Rendering Ranger: R2 (1995)

Rainbow Arts

Super Famicom · Super Nintendo Entertainment System

3.33 from 6 ratings

31 members have it in their collection · 2 playing now · 14 backlogged · 6 wish listed

Rendering Ranger R2 is an action game developed by Rainbow Arts and published by Virgin Interactive in 1995 for the Super Famicom in Japan only. The game was slated to be released in western territories under the name Targa, but this version ended cancelled due to Rainbow Arts being unable to secure a publisher at the time. The game was … Read more
Rendering Ranger R2 is an action game developed by Rainbow Arts and published by Virgin Interactive in 1995 for the Super Famicom in Japan only. The game was slated to be released in western territories under the name Targa, but this version ended cancelled due to Rainbow Arts being unable to secure a publisher at the time. The game was created by Manfred Trenz, utilizing pre-rendered graphics. Players control the titular Rendering Ranger, a special forces soldier tasked with defending the Earth and its remaining inhabitants from a devastating alien invasion. A high score screen is present and there are many different types of laser guns to acquire throughout the post-apocalyptic adventure. The player can choose from three to seven lives. However, there are no continues so practice is essential to winning the game. The player can take five hits before losing a life but pits automatically make him lose a life. Weapons are found in floating orbs, and each color holds a different kind of gun. Read less
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Release dates

  • Nov 17, 1995 (Full Release) (Japan) Super Famicom
  • TBD (Cancelled) (Europe) Super Nintendo Entertainment System
  • TBD (Cancelled) (North_America) Super Nintendo Entertainment System

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Rating distribution

5 stars
0
4 stars
4
3 stars
1
2 stars
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1 star
1
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Community All Reviews Statuses

Chovus

Status Chovus Aug 7, 2019

Beat on normal. This was the best, or one of the best, shoot 'em ups I have played. It has a surprisingly good length and well crafted mechanics and balance. I found the flying levels to be a bit better than the on foot levels, but both were very good. I mostly used the spread shot on foot and did …

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Beat on normal. This was the best, or one of the best, shoot 'em ups I have played. It has a surprisingly good length and well crafted mechanics and balance. I found the flying levels to be a bit better than the on foot levels, but both were very good. I mostly used the spread shot on foot and did not see much reason to use the other weapons, mainly due to how little health the enemies have. Flying was much different and I found I needed to use all of the weapons depending on the situation (not so much the bouncy shot but it was handy a few times). A large part of the challenge is knowing which weapon to use and when to use the special attack. What really stands out in this game are 2 simple mechanics that should be in every similar type of game: those are pressing "L" and "R" to aim diagonally without moving the character, and being able to turn the ship around backwards (though sadly it does not stop auto scrolling).

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