Shin Megami Tensei: Devil Summoner - Soul Hackers box art

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Shin Megami Tensei: Devil Summoner - Soul Hackers

Shin Megami Tensei: Devil Summoner - Soul Hackers

Aug 30, 2012

Expanded Versions of Devil Summoner: Soul Hackers

3.46 average rating based on 121 ratings

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A remake of the PlayStation and Sega Saturn game of the same name. New features include full voice acting, 30 new demons, and the ability to use play coins to make Nemechi stronger.
Release Dates
Aug 30, 2012 Full Release (Japan)
Nintendo 3DS
Apr 16, 2013 Full Release (North_America)
Nintendo 3DS
Sep 20, 2013 Full Release (Europe)
Nintendo 3DS
User Stats
604
In Collection
216
Wish Listed
35
Playing
337
Backlogged
How Long Is Shin Megami Tensei: Devil Summoner - Soul Hackers?
Main story: 35.2 hours
Total completions: 3
SIGINT
SIGINT gave Jul 30, 2022
SIGINT gave Jul 30, 2022
Stay away from the metaverse!

This handheld remaster of Soul Hackers (originally released in 1997 on the Saturn) is a fast-paced and fun Shin Megami Tensei game that is pretty approachable despite its retro design. It's a game that doesn't always explain itself and is not afraid to knock you right back to the title screen. But rather than being frustrating, it all felt like part of the charm due to some relatively forgiving mechanics and a wide array of tools at your disposal.

The turn-based combat is the star of the show here. It has a quick, snappy feel to it, which is great since you control up to six characters at once. While you'll upgrade and equip the two human characters, the other four slots belong to demons. These demons have set stats and moves, and you can only change them through fusion or items that adjust their temperament and loyalty. They usually follow orders, but also have a mind of their own. Their unpredictability in combat and recruitment adds a fun layer of surprise. I liked that you don't invest much into them, and that carrying them around has a cost. This means you constantly switch to new demon partners, and makes …

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This handheld remaster of Soul Hackers (originally released in 1997 on the Saturn) is a fast-paced and fun Shin Megami Tensei game that is pretty approachable despite its retro design. It's a game that doesn't always explain itself and is not afraid to knock you right back to the title screen. But rather than being frustrating, it all felt like part of the charm due to some relatively forgiving mechanics and a wide array of tools at your disposal.

The turn-based combat is the star of the show here. It has a quick, snappy feel to it, which is great since you control up to six characters at once. While you'll upgrade and equip the two human characters, the other four slots belong to demons. These demons have set stats and moves, and you can only change them through fusion or items that adjust their temperament and loyalty. They usually follow orders, but also have a mind of their own. Their unpredictability in combat and recruitment adds a fun layer of surprise. I liked that you don't invest much into them, and that carrying them around has a cost. This means you constantly switch to new demon partners, and makes summoning feel like an interesting situational decision.

Much of the game takes place in a first-person dungeon crawler format. These dungeons can be a bit bland, but usually have a cool theme or hook. Exploration can be a bit stressful since the dungeons can be maze-like and some demons can smack you with an instant Game Over. Luckily, you can get some upgrades and enable some optional settings to tune it to your liking. I definitely think some of the dungeons are a bit annoying in their design. There can be lots of backtracking and trial and error. Generally though the game paces them pretty well and makes them make sense for the story.

Visually, even the 3DS version is definitely still a Saturn game at its core, but it looks good for its age. There are some good FMV cutscenes, music is solid, and the character designs and voice acting are as well. I enjoyed when the game leaned into the glowing cyberpunk vibes. It's also nice when it takes a detour into some cool visual theme like an astronomy museum or a virtual haunted house. They kinda dropped the ball on the big VR city that's a core part of the story, though. It's a pretty bland and unimaginative environment that could have been much more.

The game's story can have a bit of an unpredictable flow to it, and generally is pretty cool. The characters feel relatively distinctive and memorable, and each gets their own little section to shine in. There are lots of bizarre little things going on, and while some of it is a bit silly, it all kinda adds into the game's mystery and quirkiness in a way I liked. Another cool aspect is that you sometimes take control of other characters in flashbacks leading up to their death. They should have fleshed this out even more, it's pretty neat.

This is pretty short for a JRPG and enjoyable almost all the way through. I wouldn't hesitate to recommend it to a JRPG fan who wants to experience some more old-school-leaning Shin Megami Tensei with a far lower time committment than the modern Persona series.

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Mazinkaiser
Mazinkaiser gave Jul 1, 2017
Mazinkaiser gave Jul 1, 2017
Soul Hackers - A Challenge for SMT Fans

Let's get it out of the way - Soul Hackers is HARD. Does that mean it's poorly designed or frustrating? Surprisingly, Soul Hackers holds up as a very playable, accessible, and challenging game even after 20 years.

Playing as a hacker in an insidiously experimental cyberpunk city with shades of Shadowrun-esque spirituality, Soul Hackers is incredibly interesting and chock filled with flavor in every corner, making sure all of its characters are wrapped up in a plot with supernatural mystery and hacker intrigue.

As for gameplay? The game focuses heavily on questionable mechanics, successfully fleshing out the Magnetite and loyalty system in ways that other games would fail miserably with. Demon fusion and summoning takes more care here, as a player must know what to fuse and where to use much more than other games. However, it's nowhere near unfair; Soul Hackers lays out plenty of options and even ways to even the playing ground like difficulty decreasing "hacks", applications, and buying demons from a play-coin fueled system.

Laying the groundwork, Soul Hackers feels no sympathy in throwing the book at you, but the game never leaves you entirely unprepared for the occasion. Prepare for a fair, but thrilling fight!

Witt997
Witt997 gave Jun 29, 2021
Witt997 gave Jun 29, 2021
Un antico SMT

Trama affascinante, peccato per l'esplorazione a dungeon crawler che DETESTO, dal momento che non si capisce dove andare, e i movimenti sono da LUMACA. gameplay che risente del peso sugli anni ma anche corto da completare (circa 8 ore, al contrario del doppio per Strange Journey Redux). Consigliato con riserva Voto: 7/10

SIGINT
SIGINT updated their status Jul 26, 2022
SIGINT updated their status Jul 26, 2022

Promising start to this game, which I’m trying out in advance of the release of its sequel next month. From its glowy blue cyberpunk aesthetic to its fast-paced hacker story full of bizarre things, I am pretty intrigued. Besides Persona 5 which I loved, the only other Shin Megami Tensei titles I have tried are Persona 2-4 and Tokyo Mirage Sessions, which all started promising but bored me after a while. We’ll see if this much shorter game with a very different feel can hold my interest through the end.

Chovus
Chovus updated their status Jul 1, 2020
Chovus updated their status Jul 1, 2020

Beat on loan from my coworker using her DS. Don't think she had even played it yet. I do not remember details of what difficulty level, programs and demons I used. It was a fairly challenging game and I am prone to play on Harder difficulties. Pretty sure I used the save anywhere program religiously but no idea what else. I was already a bit familiar with demon fusion from the 2 Devil Survivor games so I got through the game alright. I certainly did not take full advantage of everything you can do; only needed to do enough to win. I can't remember if I used a guide or not to help with fusion. This was my 1st pure rpg Megami Tensei experience and the whole demon conversation was incredibly novel and interesting. I still just killed most everything because it was a struggle to maintain enough magnetite to keep my demons out.

Gave it 7.0/10 back then but I am willing to go a bit higher up as far as 7.5. After having played SMT 1 and 2 on the SNES I can say Soul Hackers has better mechanics and user friendliness but less interesting plot and setting.