Main game
3.70 average rating based on 43 ratings
So let's put this out there from the beginning - Telltale games were some of the first I ever streamed and when I heard that members of the studio were involved in a Star Trek game I have been waiting for it ever since. And let's be clear, they delivered.
I loved the acting, the story, the characters, the visuals. There were SOME stability issues with the game when I was playing just after release it's true but not so much as to affect my overall experience in a negative way. The story is very much to the TNG/DS9 style with the gameplay being not dissimilar from Telltale favourites which was an easy to watch/follow and play combination for me.
That said, I remain poop at shooting in general, there may have been several "retry in story mode" moments, but I felt this was more my own skills than the game difficulty!
Star Trek or Telltale fan? Get this.
It may lack the Telltale Games badge (even though grouvee has them down as a developer – this studio may share a lot of ex-staffers however the game is developed by “Dramatic Labs”) however this is absolutely one of those games, for better or worse. How much you like this one probably depends on how much you sit within the overlap of a venn diagram of Trek and the Telltale template of games. As soon as you start the game one of the first credits any Telltale long-term fan will notice is [composer] shared Emerson-Johnson’s name and it’s the first sign that you are in comfortable hands as exactly what to expect. That is exactly the double-edged sword that it sounds…
What is interesting to me is that the original Telltale got a lot of heat for the technical issues that plagued their games and it was generally blamed upon their in-house engine the “Telltale Tool” which was very outdated very quickly and was continued to be used for way too long (from what I read the never ending schedule of games didn’t lend them enough time to pause production and jump onto another engine so they ploughed on tweaking …
It may lack the Telltale Games badge (even though grouvee has them down as a developer – this studio may share a lot of ex-staffers however the game is developed by “Dramatic Labs”) however this is absolutely one of those games, for better or worse. How much you like this one probably depends on how much you sit within the overlap of a venn diagram of Trek and the Telltale template of games. As soon as you start the game one of the first credits any Telltale long-term fan will notice is [composer] shared Emerson-Johnson’s name and it’s the first sign that you are in comfortable hands as exactly what to expect. That is exactly the double-edged sword that it sounds…
What is interesting to me is that the original Telltale got a lot of heat for the technical issues that plagued their games and it was generally blamed upon their in-house engine the “Telltale Tool” which was very outdated very quickly and was continued to be used for way too long (from what I read the never ending schedule of games didn’t lend them enough time to pause production and jump onto another engine so they ploughed on tweaking what they had) but here Dramatic Labs are using Unreal engine and we have exactly the same issues as games of old; audio drop outs (turn the subtitles on – occasionally dialogue playback ends too soon), stuttering, visual errors, glitchy animation. As an added bonus Resurgence suffers from extreme frame rate drops, sometimes in its large, crowded places with water effects (there’s a section in a Palace that seemed to trigger it regularly for me) but it’s just as likely to be seen on deck of your ship with not much going on. Outside the technical the same issues, and praise, that would apply to Telltale of old transfers over here; restricted dialogue choices and poor decisions, check, excellent voice acting, check, an excellent script despite the technical issues, check, fantastic sound alike music by Emerson, check.
It feels like you could do dig out a review of The Walking Dead game and do a ctrl find + replace “The Walking Dead” with “Star Trek Resurgence” and job done. If you like classic Trek then it’s worth playing; I certainly enjoyed this more than watching Discovery but as a lot of Trekkies will tell you that’s a low bar.
This is probably the buggiest game I've played in a long time, combined with some truly baffling menu design choices.
A single errant button press kicking you straight back to the main menu without saving during tutorials? How did that ever ship? (this has thankfully been patched as of the time of writing this post)
Despite all that, the Telltale formula and Trek go together like peanut butter and jelly. Difficult moral dilemmas? Check. Mediating groups of people and choosing sides? Check. Keeping your crew alive? Check. I'm shocked it took this long to happen.
Resurgence is so clearly reverent of its source material without ever feeling derivative or fan-service-y. Rydeck. Solano. Bedrosian. Chovak. Diaz. Edsilar. Tylas. Fresh new characters that feel iconic in their own right.
I'm already itching to replay it and make some different choices, and I hope this isn't the last we see of the USS Resolute.
I'm not usually a fan of the Telltale Games style; I'm more of a fan of traditional adventure games like the classic Star Trek 25th Anniversary. However, I thought this style of game was a better fit for Star Trek than it had been for Batman, The Guardians of the Galaxy or The Walking Dead.
