Main game
3.57 average rating based on 1038 ratings
Of course it's visually dated, even though the characters and some views are still quite good, but it's a fun game. Kind of a sci-fi brawler version of the Uncharted model, less polished than the Naughty Dog games but also more balanced in how much action/adventure/narration components overlap each other. The story is interesting, the themes are fascinating, characters are good and the setting is lovely (and kinda predates Horizon: Zero Dawn). Fighting and puzzle solving are basic but decently entertaining. Overall I think it's a good game with some really good elements.
Enslaved is fun and looks really god for its age. Monkey's facial animations are particularly outstanding.
As many other people highlight, after a strong opening the game does get a bit repetitive on the later half. The same fights with the same enemies get old and you quickly start to see that the exiting ultra-mobility of your character is all a ruse.
Jumping in this game is more or less a glorified quick time event. You stand or hang somewhere, point in the general direction of one of the few specified placed you can land, press the A button and your character jumps to the next place. Sometime Monkey can jump a 5-meter chasm, sometimes he doesn't depending on whether the game decides to let you.
All that agility goes out of the window when you are on solid ground too. Suddenly you cannot jump over even the shortest of obstacles.
But my biggest problem with the game is the way that the exploration goes across purposes with the rest of the game. This is clearly a "cinematic" game that benefits for always moving forward, maintaining momentum and having a precise pacing. But then the devs decided to place all …
Enslaved is fun and looks really god for its age. Monkey's facial animations are particularly outstanding.
As many other people highlight, after a strong opening the game does get a bit repetitive on the later half. The same fights with the same enemies get old and you quickly start to see that the exiting ultra-mobility of your character is all a ruse.
Jumping in this game is more or less a glorified quick time event. You stand or hang somewhere, point in the general direction of one of the few specified placed you can land, press the A button and your character jumps to the next place. Sometime Monkey can jump a 5-meter chasm, sometimes he doesn't depending on whether the game decides to let you.
All that agility goes out of the window when you are on solid ground too. Suddenly you cannot jump over even the shortest of obstacles.
But my biggest problem with the game is the way that the exploration goes across purposes with the rest of the game. This is clearly a "cinematic" game that benefits for always moving forward, maintaining momentum and having a precise pacing. But then the devs decided to place all these collectable "tech orbs" hidden all over the place. Combing and backtracking through each area to get all the orbs is the antithesis of what this game ought to be doing. These orbs are the in-game currency you use to purchase upgrades, so you are actually punished with a weaker character if you try to ignore them for the benefit of pacing and excitement.
But still, Enslaved is a fun short game.
One of those titles that lands in the usual "hidden gems" list.
Fun game in the first half and a bit repetitive in the second half. Small variety of enemies. Decent boss battles. Confusing ending.
Enslaved feels like a genuine effort on the part of developer Ninja Theory, and in some ways it comes together magnificently. However, like many of their other games, an extra layer of polish would have been greatly appreciated. On the positive side, the dialogue and mo-cap acting is really superb. The characters have a very human quality to them and you end up caring quite a bit about the plot. The world and atmosphere are great. The problem with this game is that it feels unfinished- there are some janky glitches, frustrating restrictions on movement and a pretty atrocious frame rate when things heat up. This is definitely a case of a game that looks more visually impressive when it's not moving. That being said, it is still a relatively fun, if simple and short experience.
Enslaved was under my radar until I heard about the interesting way they designed Trip, the supporting character that is both an escort mission and a powerful ally in her own right. Entirely inspired by the classical legend of the Monkey King, Enslaved gives it a modern spin, in a post-apocalyptic context. The characters are well rounded and quite relatable. Gameplay wise, it blends platforming and combat, that gets a completely different treatment.
At first, platforming feels great (especially with the fake time pressure at the beginning) but after a while you realize that it's mostly impossible to fail (except while associated with time limit or timing) because graps are highlighted and kinda "magnetic"; plus you have invisible walls that prevent falling. On the other hand, the combat feels okay at the beginning but quickly ramps up, forcing you to learn how to combine moves, staff punches and shots.
