Main game
2.00 average rating based on 2 ratings
Preliminary: Hmmm, it's an early platformer; seems to have a set ending; and people claim the controls are decent... This has the recipe for a potential full playthrough! The Commodore 64 version is much prettier than the ZX Spectrum version, from what I'm seeing, but the Speccy is usually more readily playable for me. Hmmm . Oh shoot! Gotta love c64online ;)
Look: 7/10 The Speccy version is outright ugly. But the C64 version has a nice vibe to it. Nothing more than functional tho.
Sound: 7/10 Lol I feel like the fall/death sound is used in so many early action/platforming games (in a cute, cozy way). Greaaaaat end of level music (in the C64 version, at least... I'm generally glad I got access to this version instead of sticking with the Speccy version :-p )
Play: 7/10 Despite having a lot of the mechanics I prefer in early platformers, e.g. I'm impressed to see the ability to move mid-jump in a home computer platformer, the controls still felt clunky and frustrating. Tho I got a bit more used to them over time. Some of the platform collision masks were too forgiving, just downright silly at times :-p But hey, …
Preliminary: Hmmm, it's an early platformer; seems to have a set ending; and people claim the controls are decent... This has the recipe for a potential full playthrough! The Commodore 64 version is much prettier than the ZX Spectrum version, from what I'm seeing, but the Speccy is usually more readily playable for me. Hmmm . Oh shoot! Gotta love c64online ;)
Look: 7/10 The Speccy version is outright ugly. But the C64 version has a nice vibe to it. Nothing more than functional tho.
Sound: 7/10 Lol I feel like the fall/death sound is used in so many early action/platforming games (in a cute, cozy way). Greaaaaat end of level music (in the C64 version, at least... I'm generally glad I got access to this version instead of sticking with the Speccy version :-p )
Play: 7/10
Despite having a lot of the mechanics I prefer in early platformers, e.g. I'm impressed to see the ability to move mid-jump in a home computer platformer, the controls still felt clunky and frustrating. Tho I got a bit more used to them over time. Some of the platform collision masks were too forgiving, just downright silly at times :-p But hey, who am I to complain about a forgiving mechanic in an early platformer, heh. Some of the related clunkiness, though, resulted in frustrations like sometimes the weird you-stand-still-if-at-top-of-rope mechanic resulted in getting stuck while on a platform (tho I also did like this mechanic when I managed to jump from the top of each rope in this level, jumping over the flying enemies, and make quick work of what probly would have taken me a hot minute--first try indeed).
It's nice that it's also relatively forgiving with the fall distance (seems you can fall to a legitimate platform and not die, distance is not brutal like in most early platformers) and you can latch on to a rope after falling a bit--phew.
Feel: 7/10 This forgiving nature, despite the usual difficult early platformer gameplay, turned what would've been a quick meh try, into an addictive playthrough. Especially with the set ending in sight. Over time I grew to really really love the fact this game, despite being for home computers, has the ability to move mid-jump or fall. It made navigating soooo much more enjoyable, and that should be an essential part of all platformers--early or not. Fun seeing how that could manipulate the ability to reach certain platforms and whatnot. Opened up multiple paths to the same destination in one simple screen. Etc.
Attachment: 7/10
Sheesh the level where it's just a bunch of ropes, and instead of stepping above the bell/lighting/things whatever those are, you're moving something to the top of the rope? Anyway, that was so hard! What a difficulty jump! Not so much about platforming but crazy Frogger-esque avoiding sequence. This level particularly highlighted the clunkiness, in the frustrating way not the forgiving fun way. The collisoin masks for the things you're carrying up the rope was sloppy, as did the latch-on-to-the-rope mechanic. Welp, no wonder that level was so frustrating and difficult--it was the last one! We are reunited! That was fast! Funny "kiss" sound at the end too :-p 
As fun as it was, and I played through it, I have no desire to go for a higher score/replay the levels presumably with a higher difficult in the usual re-cycle fashion. "Winning" once was enough for me! Moving on
Completion: Main Story , Score 14,250 Playtime: ~40 mins