Review grubmaiden 5/5 · Apr 3, 2026
I didn't think I would love Arzette quite as much as I did. Modest interest and bought on a whim because of a popular Youtube Poop artist's contributions to a parody mod of the game. I've always been a fan of YTP, as well as "bad" video game curios in general. I was expecting to enjoy it, but it managed …
I didn't think I would love Arzette quite as much as I did. Modest interest and bought on a whim because of a popular Youtube Poop artist's contributions to a parody mod of the game. I've always been a fan of YTP, as well as "bad" video game curios in general. I was expecting to enjoy it, but it managed to completely grip me and stoke a deeper passion and genuine interest in games like Arzette, like the Wand of Gamelan and Faces of Evil. The latter two games of which ported to modern computers by these very same devs, incidentally.
For the past few years now, I've had a once budding interest in retro computer game oddities, but not quite the world of Philips CD-i games. Slowly warmed up to it through deep dives, through the Flowers of Robert Mapplethorpe, and the reviews of friends here with their own personal experiences and nostalgia for the system nudging me closer to not simply playing these games, but really finding the things to love. It's a heartwarming thing to feel thinking about it now, made warmer when I think about the genuine care and attention put into this game.
I'm also someone who's always had a generally hard time playing platformers and collectathons, which I'm not exactly certain if this game quite counts as a collectathon, but the game tracks your completion rate and requires you to repetitively revisit the same stages multiple times after getting stronger and finding more tools to nab all of the collectables. I hate DK 64, have no interest in Banjo Kazooie, and I don't even have particularly strong feelings about 2D Zelda games for that matter. Somehow, some way, the charm of this format started by the CD-i and fixed up for a modern audience with more quality of life has me completely hooked. I feel encouraged by the game to collect everything, not even for completions, sake, but just to keep going back and see what more secrets I could find for myself. A quick and breezy game with a very modest repetition loop, not particularly asking much of you to keep going. You could even beat the game without collecting half of what I did.
Being based on CD-i Zelda, the backgrounds of the game have a very odd and painterly hand drawn and cartoonish style not resembling any of the refined charm something Nintendo would actually produce. Jagged aliased line art, whimsical and off model every frame of animation. Colorful but restrained palettes to emulate the limited colors of old hardware. It's closer to the realm of independent children's entertainment for PCs. And if you wouldn't believe it, the original torchbearers of this style had worked on DOOM clones filled with edutainment teaching you facts about world history and how to learn proper grammar. This aesthetic was something I knew and loved very fondly, something I've been chasing and trying to deep dive into for my own odd sense of inspiration, catharsis, reference for my own work, or even just to have a laugh at how cute, silly and outdated it all looks. I feel at home here.
Speaking of the aesthetics, the Youtube Poop fans will recognize every cutscene in this game is done with reference to Spadinner nonsense, not just because it's copying Faces of Evil and the Wand of Gamelan, but because the devs clearly love internet humor and trying to match the silliness in their own way. Only you can see much more modern sensibilities with characters made to be deliberately cute for instance. One of my favorite parts is when you're at the very end of a really long chain quest involving chains, bringing it to the original person who set you on the quest, giving you the most drawn out cutscene in the entire game, I couldn't help but laugh. The demon girl who loves oil is another great one.
Arzette herself has a lot of personality and I really love her reactions as such a put upon sort of character sick and tired of the contrivances of these sorts of stories. It's old news to make a character like this, but this game itself exists in this mobius loop of earnest love for the flaws of the style, and cheeky fun. She rejects the princess narrative, the prophecy narrative. Girls flirt with her. She does unfunny quips which seem sophisticated in comparison to the game's stand-in for Link who makes some of the most unbearably unfunny comments in the entire game that loop back around to being hilarious. Growing up I would've loved more of these games that were more girl powery in this sort of detached and self aware way. At times it feels like there's just as much Daria in this as Hotel Mario.
I loved the music. With video games I can be very fussy about how it all sounds because I'm a hopeless music nerd who has spent the last half year in an absolute frenzy listening to electronic music to the point where I might be worrying a few people. It's all cheesy and high fantasy MIDI goodness fitting the strong themes of the various levels. Sometimes you just have to appreciate how good rudimentary MIDI/Sequenced music can be. It all contributes deeper to this warm and nostalgic haze the game has me in too.
This is maybe one of the most fluffy and positive reviews I've made on this site.. I haven't exactly been feeling all that great, nor have I been in one of those moods to write out something confessional and personal to the degree I have before. But I really do think this game did something meaningful. Dusted some cobwebs in my emotional space, in my artistic palette, sense of joy, adventure, and appreciation of things overlooked. More than anything, it has made me want to dig deeper into games like this from the past, even if they have much less quality of life to them, more warts and difficulty to play or even find. I'm really thankful for this game finding its way into my life.
Reviewed on Jul 14, 2025




