And Roger (2025)

TearyHand Studio

Mac · Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows)

4.18 from 40 ratings

75 members have it in their collection · 18 backlogged · 16 wish listed

How long? Main story 1h · with extras 1h · 100% 1h (from 6 logged playthroughs)

It was a morning like all others, until she realized her dad wasn't home. In his place, a stranger who speaks nonsense and insists she "takes her medicine". Who is he? Where is dad?
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Details

Developers
TearyHand Studio
Publishers
KODANSHA
Genres
Adventure, Indie, Puzzle, Simulator
Event
Indie Live Expo 2024.12.7
Steam
View on Steam

Release dates

  • Jul 24, 2025 (Full Release) (Worldwide) Mac, Nintendo Switch, PC (Microsoft Windows)
  • Jun 17, 2026 (Worldwide) Nintendo Switch 2
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Featured in lists

Unconventionally Cozy Games by Roach · 56 games · 4
Tiny Games by Roach · 186 games · 4

Rating distribution

5 stars
15
4 stars
19
3 stars
4
2 stars
2
1 star
0
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Community All Reviews Statuses

Trost

Review Trost 2/5 · Mar 23, 2026

Meh

Gameplay is meh, storytelling is meh, bible quote in the end felt... out of place?
Anyway, as someone who's interested in depictions of how different mental disorders can change one's perception or way of life, this one was a miss for me.

SnakeyDave

Review SnakeyDave 4/5 · Dec 11, 2025

Thoughtful and complete

Sweet, mechanically inventive and thematically apt. Quite a bold opening, I thought I was in for something much edgier; a clever wrongfoot.

Some inventive interaction and the hostility in the interface is engaging; narrative-focused experiences can sometimes feel frictionless and one's interactions redundant, but not here.

To the Moon and Florence comparisons are well made. I probably prefer it to …

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Sweet, mechanically inventive and thematically apt. Quite a bold opening, I thought I was in for something much edgier; a clever wrongfoot.

Some inventive interaction and the hostility in the interface is engaging; narrative-focused experiences can sometimes feel frictionless and one's interactions redundant, but not here.

To the Moon and Florence comparisons are well made. I probably prefer it to both.

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SIGINT

Review SIGINT 2/5 · Nov 16, 2025

Respectable piece of interactive storytelling

I didn’t really get the overall impact out of this short interactive story that a lot of people are getting, even if I can see why it worked for them.

At first I really disliked how the game is played, particularly with a controller which doesn’t really fit the game’s pointer-based design. Moving that cursor around, you figure out the …

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I didn’t really get the overall impact out of this short interactive story that a lot of people are getting, even if I can see why it worked for them.

At first I really disliked how the game is played, particularly with a controller which doesn’t really fit the game’s pointer-based design. Moving that cursor around, you figure out the right way to interact with various abstract buttons, knobs, and sliders as part of little minigames associated with each scene. It can often be quite awkward, but this is is occasionally a positive as it allows some scenes to get across an extra level of tension, frustration, and uncertainty that is core to its protagonist’s perspective. A couple moments also use a simple shared motion to connect two ideas in a way similar to a match cut in film, others intentionally use their UI design to have you do stuff the wrong way and then adjust in a way that makes narrative sense, things like that which work reasonably well.

There’s a sort of conflict where on the one hand the intentional clunkiness immerses you in the character’s experience, but also often kept me at a distance, and the narrative’s overall shape made it hard to appreciate what it was trying to do and land on the side of immersion until pretty late in this already-short experience. Brevity does also feel like part of the problem for me in emotional impact as there is just not much time with these characters, and because of that and the gameplay risks it takes and whatever else about the story and art style and so on that doesn’t connect for me, it remained more an interesting concept to me than something I was very into.

It would be missing the point to call this not fun or not entertaining or whatever, but despite the things I can understand and appreciate about it, it just didn’t quite hit.

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giopep

Review giopep 5/5 · Nov 13, 2025

This is hard to write about because half the experience lies in the discovery, I really don’t want to spoil it and considering it’s a 60 minutes game, if not less, it’s hard to be specific. Let’s just say it plays with the idea of the untrustworthy narrator and it integrates that in the gameplay. It’s a very simple narrative …

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This is hard to write about because half the experience lies in the discovery, I really don’t want to spoil it and considering it’s a 60 minutes game, if not less, it’s hard to be specific. Let’s just say it plays with the idea of the untrustworthy narrator and it integrates that in the gameplay. It’s a very simple narrative game, but it’s so effective and moving. By the end I was crying like a baby.

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georgeypoorgey

Review georgeypoorgey 4/5 · Oct 14, 2025

best game that ends in a bible verse

everytime i had to move the mouse out of the way to see a horrifying/beautiful life-affirming moment, I said "this design sucks-" through tears.

kensho

Review kensho 5/5 · Aug 4, 2025

It hits!

The medium being used in its full breath to transmit an insurmountably horrible feeling. And in 1 hour! It's wonderful and it got me crying, so 10/10.