Even if the game is some kind of a "story-playing", I think there is a missed opportunity. Monkey is a strong and agile character that can climb almost anywhere but during combat, he's suddenly way less agile. It's not possible to exploit the environment or even jump over an enemy to …
Enslaved was under my radar until I heard about the interesting way they designed Trip, the supporting character that is both an escort mission and a powerful ally in her own right. Entirely inspired by the classical legend of the Monkey King, Enslaved gives it a modern spin, in a post-apocalyptic context. The characters are well rounded and quite relatable. Gameplay wise, it blends platforming and combat, that gets a completely different treatment.
At first, platforming feels great (especially with the fake time pressure at the beginning) but after a while you realize that it's mostly impossible to fail (except while associated with time limit or timing) because graps are highlighted and kinda "magnetic"; plus you have invisible walls that prevent falling. On the other hand, the combat feels okay at the beginning but quickly ramps up, forcing you to learn how to combine moves, staff punches and shots.
Even if the game is some kind of a "story-playing", I think there is a missed opportunity. Monkey is a strong and agile character that can climb almost anywhere but during combat, he's suddenly way less agile. It's not possible to exploit the environment or even jump over an enemy to take him from behind - to do that, you'll have to perform a ground roll with slow recover. For me that's the lowest point of the game, that is otherwise really enjoyable.
How this little gem of a game flew under my radar I'll never know. It's right up my alley: third person action adventure with a plot epic in scale, characters you clearly care about and unique visual design. It's a very ambitious game on these fonts, and its such a shame that the game wasn't more recognised. I highly doubt we can expect a sequel with the serious lack games sold.
Basically, Enslaved is a post apocalyptic future concept were deadly robots called mechs rule in numbers over mankind. Very few humans remain, and the ones who do are captured as slaves and possibly executed. We follow a guy known as Monkey, who is in this very situation. As he awaits death on an airship, luck comes his way as it crashes and he escapes his cell. Here is where he can put his acrobatic skills to test, defying impossible stunts to keep himself from being killed. When an oppurtunity like that comes along, why wouldn't you try your hardest to survive? He comes across an incredibly intelligent woman called Trip who also plans to escape. But with no trust and little time at her hands, she doesn't sieze the …
How this little gem of a game flew under my radar I'll never know. It's right up my alley: third person action adventure with a plot epic in scale, characters you clearly care about and unique visual design. It's a very ambitious game on these fonts, and its such a shame that the game wasn't more recognised. I highly doubt we can expect a sequel with the serious lack games sold.
Basically, Enslaved is a post apocalyptic future concept were deadly robots called mechs rule in numbers over mankind. Very few humans remain, and the ones who do are captured as slaves and possibly executed. We follow a guy known as Monkey, who is in this very situation. As he awaits death on an airship, luck comes his way as it crashes and he escapes his cell. Here is where he can put his acrobatic skills to test, defying impossible stunts to keep himself from being killed. When an oppurtunity like that comes along, why wouldn't you try your hardest to survive? He comes across an incredibly intelligent woman called Trip who also plans to escape. But with no trust and little time at her hands, she doesn't sieze the oppurtunity to help Monkey to escape in the pod, thus making things much harder for him. When it turns out they have crash landed side by side, Monkey awakes with a slave crown on his head. Trip placed it on his head to ensure he doesn't kill her, or he dies to. But mainly, because she wants to seek out her family and with all the mechs roaming she doesn't have the combat skills to survive if anything goes wrong.
Sounds like the recipe for the ultimate disastrous partnership doesn't it? While the first hour or so show two strangers who are consistently hostile toward each other, the rest of the game develops a relationship no one could predict to be so beautiful and believable. They feed off each others talents to make it through a journey of blood thirsty mechs and mind bending puzzles, with Monkey's incredible strentgh and agility, and Trip's technologically adept mind. While the storyline is nothing original, the plot lies in how the two protagonists bond and Enslaved makes damn sure you care about them.
So the gameplay itself is its pitfall. There is actually nothing at all wrong with gameplay, it's just nothing that hasn't been done better and a hundred times over. I like to say there's three elements in this sector: the platforming, the combat and the stealth. The platforming alone feels so epic at times it's cinematic (look no further than the superb first chapter), but while it does charm in that aspect, it essentially feels like an Uncharted or Assassin's Creed clone, only much more restricted.
