Chants of Sennaar (2023)

Rundisc

Android · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · Xbox Series X|S · iOS

4.28 from 331 ratings

1013 members have it in their collection · 30 playing now · 364 backlogged · 161 wish listed

How long? Main story 10h · with extras 12h · 100% 10h (from 61 logged playthroughs)

In this game of adventure and enigmas where ancient languages are both the lock and the key, travel the endless steps of a prodigious labyrinth, multiply unexpected encounters and unveil the mysteries of a fantastic world inspired by the myth of Babel.
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Release dates

  • Sep 05, 2023 (Full Release) (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
  • Aug 26, 2025 (Full Release) (Worldwide) Android, iOS
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Featured in lists

Great Puzzle Games by ManaTheGeek · 54 games · 6
Need to play by Cukie · 79 games · 0
Best Games (2023) by RehRomano · 10 games · 0
GOTY 2023 by LarsFrukt · 31 games · 0
Favourites of 2023 by BMO · 11 games · 0

Rating distribution

5 stars
150
4 stars
134
3 stars
39
2 stars
6
1 star
2
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Community All Reviews Statuses

Amarth

Review Amarth 5/5 · Jul 30, 2025

Chants of Sennaar takes the language translation gameplay from Heaven's Vault, removes all the experimental (and often janky) reactive storytelling that inkle loves to play with, and puts it in a puzzle game around a naturally fitting Tower of Babel-style story.

The art style, the language puzzles and the sound design really make this an unmissable game if you are …

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Chants of Sennaar takes the language translation gameplay from Heaven's Vault, removes all the experimental (and often janky) reactive storytelling that inkle loves to play with, and puts it in a puzzle game around a naturally fitting Tower of Babel-style story.

The art style, the language puzzles and the sound design really make this an unmissable game if you are even slightly into puzzles. The languages to decipher are really cool and apart from straight up translating symbols, they all have their own grammar and grapheme logic, which is fun to study.

The game is not perfect by any means: the stealth sections feel unnecessary (although they are mercifully not too hard), the last language is deciphered straight-up with Rosetta stones without need for interpretation, the end game requires too much backtracking and walking around, and the game is maybe a little too eager with, and reliant on, telling you the correct translations. I would have liked to stumble a little longer, maybe even keep some wrong theories until the end.

But those are minor points. This game is truly a work of art. Highly recommended!

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HolyField

Review HolyField 3/5 · May 1, 2025

A Class of Its Own

I was really surprised by this title. It came as a recommendation on the back of comparisons to Tunic, with the selling point being that the system has a lot of translation Quality of Life elements that makes 'learning to read another language' an actual gameplay experience rather than a 4D Note taking mystery kind of one, which was very …

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I was really surprised by this title. It came as a recommendation on the back of comparisons to Tunic, with the selling point being that the system has a lot of translation Quality of Life elements that makes 'learning to read another language' an actual gameplay experience rather than a 4D Note taking mystery kind of one, which was very welcome. It's incredibly easy to sit down and have a good time with this title.

I'm also conflicted by it. Typically, I rate games based on how improvable they are. A functionally perfect, 5 star game is one where I can't personally conceive of a way it really failed or what could be changed about it gameplay wise , and Chants actually lands pretty close to that. I don't know if I could do it better other than by introducing more Quality of Life improvements that I'm only aware of because I played the game all the way through, things like keeping your last translation guess on screen or allowing you to leave more than just one note per symbol, really minor stuff. I don't like docking too much for presentation or story, the same way I can't uplift a game solely on its soundtrack.

But ultimately, I think these softer areas are really holding Chants back. The first area is incredibly well rounded, you're introduced to a second language early while you're working on the first, you get to see the cultures mix, there are some Myst puzzles mixed in, and the **** have what feels like the most realistic and bearably complex culture and characters. It's also the only area of the game besides the very, very end where your impact on the people leads to actual changes in dialogue.

The rest of the game just misses that by a mile. The next three cultures are all increasingly single note and non-reactive to your presence, when you revisit them after performing some late game goals, there's no communication of any form. It starts to feel like you're a ghost in a world of ghosts.

Especially at the halfway point, when it really feels like you have a handle on things and a system in place for absorbing the new languages, you start to see that the game has the most in common with the Fisher Price learning games, where the cultural depth and communication complexity actually on display is the equivalent of what would be presented to a 6 year old born into that world. 'We go up', 'I like books', 'The sky is red' starts to make you feel like you're playing sat cross-legged on a rug, the complexity of cultures and challenges simply does not scale with the time invested and the final, final area is actually made intentionally easy.

