Main game
2.52 average rating based on 29 ratings
tl;dr: Hover is a fun game but the leveling / chip system really holds it back how confusing it can be, and the lack of playerbase removes an essential component to the game.
Spent a ton of hours in the game, the game's a mix of a parkour platform exploration game with social elements, the game has 3 sprawling levels you can explore and 3 slightly more linear levels Each hub area,outside of the first district is gated behind a ingame rep and story progression, they all contains a ton of missions you can partake in (races, gameball, delivery missions, etc etc) where you gain in-game rep, new playable characters, EXP and stat changing chips (i'll get more in depth about the latter one)
Movement system is pretty free flowing, can be a bit weird to control sometime due to how momentum heavy it is, but there's nothing bad, you can :
Jumping related stuff (wall jumps, bounces) uses up energy, …
tl;dr: Hover is a fun game but the leveling / chip system really holds it back how confusing it can be, and the lack of playerbase removes an essential component to the game.
Spent a ton of hours in the game, the game's a mix of a parkour platform exploration game with social elements, the game has 3 sprawling levels you can explore and 3 slightly more linear levels Each hub area,outside of the first district is gated behind a ingame rep and story progression, they all contains a ton of missions you can partake in (races, gameball, delivery missions, etc etc) where you gain in-game rep, new playable characters, EXP and stat changing chips (i'll get more in depth about the latter one)
Movement system is pretty free flowing, can be a bit weird to control sometime due to how momentum heavy it is, but there's nothing bad, you can :
Jumping related stuff (wall jumps, bounces) uses up energy, if you run out of energy you get debuffed, getting energy is simple though, you can just slide on the ground/wall or grind, doing air tricks also gets your energy up when the combo ends, once energy's at max you instead get a stat buff until it drops back to the normal level.
Leveling up is where it sucks, a lot. At first glance there's nothing wrong, with each level up, you unlock a slot on your character where you can set a chip that modifies your stats, each character also has two slots where they have better affinity for the chip:
Simple, 5 problems linked to design decision, 3 major 2 somewhat understandable
And you need to go through this multiple times because in the story there's points where you're forced to use a certain character to progress through.
While having more depth than the previous stat point allocation system, it can easily ruin the game if you don't have the gumption to wade through the clunky level up system.
Story is a neat backdrop, just a group of gamers wanting to get entertainment legalized again in a pretty fun dystopian planet. Each part of the city are really well detailled and beautiful to go through, personal highlights are the sewers, the prison and district B Music's also neat, most of it is done by Cedric Menendez and there's only 2 hideki naganuma tracks, and they're honestly the weakest part of the OST, which feels a bit blasphemous to say about Hideki Naganuma but it's real.
The game is in it's final state, because the devs basically got swindeled out of the IP by the editor iirc, which sucks a bit, because it's missing stuff like the kickstarter backers (you need to mod the game to unlock the two extra chars and new pet) and the chip issue is enough to ruin the game