immersion. Lastly, while most of them are fine (some even pretty …

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enter image description here Despite what I thought was a bit of a let down of an ending, I really did enjoy this game. It's more or less a 8-9 hour walking sim with a bit of light puzzle, stealth and QTE sequences. The main attraction is I suppose the story, which is at times a bit hokey, but its just different enough to not be dull. What's nice is how this game actually paces from one moment to the next, keeping your attention and is generally quite atmospheric and engrossing. I've played much worse, in this regard.

enter image description here MoM has flaws though. Some of them can be a bit frustrating. You have to use your head a bit and cannot simply go to nav markers (if you hadn't done something before hand you should have) and this is quite confusing at first as you operate the various solar panels and hard working tasks a dusty space faring colonist tends to do on the base each day. The game also has these terrible technical hangs (loading times) that happen at dialogue cutscenes after a critical event happens, which really takes you out of the immersion. Lastly, while most of them are fine (some even pretty neat) some of the puzzles and action sequences can be extremely annoying and grind this games pacing straight to a halt.

enter image description here Being able to examine books and pages and flip objects over is probably the neatest thing in this engine. It sparks the immersive feeling that shenmue went for. There are very few interactable objects in this game but each one you do wander upon is always enjoyable.

enter image description here In the end this is an okay game that has some really lovely lighting of it's environments, a nice setting, the exact amount of lore and playtime which is proper. Maybe one of its most welcome qualities is how its a bit more imaginative in the direction it goes with the lovecraft thing than I was expecting. Rather than go off on tropes and cookie cutter type pastiche like the bulk of games do with that, this does try to explore its own ideas and give it an almost clive barker vibe. While it's not as entertaining and as clever as stanley parable or as engaging as Infra its pretty good and if you enjoy the thought of a Lovecraft type story mixed in with Event Horizon (or what often feels at times like Doom 3's phobos base) combined with an approach that tries to keep things as believable as possible (from scientific standpoint... though this is debatable) you might want to play this. I found it a lot more satisfying than Contrarium as well (not that there was anything wrong with Contrarium)

enter image description here In conclusion this is the sorta recipe for the First Person walking sim/Adventure genre I find myself to really enjoy: A focus on story and movie-like pacing (rather than puzzles), and engross the player in atmosphere and setting that is actually decent science fiction. It's just a shame the game is short AND has zero replay value and is marred a bit by its flaws. It's certainly not an experience for everyone.

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GigaDeathNullGolem
GigaDeathNullGolem updated their status Dec 6, 2019
GigaDeathNullGolem updated their status Dec 6, 2019

Pretty interesting. I was curious, looked it up and it's true.

I find the last bit unsettling. enter image description here