Being a bigger and bolder rogue-like is this games greatest strength and weakness. I don't think this game is bad, I just do not recommend it, especially if you enjoyed any of the characters from the first game.
The writing lacks the charm and humor from the first game. There are so many characters and an insane amount of dialogue, but a majority of it is fluff. Most of the dialogue will be "I see you did a thing! Very cool!" This was in the first game, but because there are so many things to encounter in Hades 2, I dreaded running into someone after I made progress. Nothing interesting happens with side characters too, they make up their mind about you and the gods as soon as you meet them, and that's it. Melinoe is not impacted by them, and she doesn't do anything to challenge the system to better their lives (unlike Hades 1). Melinoe is surrounded by people suffering from the gods, but defends the system throughout the entire game.
The ending of the game has been controversial in the community, and I found it disappointing. Melinoe loses all agency in the story because the game is a rogue-like. It's a game that is meant to be played forever, and because of that, there can't be meaningful change. Hades 1 got away with the roguelike structure because the stakes were lower. However, Hades 2 is about a war against the titan of time, the father of all monsters, and the titan with the power of foresight. This bold story couldn't work with the roguelike structure, and I feel tricked for thinking that something would happen since I started playing Hades 2 in early access last year. My biggest problem with it is that Melinoe doesn't make the choice to spare Chronos. The story could have been about Melinoe slowly connecting with and understanding Chronos. I think it would have been great to see Melinoe ending the cycle of revenge in her family, despite her being raised to kill Chronos. Chronos comes off as a whiny baby because the gods want to punish his transgressions. Did SuperGiant want us to sympathize with him? The ending comes out of nowhere, it was terribly executed. After that, Melinoe decides to stay in the crossroads instead of living with her family. Every single character in the game has multiple lines of dialogue questioning Melinoe, and nobody understands what is going on with Chronos and the flow of time. It's not fun! It doesn't feel good when everyone in the game is confused and dissatisfied. Well, everyone except for Dionysus
I lost all motivation to get to the epilogue because of the ending and the start of the post-game. If the story magically gets better in the epilogue, I think that is bad pacing. I have played the game for almost 70 hours, something interesting with the main story and side characters should have happened by now. Hades is elevated by the story and the characters, and after I got disappointed with that, I realized I was playing a mediocre rogue-like.
This game has too many materials to keep track of. There is farming, mining, gathering, fishing, materials dropped from bosses, bones, ashes, shades, and kudos. Hades 1 had a handful of materials, but they all had a specific purpose. Hades 2 is already twice as big as the first, adding all of these resources and currencies fills the game with bloat. I understand why they are in the game to fit in with the witches and making incantations, but it just adds more grinding and looking at the journal to make sense of it all. It wasn't fun, just tedious work in a action rogue-like.
As I progressed through the game, I found the game to be way too easy or unfair. I would add a couple of vows to increase the challenge, and then the field became overloaded with visual information from my attacks and enemy attacks. The harder boss fights in particular are guilty of this, they spam huge AOE attacks that do insane damage. I have to get one or two hits in then run away to the other side of the field, or spam my long range attacks. It made fights drag. Even when I started learning new enemy attacks, I still had situations where I questioned what hit me because I couldn't see the field clearly. It got exhausting.
I'll get into positives for a little bit. The voice acting, artwork, and music are excellent. I think they did a great job improving the combat despite my issues with it. Most weapon aspects are fun, and combining them with Olympic boons and hammer boons can lead to unique builds. The best change to combat was nerfing the dash. You can't mindlessly dash anymore, so most fights have a good flow to them. I also appreciated the areas that changed up the pacing of the game, like the Mourning Fields and Erebus. Having two routes to go through is great.
That's pretty much it...Thanks for reading! Death to Chronos.