Main game
3.74 average rating based on 76 ratings
I had an amazing time with this one. Ok, it was just 4 hours, but it was a very fun and chill 4 hours. The puzles aren't difficult, but are a lot of fun to solve and the colorful scenarios are beautiful. The plot about a woman botanist having a hard time to be taken serious by the misoginist academia of the XIX century was very well done and none intrusive.
Read my full review in spanish here.

We could say it has a alot of the same problems that other game that leave most of their narrative to letters and documents and that it ignores the big theme of economic classes, but I really enjoyed it anyway. Will play again eventually just to chill.
I loved it since when I tried it at GDC 2023 and I couldn’t wait to finally play it. It’s a lovely adventure game, with a rich personality and smart puzzles, based on environments, objects, clues you have to understand and rules you have to break. It’s never particularly hard but it can be challenging in a fun way. I played it with my eight years old daughter, because I was sure she was gonna like it, and it was a wonderful experience. She controlled (mouse + keyboard, I love her so much) and we had so much fun exploring, toying with the plants, having discussions about how to solve the puzzles. Some of them were a bit complex for her but I tried to point her in the right direction and it was so much fun to see her "get it" and find the solutions. Plus, I explained to her the context of the underlying story and seeing her react to what was going on was so lovely. By the end, my wife was also into it. She's not much of a gamer plus she suffers from motion sickness but she was really attracted by the art style, the …
Read MoreI loved it since when I tried it at GDC 2023 and I couldn’t wait to finally play it. It’s a lovely adventure game, with a rich personality and smart puzzles, based on environments, objects, clues you have to understand and rules you have to break. It’s never particularly hard but it can be challenging in a fun way. I played it with my eight years old daughter, because I was sure she was gonna like it, and it was a wonderful experience. She controlled (mouse + keyboard, I love her so much) and we had so much fun exploring, toying with the plants, having discussions about how to solve the puzzles. Some of them were a bit complex for her but I tried to point her in the right direction and it was so much fun to see her "get it" and find the solutions. Plus, I explained to her the context of the underlying story and seeing her react to what was going on was so lovely. By the end, my wife was also into it. She's not much of a gamer plus she suffers from motion sickness but she was really attracted by the art style, the puzzles and the whole thing. We played the ending together and all three of us were really moved by the final moments. A couple of days later, my daughter was still telling me how much she loved it! Also, this game managed to postpone the purchase of the new Princess Peach game. That's something!
Read LessBotany Manor won't take you more than 3 hours to beat if you're exploring all of the achievements of the game but it's a charming experience - more so if you have the PC GamePass and you want to give it a whirl.
Definitely inspired by Strange Horticulture - though I have never had the pleasure to play the game myself - the aim is to explore flora you have gotten yourself or from your friends, all the while exploring a sprawling Victorian-era manor that holds most of the life of our titular character, Arabella Greene.
While the puzzles are easy going and don't offer too big a challenge in their complexity, the biggest difficulty will be memorizing the amount of clues since the book does not hold them within it and you will find yourself having to scramble back and forth to remember small details such as small details, specific numbers and all and if you do not take 'physical notes' (which is always something I thoroughly enjoy doing!) about the different plants you're trying to grow you're going to probably do an ungodly amount of backtracking - luckily, the journal holds a very detailed map and notes the …
Botany Manor won't take you more than 3 hours to beat if you're exploring all of the achievements of the game but it's a charming experience - more so if you have the PC GamePass and you want to give it a whirl.
Definitely inspired by Strange Horticulture - though I have never had the pleasure to play the game myself - the aim is to explore flora you have gotten yourself or from your friends, all the while exploring a sprawling Victorian-era manor that holds most of the life of our titular character, Arabella Greene.
While the puzzles are easy going and don't offer too big a challenge in their complexity, the biggest difficulty will be memorizing the amount of clues since the book does not hold them within it and you will find yourself having to scramble back and forth to remember small details such as small details, specific numbers and all and if you do not take 'physical notes' (which is always something I thoroughly enjoy doing!) about the different plants you're trying to grow you're going to probably do an ungodly amount of backtracking - luckily, the journal holds a very detailed map and notes the location of all clues.
The story behind Arabella's will to write the book is a bit somber but dutifully reflects how women were seen in that time and age when it came to scientific endeavors and makes the outcome - while not fully satisfying due to the
All in all, I'd recommend it for a full run on GamePass or at a heavy discount as the price tag (€24,99) does not reflect the meager 3hr long playthrough and the scant re-playability of the title.
Just a fun, short little puzzle/walking sim! Really nicely done, reminded me a lot of the edutainment games I played a ton of as a kid back in the late 90s/early 00s. I did have to look up hints for a couple of the later plants, as well as some of the secret achievements, and then I had to replay chapter 5 because for some reason the plant achievements for that chapter didn't trigger the first time through. You do have to use deductive reasoning, which I know isn't something they're really teaching anymore. ^_- I got the game for free on Epic but I'd happily have paid $5-10 for the experience, it was just really peaceful and chill with cute graphics and good puzzles.