The combat... well even the combat feels like its ripped straight from God of War. There is original ideas like every now and then, an icon will flash over an enemy's head which depending on which variety it is, it will perform an execution which will help dispatch surrounding enemies with ease, such as using a fallen foe's torso as a detonating bomb or his arm as a gattling gun.
The stealth however, is suprisingly the highlight. The concept of how you go about feels like it has been done before (run to cover from enemy bullets, run to the next cover etc.), but it's delivered with great depth. As well as getting yourself closer to the enemies to rid of them, you have to make sure Trip gets across safely. To do this you must perform distractions, and here you control both Trip and Monkey. At first it seems too confusing for it's own good, but I eventually came to love these scenarios more so than any of the other elements of gameplay.
There's a great variety of enemies on store here, everything from combat mechs, demolition mechs and ninja like mechs. Every two levels or so, it will introduce a new form of enemy, which keeps it fresh. There's also a few bosses thrown in the mix. The individual bosses are used various times throughout the game, and at first look terrifying and offer a good change from God of War gameplay against the mechs. But because you encounter the same boss numerous times with no alteration, it detracts from the experience. You get sick off seeing the same mech dog and it came across as lazy. However, minor complaint aside, there's little to complain in this sector.
The graphics are truly stunning. Everything from the wonderful effects, level design and character models. It often feels like a Hollywood movie, its done with so much care and detail. I also love the facial movement. It's rare you can come across a game were you can pick out individual emotions on characters faces, but Enslaved pulls this off brilliantly. The voice acting truly is second to none. It is on par with the dialogue-heavy RPGs released around the same time. Although there are essentially only two characters to work on here, it's still amazing considering the amount of dialogue. Sound is another great feat, including all the background noises you expect to hear to make the world more immersive. While in battles, the sci-fi sound effects never feel forced, and often sound brutal in such a pretty game. The score is sublime, one of the best in recent years and whoever that composer is, I'd love to hear more from them.
Theres a good 15 hours here, not to mention a new game plus, and collectibles. If you ask me, thats quite good value for a third person adventure. By around three quarters in, the multi layered gameplay gets suprisingly old, but luckily the story remains consistent and keeps you hooked to the superb climax. Overall, you owe yourself to try this little known gem, the more sold the more likely a sequel! If you love adventures that substitute polished gameplay for superior narrative, games that rely on storylines, this is easily one of the highest recommended of the last gen. Don't let Enslaved drop from your radar, as it had done from many others.
This videogame is a visually rich and emotionally engaging action-adventure game set in a post-apocalyptic world reclaimed by nature. Loosely inspired by the classic Chinese novel Journey to the West (same base as the Dragon Ball anime series), it follows the journey of Monkey and Trip, two unlikely companions forced to rely on each other for survival. The game shines through its strong character development, the best part for e is really the characters themselves, even more than the story, impressive motion-capture performances, and cinematic presentation.
While the combat and platforming are fairly straightforward and sometimes repetitive. The heartfelt narrative and unique setting make it a memorable experience despite some technical flaws on the PC port. I highly recommend not skipping this one, took me a while to finally give it a chance, and after playing it I knew why it was so praised, truly one of the best action-adventure titles of all time.
The world design deserves special mention, with crumbling cities wrapped in vines, rusted machines half-buried in grass, and quiet moments where you’re simply taking in how nature has reclaimed everything humanity left behind. There’s a strong sense of melancholy but also beauty in every environment, and …
This videogame is a visually rich and emotionally engaging action-adventure game set in a post-apocalyptic world reclaimed by nature. Loosely inspired by the classic Chinese novel Journey to the West (same base as the Dragon Ball anime series), it follows the journey of Monkey and Trip, two unlikely companions forced to rely on each other for survival. The game shines through its strong character development, the best part for e is really the characters themselves, even more than the story, impressive motion-capture performances, and cinematic presentation.
While the combat and platforming are fairly straightforward and sometimes repetitive. The heartfelt narrative and unique setting make it a memorable experience despite some technical flaws on the PC port. I highly recommend not skipping this one, took me a while to finally give it a chance, and after playing it I knew why it was so praised, truly one of the best action-adventure titles of all time.