The game puts this huge emphasis on locale and wonder, but then asks you to comb back over areas atleast two-three times, so even that 'wandering' movement pace eventually makes you wish you could zip from room to room like Myst.

Chants of Sennaar is in an interesting place where it can't be improved upon without copying it too closely, it will only ever reach its potential with a sequel (spiritual or otherwise) that takes for granted that you played the first game and gets a head start in really challenging the player and, most of all, really trying to make the world feel real instead of just fantastical. It truly is in a weight class of its own, but despite that it's still managing to punch far below.

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maisie_g

Review maisie_g 4/5 · Apr 17, 2025

Great, wish there was more

I found the concept super interesting and fun but I feel like there could have been more done with it. Ending felt rushed, there could have been more language based puzzles instead of stealth sections which felt unnecessary throughout. Overall some sections made it feel a bit beta-stage but it was a beautiful game and I would definitely be interested …

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I found the concept super interesting and fun but I feel like there could have been more done with it. Ending felt rushed, there could have been more language based puzzles instead of stealth sections which felt unnecessary throughout. Overall some sections made it feel a bit beta-stage but it was a beautiful game and I would definitely be interested in some sort of follow-up, like a DLC or sequel.

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danarvelini

Review danarvelini 4/5 · Mar 26, 2025

New genre of gaming, I`d say

This is a new genre of gamin, I`d say. Progress is determined by environment and character interpretation in a way I dont remember seeing before, and I had my fare share of gaming already.

This game is delicate, careful, and stimulates something we are missing these days, attention. I greatly recommend it, it is not perfect, but it is lovely.

BlitzMK

Review BlitzMK 5/5 · Jan 25, 2025

Lost in Translation and it was a blast

Fascinating puzzle game that uses the nuance of language as a tool to deliver interesting puzzles and experiences. The art style of the world you're traveling and the soundtrack all felt amazing to me, and I really think that this game did something very innovative with a high degree of polish.

sam2

Review sam2 5/5 · Jan 21, 2025

The core part of this game is so fun. Loved repeating the loop of going from completely clueless in each area to totally understanding. It doesn’t really succeed when it deviates from language and exploration to dip its toe into stealth and platforming but it’s rare enough that it’s forgivable. I haven’t said this about a game in years but …

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The core part of this game is so fun. Loved repeating the loop of going from completely clueless in each area to totally understanding. It doesn’t really succeed when it deviates from language and exploration to dip its toe into stealth and platforming but it’s rare enough that it’s forgivable. I haven’t said this about a game in years but I actually felt it was too short; I would gladly have translated 3-4 more languages if I had the option.

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V1CGaming

Review V1CGaming 4/5 · Sep 13, 2024 Completed

An immensely clever and unique game.

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There aren’t many experiences quite like Chants of Sennaar. It offers linguistic gameplay that is simple to understand but can be complex to truly solve. Its messages about communication and understanding are simple but completely universal in today’s world. From the aesthetics to the satisfying and engaging gameplay, it’s easy to get wonderfully lost in Chants of Sennaar.

It might …

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enter image description here

There aren’t many experiences quite like Chants of Sennaar. It offers linguistic gameplay that is simple to understand but can be complex to truly solve. Its messages about communication and understanding are simple but completely universal in today’s world. From the aesthetics to the satisfying and engaging gameplay, it’s easy to get wonderfully lost in Chants of Sennaar.

It might feel bewildering at first, but deciphering glyphs to discover more about the vibrant and mysterious tower with its culturally divided people makes Chants of Sennaar a highly engaging and ultimately rewarding framing for the inventive language-based puzzles.

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lingsdook

Review lingsdook 4/5 · Dec 20, 2023

Speaking my language

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It's been many years since I visited Japan for the first time. I'm a little familiar with Japanese from my college classes, but my vocabulary and repertoire of Kanji is very limited. This made getting around Tokyo into a fun experience as I tested what knowledge I did have in order to get around. One day, I stopped for some …

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enter image description here

It's been many years since I visited Japan for the first time. I'm a little familiar with Japanese from my college classes, but my vocabulary and repertoire of Kanji is very limited. This made getting around Tokyo into a fun experience as I tested what knowledge I did have in order to get around. One day, I stopped for some drinks in Yokohama and pointed to the whiskey on the menu. "Kore wo kudasai," I said (This one please), and the waitress asked me something I didn't understand. I hopelessly tried to search my brain to figure out what she was asking me, but no juice. I apologized, but this very kind and determined waitress wouldn't let it go. "Water, Rock," she told me a few times, until it clicked... Ice!

