One-Eyed Lee and the Dinner Party box art

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One-Eyed Lee and the Dinner Party

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One-Eyed Lee and the Dinner Party

Dec 2, 2019

Main game

2.00 average rating based on 4 ratings

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Help Lee and Beracus escape with their lives from inside a haunted, cult filled bunker! Casual point and click gameplay with a focus on story and character development.
Release Dates
Dec 02, 2019 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Aug 26, 2021 (Europe)
PlayStation 4, PlayStation 5
Aug 27, 2021 (North_America)
Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Aug 27, 2021 (Europe)
Nintendo Switch
Aug 27, 2021 (Worldwide)
PlayStation 5
Sep 03, 2021 (Asia)
PlayStation 4, PlayStation 5
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User Stats
29
In Collection
4
Wish Listed
0
Playing
17
Backlogged
How Long Is One-Eyed Lee and the Dinner Party?
100% completion: 4.3 hours
Total completions: 1
WerqKween
WerqKween gave May 19, 2022
WerqKween gave May 19, 2022
WerqKween's review of One-Eyed Lee and the Dinner Party
This review is for the PlayStation 4 version

I enjoyed this for what it is, a cheap and simple point and click. It was made by one person (who I just read makes like, porn manga? Carpe diem, I suppose) The drawing was decent, puzzles were mostly fine, and the characters, story, humor, and feel were largely enjoyable.

The major killer for this is a number of fail states that seem to come out of nowhere. Even after finishing, I'm not quite sure how to prevent getting locked out. After restarting twice, I just said fuck it and used a guide. Then after struggling with the end for a while, used a guide for the last part as well. Other than that, the puzzle solving is fine, so who knows why it goes so off the rails. I don't want to spoil anything, but I have no clue how anyone would figure out that a) there were different endings and b) how to get them.

There are a number of choices where it appears the correct choice is being kind, which seems to cause the NPCs to like you better, but often kills your run through. I don't know if that's on purpose or if they just forgot …

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I enjoyed this for what it is, a cheap and simple point and click. It was made by one person (who I just read makes like, porn manga? Carpe diem, I suppose) The drawing was decent, puzzles were mostly fine, and the characters, story, humor, and feel were largely enjoyable.

The major killer for this is a number of fail states that seem to come out of nowhere. Even after finishing, I'm not quite sure how to prevent getting locked out. After restarting twice, I just said fuck it and used a guide. Then after struggling with the end for a while, used a guide for the last part as well. Other than that, the puzzle solving is fine, so who knows why it goes so off the rails. I don't want to spoil anything, but I have no clue how anyone would figure out that a) there were different endings and b) how to get them.

There are a number of choices where it appears the correct choice is being kind, which seems to cause the NPCs to like you better, but often kills your run through. I don't know if that's on purpose or if they just forgot to add the needed option to the dialogue tree as a result. On my first attempt, I was able to see where I messed up, loaded an earlier save, and got through it. But then, I needed certain characters to be in different places, and this proved to be impossible. Which is very frustrating and confusing, because I have no clue how to get to where I was without doing the things I did... if that makes any sense.

The absolute worst "puzzle" is the candle, which you'll understand if you play it.

To further confuse things, the guide I used worked, but covered just the minimum actions to get through, so I was entering passwords I hadn't learned yet and doing a couple things obviously out of order. It's not too long, maybe someday I'll sit down and figure out how you get through or if it's just bad programming.

All in all, not terrible. Once you beat it, you unlock a prologue, which is really just a short VN without choices. The creator says this is part one of four, so hopefully future installments don't feature so many fail states, try to make every puzzle solvable with logic, and don't lose the plot and rush through the end like this one.

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