The world design deserves special mention, with crumbling cities wrapped in vines, rusted machines half-buried in grass, and quiet moments where you’re simply taking in how nature has reclaimed everything humanity left behind. There’s a strong sense of melancholy but also beauty in every environment, and it is at its best when it slows down and lets you absorb that atmosphere. The OST complements this perfectly, shifting from subtle and emotional to tense when needed, reinforcing the bond between the characters and the weight of their journey.
What really stuck with me, though, is how human the experience feels. The two protagonists' relationship evolves naturally, with believable dialogue and moments of tension, trust, and vulnerability that feel earned rather than forced. Even years after its release, this title stands out as a game that prioritizes emotional connection over mechanical complexity. It may not reinvent action-adventure gameplay, but its heart, presentation, and characters elevate it far above average, making it a game that lingers in your mind long after the credits roll.
Yes, the pig guy just said it. WTF is this game? What's up with the shitty png and jpegs they stole straight from someone's Linkedin profile? This game is all over the place, I found it repetitive and extremely dated, but at the same time, it's kinda funny with the huge shifts in tone going from really serious to straight-up comedy game. It's insane.
The plot is interesting by the last 10 min of the game and it has absolutely zero build-up. Is it worth playing to the end? Sure, we gotta get all the masks and the Kyle lore.
The masks were the sole collectibles of the game and remind me of a simpler time, where games could be more games and not slot machine logic mixed up in it.
I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure
Game number 40 was Enslaved Odyssey to the West. This game is a 3rd Person action game where you take control of a man named Monkey as he travels across a post-apocalyptic US. The game consists of fighting waves of robots, parkouring around environments, and solving some minor puzzles.
Enslaved’s story is one that is filled with action, dialogue, and a healthy amount of banter from the main characters. You start the game trapped on a slave ship and need to escape before the ship reaches its destination. Along the way, you repeatedly interact with a strange woman who is also escaping the ship. It is important to note that all the enemies in this game are robots. I spent most of the game thinking that the slavers that keep being referenced were actual people. The world is in a state of robots controlling the world and humanity living in fear.
After the first level, Monkey escapes the ship and wakes up with a slave collar around his neck. It turns out that the strange woman from before has put the collar on him …
I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure
Game number 40 was Enslaved Odyssey to the West. This game is a 3rd Person action game where you take control of a man named Monkey as he travels across a post-apocalyptic US. The game consists of fighting waves of robots, parkouring around environments, and solving some minor puzzles.
Enslaved’s story is one that is filled with action, dialogue, and a healthy amount of banter from the main characters. You start the game trapped on a slave ship and need to escape before the ship reaches its destination. Along the way, you repeatedly interact with a strange woman who is also escaping the ship. It is important to note that all the enemies in this game are robots. I spent most of the game thinking that the slavers that keep being referenced were actual people. The world is in a state of robots controlling the world and humanity living in fear.
After the first level, Monkey escapes the ship and wakes up with a slave collar around his neck. It turns out that the strange woman from before has put the collar on him so that he would obey her and help her cross the country to get back to her home. Her name is Trip, short for Tripitaka. (Kinda a weird name… imagine naming your character “Bible” or “Torah” or “Quran” …but okay I guess)
Trip and Monkey has a really good dynamic. It is clear that they are both apprehensive of each other and that they don’t exactly trust or like their party member in the early game. Over the course of the game, they grow much closer and its nice to see the relationship they create… but I absolutely hate the trope that happens near the end of the story. Trip frees Monkey after getting to her village (as she said she would) and Monkey shows his devotion to her by putting the slave collar back on :( Why does anyone think this is endearing? Wouldn’t it be more endearing to show that he has his own free will and will continue to stay with her? I hate this and its one of the reasons I can’t give this game 5 stars. Have I mentioned that I hate this trope?
