Palworld (2026)

PocketPair

Mac · PC (Microsoft Windows) · PlayStation 5 · Xbox One · Xbox Series X|S

3.40 from 278 ratings

1649 members have it in their collection · 76 playing now · 365 backlogged · 134 wish listed

How long? Main story 31h · with extras 120h · 100% 65h (from 6 logged playthroughs)

Palworld is a multiplayer open-world survival game that combines creature-collecting with crafting, base-building, and combat. Set on the Palpagos Islands, players capture and tame animal-like creatures called Pals, which can be used as mounts, combat partners, or workers at player-built bases. The game incorporates firearms and darker satirical elements into the monster-taming formula.
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Release dates

  • Jan 19, 2024 (Early Access) (Worldwide) PC (Microsoft Windows), Xbox One, Xbox Series X|S
  • Sep 24, 2024 (Early Access) (Worldwide) PlayStation 5
  • Mar 03, 2025 (Early Access) (Worldwide) Mac
  • Jul 10, 2026 (Full Release) (Worldwide) Mac, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S
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Featured in lists

Alphabet Challenge 2024 by BMO · 40 games · 1
Gaming journal '25 by JuroHikari · 112 games · 0
multiplayer funsies by Arvyel · 50 games · 0
Next-to-Play by TenseTurkeybutt · 7 games · 0
Games on Rotation by Poro · 21 games · 0

Rating distribution

5 stars
33
4 stars
100
3 stars
105
2 stars
25
1 star
15
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Community All Reviews Statuses

BMO

Status BMO Jul 13, 2026

So this came out three days ago? I don't think so IGDB 🤦🏽

Palworld database entry with July 10, 2026 listed as the release date

Version 1.0 was 9 July. And really, I feel like these entries should preserve the early access date. If not as the main date displayed, at least in conjunction with the official release date.

Predefiance

Status Predefiance Jan 6, 2026

This would have been so much better without the base building and survival elements. Just not my cup of tea. I loved the idea, the world and some of the design elements but for me personally the game just didn't deliver as much as I love the premise and ideas. I think I played around 5-10 hours.

Long enough to …

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This would have been so much better without the base building and survival elements. Just not my cup of tea. I loved the idea, the world and some of the design elements but for me personally the game just didn't deliver as much as I love the premise and ideas. I think I played around 5-10 hours.

Long enough to dip my toes and just a taste for it.

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Gangreen

Status Gangreen Jan 27, 2024

What did I get sucked into? I am not a big Pokemon fan nor am I a big crafting/survival fan. And yet this game has me hooked. I find the casual grind fun enough and enjoy the ability to automate mundane tasks and resource gathering.

I am playing on normal difficulty and most of the game seems fairly easy going …

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What did I get sucked into? I am not a big Pokemon fan nor am I a big crafting/survival fan. And yet this game has me hooked. I find the casual grind fun enough and enjoy the ability to automate mundane tasks and resource gathering.

I am playing on normal difficulty and most of the game seems fairly easy going and forgiving (or maybe that is just my less aggressive style). However, I did have a pair of high-level monsters run into my camp and murder me and all my Pals so it doesn't want you to get too comfortable. But none of your Pals seem to permanently die and the invaders will eventually wander off to let you rebuild and heal.

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BMO

Status BMO Jan 27, 2024

Everyone is talking about stolen Pokémon, meanwhile the audio cues for interactions are lifted straight out of BotW.

lingsdook

Status lingsdook Jan 26, 2024

After another night with the game I'm warming up to it slightly. I had to accept that this is not the PLA sequel I want it to be and that it's a sandbox survival game first and foremost. With that mindset, I have to admit I'm having a little bit of fun. The survival mechanics are extremely basic and generic, …

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After another night with the game I'm warming up to it slightly. I had to accept that this is not the PLA sequel I want it to be and that it's a sandbox survival game first and foremost. With that mindset, I have to admit I'm having a little bit of fun. The survival mechanics are extremely basic and generic, but assigning monsters in your base to take on a lot of that manual "tree punching" work and watching it all run itself is satisfying. Unfortunately, there's constant reminders of the fact that this is Early Access. There's a lot of jank and things that feel unfinished once you get a little deeper into exploring the world. But there's potential to this formula, even if it's not fully realized yet.

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Nelemania

Status Nelemania Jan 26, 2024

This was a short one. The game causes me motion sickness. I am not sure why, but whatever I tried did not help. Not a big loss because I doubt it would be a game that I like, just wanted to see what everyone is talking about. Back to Wartales then.

lingsdook

Status lingsdook Jan 25, 2024

A friend convinced me to try this. I forget if I saw this comment on Grouvee or in a Kotaku comment box, but it rings so true while playing it... "Palworld makes you feel like you're playing every Early Access game at once." This feels like just about the most generic survival, base building, resource gathering, multiplayer sandbox I've …

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A friend convinced me to try this. I forget if I saw this comment on Grouvee or in a Kotaku comment box, but it rings so true while playing it... "Palworld makes you feel like you're playing every Early Access game at once." This feels like just about the most generic survival, base building, resource gathering, multiplayer sandbox I've ever played, EXCEPT for the monster-catching mechanics which feel like they're right out of Pokemon Legends: Arceus. Once moment I'm having fun exploring and catching "Pals," but then I'm brought out of it by the hunger or cold mechanics. We'll see if it sticks, but my first impressions are a bit on the negative side.

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Bliceheart

Status Bliceheart Jan 21, 2024

Enjoying my time with this greatly. Its more complex than other monster catchers and includes life sim. I hope they keep working on it because I've lost my weekend to it l.

DucksOnQuack

Status DucksOnQuack Jan 21, 2024

Absolute slop. Yes, the CEO has been leaning into generative AI for designs that are near plagiarism. Yes, I do believe that the success of Palworld does set an ominous precedent for AI in the future and I do hate that. I bought this game before learning of the use of AI because this game looked so batshit funny to …

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Absolute slop. Yes, the CEO has been leaning into generative AI for designs that are near plagiarism. Yes, I do believe that the success of Palworld does set an ominous precedent for AI in the future and I do hate that. I bought this game before learning of the use of AI because this game looked so batshit funny to play, that I didn't care for the quality beforehand. Just that I was gonna have a good time. By the time I learned of this, I could no longer refund the game. Part of me feels like Palworld was made out of spite for rather than something genuine. I totally get the hate and love, yet at the same time, Palworld is probably the guiltiest guilty pleasure I have ever played. I really like the gameplay loop of Pokémon Legends Arceus and I like it here as well, just with survival stuff that I easily got into after playing Lego Fortnite. It's the sloppiest slop I have ever enjoyed.

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Atag

Status Atag Jan 20, 2024

Anyone played this yet? Came out yesterday and looks interesting. Not sure if it's my style but definitely like the concept. Pokemon with guns? Open world? Crafting? Multiplayer elements? Hell yeah!

Just can't believe Pokemon themselves didn't come up with this concept.