I'm very glad I gave it a chance, because this was a delight. The new characters are great and the story is very true to Trek. By the end, I was wishing I could play a new one of these every year. Just give me a new story, new characters (with a few old ones mixed in), a new ship and a new location once each year and I'd be happy. It would be like a video game version of the Star Trek: Defiant novel series.
And I'd be fine with that even if they didn't fix the many glaring bugs. None of those bugs & jank kept me from enjoying the game, but they did take me out of it. I played on a PS4 and while there were no game breaking or crash bugs, the performance was just terrible for a game with …
I'm not usually a fan of the Telltale Games style; I'm more of a fan of traditional adventure games like the classic Star Trek 25th Anniversary. However, I thought this style of game was a better fit for Star Trek than it had been for Batman, The Guardians of the Galaxy or The Walking Dead.
I'm very glad I gave it a chance, because this was a delight. The new characters are great and the story is very true to Trek. By the end, I was wishing I could play a new one of these every year. Just give me a new story, new characters (with a few old ones mixed in), a new ship and a new location once each year and I'd be happy. It would be like a video game version of the Star Trek: Defiant novel series.
And I'd be fine with that even if they didn't fix the many glaring bugs. None of those bugs & jank kept me from enjoying the game, but they did take me out of it. I played on a PS4 and while there were no game breaking or crash bugs, the performance was just terrible for a game with such dated graphics. At times, the frame rate would drop to 5-10 frames per second. Sometimes whole audio bits would be cut out when the engine was shuddering under the weight of a transporter beam or a crowd of characters. And even when the frame rate was normal, there were always weird graphical errors and distortions. The worst was this "speckling" that would happen around edges. It looked like the edge of a texture was sticking off into space.
If they can improve the performance of the engine (or just go PS5 only sigh) and improve the controls a little bit, they really have a franchise on their hands.
I have really enjoyed this game, it is a truly good Star Trek story. Some of the actiony gameplay is a bit janky as this is not really an action game but the voice acting, story, dialogue etc. are all very enjoyable.
Just finished my 1st playthrough and I am already thinking of playing through this again and make different choices.
One of the worst games I've played this year. After my disappointment with Telltale's The Expanse, a similar choice-oriented game, I started expecting better from this game, but it doesn't even work properly. After I started playing the game, I realized that it was ported from a crappy console to PC, and they didn't even bother to update it months after it was released. Definitely not a game I would recommend playing on PC. As for the other aspects, you can't pay attention to anything else because of the bad optimization and a gameplay that's broken because of it, but the story doesn't seem to be very good either. It makes you choose a little bit of dialog and then it moves the scenes forward by adding ridiculous mini-games in between. The graphics sometimes look good and sometimes very bad and the quality of the animations is terrible. It's almost Mass Effect Andromeda-level mediocrity in facial animations. I don't understand why they bothered to release a broken thing on PC if you have no intention of trying to fix it. Even if I accept that it was problematic when it first came out, I can't accept that almost a year …
Read MoreOne of the worst games I've played this year. After my disappointment with Telltale's The Expanse, a similar choice-oriented game, I started expecting better from this game, but it doesn't even work properly. After I started playing the game, I realized that it was ported from a crappy console to PC, and they didn't even bother to update it months after it was released. Definitely not a game I would recommend playing on PC. As for the other aspects, you can't pay attention to anything else because of the bad optimization and a gameplay that's broken because of it, but the story doesn't seem to be very good either. It makes you choose a little bit of dialog and then it moves the scenes forward by adding ridiculous mini-games in between. The graphics sometimes look good and sometimes very bad and the quality of the animations is terrible. It's almost Mass Effect Andromeda-level mediocrity in facial animations. I don't understand why they bothered to release a broken thing on PC if you have no intention of trying to fix it. Even if I accept that it was problematic when it first came out, I can't accept that almost a year after its release, there are still no updates to fix it in any way.The game does not tell you about the characters, doesn't tell you the story, doesn't explain the terms in the universe, and acts as if you know everything about the Star Trek universe. On the other hand, it makes you do every little thing in the game as if it were a VR game. You pick up something from the ground, you pick it up, you scan the object, you place the object somewhere, it's a horrible gameplay. They extended the 2-hour game to 10 hours by doing this. I also don't understand why it's getting such positive comments and reviews despite all this. If you really like games like this, then you deserve this mediocrity.
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I am so glad that, despite some bugs, this seems to be decent enough for a fan of the TV series, and moreover, exactly what I was hoping for, in the style of TNG/DS9.
I will still wait for it to get the 'after release finish' with some patches before I buy it, but this is a nice surprise after Gollum, another game I had my eye on this year, seems to be mostly a mess and underwhelming.