The gameplay in Enslaved is great! Combat feels like DMC or God of War and you get to take down tons of robots with a good arsenal of attacks. The block is really good and should be used as often as possible to get yourself through battles. One thing that I didn’t realize until very late in the game was how good the projectiles are. Your staff, the thing that you do all your melee combat with, can also shoot damaging and stunning shots. These should be used as often as you find ammo! Don’t worry about needing ammo for story moments because they will always give you some if projectiles are absolutely needed! My biggest complaint here is that there is a very small variety of enemies in this game. 90% of the time you will just be attacking robots that feel the same or very similar to each other and these enemies can bring the excitement down significantly in the later chapters.
As you fight, you will get exp and then you can dump that exp into specific skills. This is pretty minimal and doesn’t do anything that hundreds of games have done before… but it is serviceable and kinda fun to see your attacks do slightly more damage or health go up by a little bit.
The rest of your time will be spent doing some platforming. You will climb walls, jump gaps, and float on a board. This is all pretty fun and Monkey moves so fast on these sections that you never get bored with things.
Overall, Enslaved Odyssey to the West is a fantastic game with great characters, a good story, and fun combat. There are a few problems, but the game is one of the best hidden gems on the platform. Nobody seems to remember this game, but anyone who is serious about the Xbox 360 should go check it out! (8/10)
I spent 5 hours, 53 minutes, and 38 seconds playing Enslaved Odyssey to the West.
I have spent a total of 402 hours and 51 minutes on the Road to 360 challenge so far.
Next game: Harry Potter and the Order of the Phoenix
Journey to the West is a famous Chinese epic on a scale comparable to J.R.R Tolkein’s The Lord of the Rings. If you are unfamiliar with it, you’ve most likely experienced works inspired by it, such as the Dragon Ball franchise or at least heard of the staff-wielding Monkey King. Enslaved: Odyssey to the West is another work inspired by Journey to the West, but is not an exciting take on the source material. Outside of familiar names and characterizations, the game is a fairly generic action game with some light platforming elements.
Monkey, a muscular loner with a tough-guy (Brooklyn?) accent, wakes up to find himself on a slave ship bound for an unknown destination. A mysterious red-haired girl named Trip is in a cell across from Monkey. She escapes but inadvertently releases Monkey’s cell as well. Monkey chases after Trip and the two eventually escape. While Monkey is unconscious, Trip straps a slave crown on Monkey’s head rendering him subservient to the girl. Trip explains that she wants to return to her village and that if she dies, Monkey dies as well.
There’s nothing remarkable about Enslaved’s gameplay. Monkey has light and heavy attacks, a ranged photon cannon …
Journey to the West is a famous Chinese epic on a scale comparable to J.R.R Tolkein’s The Lord of the Rings. If you are unfamiliar with it, you’ve most likely experienced works inspired by it, such as the Dragon Ball franchise or at least heard of the staff-wielding Monkey King. Enslaved: Odyssey to the West is another work inspired by Journey to the West, but is not an exciting take on the source material. Outside of familiar names and characterizations, the game is a fairly generic action game with some light platforming elements.
Monkey, a muscular loner with a tough-guy (Brooklyn?) accent, wakes up to find himself on a slave ship bound for an unknown destination. A mysterious red-haired girl named Trip is in a cell across from Monkey. She escapes but inadvertently releases Monkey’s cell as well. Monkey chases after Trip and the two eventually escape. While Monkey is unconscious, Trip straps a slave crown on Monkey’s head rendering him subservient to the girl. Trip explains that she wants to return to her village and that if she dies, Monkey dies as well.
There’s nothing remarkable about Enslaved’s gameplay. Monkey has light and heavy attacks, a ranged photon cannon attack and the ability to dodge and block. Combat never feels daunting as the game provides numerous opportunities to execute “Take Over” maneuvers such as causing a mech to self-destruct or emit an EMP pulse. Other than combat, the platforming is easy and brainless. Most of the platforming only has one right direction and I found myself mashing on the X button. It is impossible to fall off platforms because the game does not allow Monkey to climb up or drop off from ledges except at designated points.

Despite the game’s age, Enslaved still looks rather nice. The game does a great job at conveying a post-apocalyptic world ruled by mechs. Buildings are dilapidated and overgrown with nature. The mechs have this gritty look to them, partially rusted, yet still incredibly menacing. The facial capture, while not exactly phenomenal by today’s standards, still portrays emotions very well, such as the look of rage on Monkey's face when he lands the killing blow on a mech.
