Status Chawls Dec 17, 2025
More impressions:
-I don't hate any of the party members so far but I'd easily trade any of them for a moogle party member. Always kills me when the world is full of intermingling fantasy races but your party has to be almost completely humans or humes in this case. I know every game can't be Breath of Fire but …
More impressions:
-I don't hate any of the party members so far but I'd easily trade any of them for a moogle party member. Always kills me when the world is full of intermingling fantasy races but your party has to be almost completely humans or humes in this case. I know every game can't be Breath of Fire but c'mon. Also why does Ashe's hair and clothes remind me so much of Lighting from FF13?
-The game still doesn't explain a lot of stuff well if at all. It's wild to try unlocking things on your license board and having no idea what they are or how to find out, and it's weird how long it feels like it takes to simply gain class/license specific skills or techs.
-I also don't haate the combat system and the idea of Gambits, but from a JRPG game design philosophy it seems like the wrong direction to go in. By making this system to program your characters actions, it feels like the vast majority of battles are so simple they don't require input from the player. I'm generally much more of a believer in the opposite approach of quality over quantity when it comes to battles in JRPGs. I'd much rather sweat it out over every encounter with the options available to me and have much less of them, than have so many that the game is designed with auto battling at the forefront of the battle system.
-Behind just setting Gambits, having to purchase what you can target via a Gambit, and needing to get permission via Licenses to use equipment is still annoying and from a worldbuilding stand point still doesn't make any sense to me.