Botany Manor est un puzzle game en semi zone ouverte où vous jouez Arabella Greene, botaniste. Elle cherche à établir un herbier de plantes fantastiques aux propriétés hors du commun. Votre but sera de faire éclore ces graines en découvrant comment reproduire leur milieu, toujours très...Insolite.
La direction artistique est cool, j'aime bien la modélisation avec des grosses touches 3D, ça me rappelle un peu la peinture impressionniste, qui va bien avec l'époque du jeu, l'ère victorienne. Le jeu propose d'ailleurs pleins de sièges, partout, tout le temps, pour que vous puissiez vous asseoir et juste admirer le paysage.
Les puzzles sont simples, explicites, je n'ai pas ressenti de frustration particulière. Même les déplacements dans la zone semi-ouverte se font au final assez rapidement.
L'histoire est discrète en fond. Je ne me suis pas du tout sentie "agressée" par le lore. Et sans jamais parler, Arabella m'a charmée en étant cette super-woman à une époque où c'était pas facile.
Seul petit bémol sur la répétitivité des énigmes. Ca en devient un peu ridicule d'avoir un banc de rempotage dans chaque pièce de la maison...Est-il vraiment utile d'avoir à rempoter chaque plante avec une seule variation pour les hortensia ?
Le …
Botany Manor est un puzzle game en semi zone ouverte où vous jouez Arabella Greene, botaniste. Elle cherche à établir un herbier de plantes fantastiques aux propriétés hors du commun. Votre but sera de faire éclore ces graines en découvrant comment reproduire leur milieu, toujours très...Insolite.
La direction artistique est cool, j'aime bien la modélisation avec des grosses touches 3D, ça me rappelle un peu la peinture impressionniste, qui va bien avec l'époque du jeu, l'ère victorienne. Le jeu propose d'ailleurs pleins de sièges, partout, tout le temps, pour que vous puissiez vous asseoir et juste admirer le paysage.
Les puzzles sont simples, explicites, je n'ai pas ressenti de frustration particulière. Même les déplacements dans la zone semi-ouverte se font au final assez rapidement.
L'histoire est discrète en fond. Je ne me suis pas du tout sentie "agressée" par le lore. Et sans jamais parler, Arabella m'a charmée en étant cette super-woman à une époque où c'était pas facile.
Seul petit bémol sur la répétitivité des énigmes. Ca en devient un peu ridicule d'avoir un banc de rempotage dans chaque pièce de la maison...Est-il vraiment utile d'avoir à rempoter chaque plante avec une seule variation pour les hortensia ?
Le jeu est court mais en solde ou via le gamepass, je recommande à 100%
I found this game to have a really relaxing and enjoyable gameplay loop. Walking around the manor and interacting with items to piece together how to grow each plant was fun and just the right amount of puzzling. The only downside (which is more of a personal issue) is that I got motion-sick quite often from the way you and the camera moved around the environments. I played in shorter sessions to try to combat this effect and it did work, but I know that if I was able I would have played through this in one sitting. It was light on the story but still interesting enough to keep me wanting to learn about each new plant.
Overall, I had a really nice time tapping into my nonexistent green thumb and figuring out the solutions to growing the plants in this game.
I came into this just knowing it is not long. And after AC: Valhalla I was craving shorter experiences. Taking me about 4 hours to leisurely 100% it, I will say I really enjoyed this!
I was getting bored of the concept just as it was finishing so it feels pretty good pacing-wise. The last chapter stretched the concept just past enjoyable but on the whole it is a beautiful game with an engaging, if simple, story.
There is a throughline in the whole game that starts very subtly. I thought it was just going to be subtext but it keeps building until the final moment where you see it is just "The Text".
The narrative wriggled into my heart and by the end bloomed an honest emotional response. A pleasant little puzzler.
The fact that you cannot inspect the clues in the book is a crime.
Botany Manor is a lovely game about getting exotic flowers to bloom. Each flower is a puzzle to solve - some require heat to bloom, others bloom in dark environments, and some others need specific environmental conditions. The clues about the nature of each flower are spread all around the environment in the form of letters, research notes, articles and other things. You find them, put them together and figure out how to get each flower to bloom.
There's a narrative that's explored through letters and articles. Our protagonist is Lady Arabella Greene, a woman in her 50s who's fiercely passionate about botany, but unfortunately neglected due to the prevailing gender conventions at her time (the game is set in 1890). The exploration of the flowers in the game is her effort to compile a herbarium for publication. It's a bittersweet narrative that adds a certain sadness to the game, but we, the players, like Arabella, find the inspiration to push forward.