Pigsy’s Perfect 10, the DLC for Enslaved (and packaged with the game nowadays) is a more interesting take on the base game. In this DLC, you play as Pigsy, whose name completely matches his body and mannerisms. Unlike Monkey, Pigsy is a sharpshooter and deploys various gadgets to defeat the mechs. The DLC employs numerous comic book style cutscenes which is a nice touch. I think Pigsy’s Perfect 10 does a better job at conveying its story than the entirety of the base game. Unfortunately this content is significantly more challenging than the base game since Pigsy can only take a few hits before falling so he must rely on stealth and trickery.
Enslaved: Odyssey to the West is built with a limited budget; enemies are heavily recycled and there are only three notable characters. Be sure to come into this game with the right expectations. The story is serviceable, the action is fun and the characters are likable. Enslaved will not blow your mind, but delivers a competently made action game and is a great buy if you can get the game on sale.
Intro
There's a red-haired woman with a long braid who uses unusual headgear she finds to detect and observe the robotic enemies in a post-apocalyptic US with crumbling, overgrown skyscrapers. No, it's not Horizon Zero Dawn, but it is a third-person action-adventure game.
The Good
The Bad
Conclusion
It's no HZD, that's for sure. A purely linear game has to be really good for me to like it and it's okay at best.
5/10
Очередной «недооцененный шедевр», который на деле просто «не шедевр».
История — нормальная. Ну то есть постапокалипсис, диалоги нормально написаны, а в конце выясняется, что в рабство людей сгоняет ИИ, на основе воспоминаний рандомного чувака с внешностью Энди Сёркиса, рисует им светлое настоящее. Но исключительно виртуально. Поэтому мы всё это вырубаем и куча народу погружается во тьму титров, вместо счастливого стояния на месте. Вот такая вот борьба с матрицей.
Жаль только что на вопросы почему вообще началась война? Кто построил ИИ? Почему он решил, что сгонять выживших в матрицу полезнее, чем восстанавливать цивилизацию? — ответов не будет. А кроме этого в игре есть только отношения Трип и Манки (стандартное «мы вынуждены сотрудничать, но со временем подружимся»), и комичный персонаж Пигси. И он, сука, не смешной, а раздражающий и мерзкий. «Трип, ты только что потеряла отца, который был моим старым другом, но так выросла и стала такой горячей... замутить не хочешь?» — блять, какие эмоции у меня должно это вызвать?! Смех?!
И самая большая проблема в том, что это игра. Потому что играть очень скучно.
По большому счёту игровой процесс состоит из драк и платформинга. Драки — простой слэшер: блок, уворот, слабый и сильный удары. Никаких новых комбинаций ударов по ходу игры …
Очередной «недооцененный шедевр», который на деле просто «не шедевр».
История — нормальная. Ну то есть постапокалипсис, диалоги нормально написаны, а в конце выясняется, что в рабство людей сгоняет ИИ, на основе воспоминаний рандомного чувака с внешностью Энди Сёркиса, рисует им светлое настоящее. Но исключительно виртуально. Поэтому мы всё это вырубаем и куча народу погружается во тьму титров, вместо счастливого стояния на месте. Вот такая вот борьба с матрицей.
Жаль только что на вопросы почему вообще началась война? Кто построил ИИ? Почему он решил, что сгонять выживших в матрицу полезнее, чем восстанавливать цивилизацию? — ответов не будет. А кроме этого в игре есть только отношения Трип и Манки (стандартное «мы вынуждены сотрудничать, но со временем подружимся»), и комичный персонаж Пигси. И он, сука, не смешной, а раздражающий и мерзкий. «Трип, ты только что потеряла отца, который был моим старым другом, но так выросла и стала такой горячей... замутить не хочешь?» — блять, какие эмоции у меня должно это вызвать?! Смех?!
И самая большая проблема в том, что это игра. Потому что играть очень скучно.
По большому счёту игровой процесс состоит из драк и платформинга. Драки — простой слэшер: блок, уворот, слабый и сильный удары. Никаких новых комбинаций ударов по ходу игры не дают — как дрался в начале, так и будешь драться в конце. Прокачка из серии «чтоб была». Увеличение здоровья, щитов и урона от выстрелов из посоха. И всё. Какая-то программа минимум, которая не цепляет совершенно. Вначале драки ещё разбавляются недостелсом: прячемся за стенами, приказываем Трип отвлекать турели, чтобы успеть забежать турелям в тыл. В остальное время система взаимодействия это приказы в духе «вот тут меня подкинь» и «вот тут дёрни рычаг».
Платформинг в игре настолько беззубый, что я такого никогда прежде и не видел. Маршрут всегда один единственный, при этом цепляться можно только в определенных местах, которые ещё и мерцают. И упасть с края нельзя. Почему всё сделано настолько для тупых?
Спасает всю эту геймплейную дрисню только то, что игра проходится максимум за 8 часов. Но терпеть такую скукоту даже 8 часов, ради неплохих актёров (в роли Манки — Сёркис) и приличных диалогов — я бы не рекомендовал.
P. S. А, игра яркая! Для 2010-года, а это время поколения «коричневых игр», такое очень даже тянет на плюс.
I was gifted the disc on my console by my uncle. I started the game knowing nothing, expecting nothing, but at the end of it, I came out a person with deep love and memories rooted at my core, recommending this game to all those who may enjoy a good game. Its a platformer, a hack and slash and survival adventure kind of a thing, but what makes it amazing is the way it all comes together. The characters, their growth, bonding, the world, the fuckin dog (you would know what I mean if u played it) and so much more. Its a shame not so many people know of this game. I would have never as well, but I was lucky, and I am glad. While it may not have aged well compared to modern standards and expectations, it holds solid as an amazing experience.
Enslaved: Odyssey to the West is one of the more engaging games I have played as of late. The backdrops are captivating, the levels are intricately designed, the story is riveting and the characters are rich and nuanced. The combat and platforming are simplistic yet fluid and entertaining. The lore really sucks you in and the dialogue and storytelling are extremely convincing. The boss fight at the end is legendary and the epilogue tops off the game perfectly with a moral dilemma. This game is not for the challenge, it's for the journey. It proves that you don't need a multitude of characters or enemies to make a rich and vibrant world. I do wish it had been longer. Also, the combat and platforming seemed fragmented. I am eagerly awaiting a sequel to this relatively unknown masterpiece.
Actual Score: 3.5/5
Просто отличная игра. Неясны причины ее некоторой недооцененности и малой известности. Великолепный сеттинг, прекрасная история, замечательный визуальный ряд и крепкий геймплей. Всячески рекомендую.
At first I thought that Monkey's design was kind of boring. Just the average hulking videogame character. But the more you see it, the more interesting it becomes. The deadly headband that makes the crown, the flowing belt that makes the tail, it all fits together with the original inspiration of the Monkey King.
Also, I got to the segment where you use the "cloud" and it hit on me. I knew the game was (loosely) based on the Chinese novel, but what I hadn't clicked was that it's the same base material that inspired Dragon Ball! And now I see it clearly. Goku's hair, staff, tail and now.. the flying cloud. I guess that makes Bulma and Trip the same character? I'd need to read the novel.
Played a few minutes and I was rather impressed. The characters movements are quick and fun (although situational) and I was surprised at the detailed and well animated facial animations.
I really like the visuals & animations, but I just get extremely bored with games that tell me what to do, at every step of the way... "Going through the motions" is what playing games like this feels like. No freedom, no thinking. I kinda wanna keep playing, because it is a beautiful & well made game, but it is just so boring... Feels like I'm wasting my time.
Jump here, Climb up here, jump here, jump here, climb down here, jump there.
Enslaved Odyssey to the West, more like enslaved to super restrictive game design. You're constantly told what you should do by your slave driver companion who can't do anything by herself. The rare instances of freedom you get is only smoke and mirrors since you die if you go too far from the companion. I give up.
Dabbled with this a little and am enjoying it so far, despite some minor issues. Kind of a jaggy mess on the ps3, which is a pity because the art direction seems nice.
I'm very conflicted about this game and its ending. Overall it was fun and it's far from a bad game, but something - I don't know what exactly - doesn't let me call it a good piece, either.
Great acting, though.