There's a very real sense of reward in getting each flower to bloom. The flower grows into its full, magnificent form, music plays, and the entry in the herbarium updates with a drawing and research notes about the …
Botany Manor is a lovely game about getting exotic flowers to bloom. Each flower is a puzzle to solve - some require heat to bloom, others bloom in dark environments, and some others need specific environmental conditions. The clues about the nature of each flower are spread all around the environment in the form of letters, research notes, articles and other things. You find them, put them together and figure out how to get each flower to bloom.
There's a narrative that's explored through letters and articles. Our protagonist is Lady Arabella Greene, a woman in her 50s who's fiercely passionate about botany, but unfortunately neglected due to the prevailing gender conventions at her time (the game is set in 1890). The exploration of the flowers in the game is her effort to compile a herbarium for publication. It's a bittersweet narrative that adds a certain sadness to the game, but we, the players, like Arabella, find the inspiration to push forward.
There's a very real sense of reward in getting each flower to bloom. The flower grows into its full, magnificent form, music plays, and the entry in the herbarium updates with a drawing and research notes about the flower. It's an absolute joy, figuring out the clues and then watching the result of it right before your eyes.
The game can be completed in a few hours, but the handcrafted nature of the game means that each flower is a completely unique puzzle. No puzzle elements or solutions are reused, which lends the game an incredible amount of diversity. I would happily welcome a sequel to this game where I can get lost for hours exploring more forgotten flora.
P.S. - There was a crippling technical issue I encountered early on with the movement in the game. Movement seemed to stretch like a rubber band, slowing down and speeding up so that it looked like I was teleporting across the map. The only reliable fix I could find for this is to set the V-Sync setting during each session. I'm not sure it matters what the value is (I set mine to 'Every second V-blank'), but I would load up the game, change the setting, apply it, then change it back. This seemed to stabilize the current session, and I had to repeat it during every session.
We accidentally started a new tradition with my girlfriend. I buy her a puzzle game that I think she might like. She eventually boots it up while I do something else, but I get distracted looking at her play and helping her work out the puzzles and eventually we end up playing it together.
This one was pretty neat. Art style is cute and the puzzles are engaging enough without being overly complex. The one mystifying design decision was having a list on your jornal of the clues you've found, but it's just a list of names; if you want to re-read a clue you need to physically (and rather slowly) walk around the mansion to pick it up again. Very strange.
I liked the women in science angle, though. Not subtle at all, but pretty realistic nonetheless.
Despite initial appearances, The Witness, this is not. The puzzles are neat, if simple, but that means the exploration and environmental storytelling isn't hampered, which feels like the game's true focus.
There's a surprisingly touching arc considering how spare the narrative elements are. The focus on women's exclusion from scientific institutions, while, as a player, being isolated in a domestic space is effective. There's also some lovely character work, such that despite how stylised the game is, and how limited the space is, its world feels coherent beyond the boundaries of its garden wall.
Enjoyable short game, though it pales in comparison to The Witness which seems to have influenced the developers of Botany Manor at least visually. However, the puzzles here lean more towards deduction, relying on notes and the environment. It's definitely worth a try if you're a fan of puzzle games and have a Game Pass subscription. If you encounter stuttering on PC with while moving like I did, consider disabling Vsync or adjusting it to "every 2nd frame" (or something like that).
This is a cozy game with puzzle elements, not a challenging puzzle romp (and that's not an insult). This game is just as much about the cozy vibes, environmental storytelling, and taking your time as it is about the simple puzzle mechanics. There is a story underneath it, told through various letters, articles, etc, which leads to a rather sweet, surprise ending.
It is short - I think I clocked about 5 hours, taking my time and chewing on things. Though at least some of that time was spent back-tracking to clues to re-read something, check a chart, etc. That was really my only complaint was that clues aren't able to be reviewed there in your journal. So, if you need a reminder, that means going all the way back to the clue itself, which is an unnecessary pain in an otherwise chill game.
Overall, though, I'd rec this one on sale. I had a nice time with it.
It’s a relaxing puzzler that doesn’t allow being “cozy” to get in the way of challenging you just enough. If you’re tired of puzzlers that all feel like they’re chasing after a game that almost perfected the genre more than a decade ago, this will be a very pleasant change of pace.
Mobile free @ Epic this week:
https://store.epicgames.com/en-US/p/botany-manor-android-911d85
This includes the F2P game and DLC. If you don't want everything other links here.
Next week:
Nobody Wants to Die
The Darkside Detective: A Fumble in the Dark
Botany Manor is a better version of Strange Horticulture! This game is wonderful! It is a little less involved than Strange Horticulture, but it makes up for that by just having neat ideas, beautiful art, and a 3D environment to explore.
Played the demo. Kind of cool puzzle game. You've got plants and need to figure out the right conditions for them to grow. So for example, in one document it says that a particular flower lives in volcanic soil, then a letter tells you that it grows only in Sicily, and then you see a graph indicating the various temperature requirements for various types of plants in different places. 👍