Chants of Sennaar repeatedly reminded me of that interaction. When I saw the concept for this fascinating indie puzzler, I knew that I just had to play it. I've barely ever seen games that feature language barriers as a gameplay mechanic, but here is one almost entirely dedicated to the idea.

You begin Chants of Sennaar with no knowledge of the language spoken by the mysterious people that inhabit its world, but you quickly pick up on the most basic concepts through context, such as open & closed or me & you. Before you know it, you'll be trying to figure out abstract concepts like god, love, duty and beauty. The game lets you write down your best guess for what a word means and displays it conversations with NPCs, but only confirms the meaning of words in grouped sets displayed by the in-game journal. In that sense, the game reminded me quite a lot of how Return of the Obra Dinn worked, which is not a bad thing at all. Though, as a result, it does share a similar flaw in that you can brute force the system with enough determination.

The game takes place entirely in a tower inspired by the biblical legend of Babel. Much like in that story, Chants of Sennaar features several tribes who find themselves isolated and unable to communicate with each other due to their different languages. Each language that you encounter poses a unique challenge inspired by the quirks of real life languages, whether it be the numerical system of the Alchemists' language or the Object-Subject-Verb sentence structure of the Bards' language. Learning these languages is coupled with a variety of great puzzles that you need to overcome in order to make your way to the top of the tower.

The languages, the puzzles, the world and the presentation of the game all feel exquisite. Most of my time with the game was excellent, though I did have a few sore spots to mention. There are a handful of intrusive stealth sections that, while short, felt like significant hiccups in the otherwise great pacing of the game. The biggest issues arise in the game's latest sections. I did enjoy the puzzles that require you to translate messages between the different tribes to form "connections," but the backtracking did not add much to the experience. I also ended up missing a handful of words in two of the languages, and it was a pain to wander around trying to figure out how to complete them, as there is very little direction given to you.

Despite any complaints I may levy, the truth is Chants of Sennaar quickly rocketed itself to my list of favorite games of the year. The developers at Rundisc have done an incredible job of capturing the feeling of a language barrier, and the story's message of overcoming this barrier to form connections with other people despite our differences is incredibly relatable today. The gameplay concept is very compelling and thoroughly executed, and I had a total blast. This is an easy recommendation for anyone who's into brain-teasing puzzlers.

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WerqKween

Review WerqKween 4/5 · Nov 5, 2023

Excellent concept and execution. Stealth and jump scares are not my thing, and traveling around once you've done everything to get to new or even previous spots is an exercise in tedium. Maps, even very simple ones like what you see in the alchemist's area, would be so helpful.

I found the bard's language to be the hardest. The …

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Excellent concept and execution. Stealth and jump scares are not my thing, and traveling around once you've done everything to get to new or even previous spots is an exercise in tedium. Maps, even very simple ones like what you see in the alchemist's area, would be so helpful.

I found the bard's language to be the hardest. The backwards/Yoda-esque sentence structure felt impenetrable at first and gathering the vocabulary was frustrating. Throw in the sewer maze and I was getting to the end of my rope. Lucky the alchemist's level was fun and much easier to pick up the meanings.

I had much less of an issue with the exiles than it seems most others did. I didn't mind that everything was learned so quickly, I just wish there was more to do there. I get that the end game can be thought of as more exile level, but it just felt so small.

Overall, a very good experience that I hope to see more of in the future! French (?) and France-adjacent indie games are booming right now.

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killerstar

Review killerstar 4/5 · Oct 29, 2023

The puzzles are awesome and the style is gorgeous. It would've been a perfect game if it weren't for the unnecessary stealth sections and the whole ending sequence which is terrible and left me with a sour taste.

After slowly learning 4 languages via deduction and observation, you get all the glyphs of the last language via mindless minigames. Then, …

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The puzzles are awesome and the style is gorgeous. It would've been a perfect game if it weren't for the unnecessary stealth sections and the whole ending sequence which is terrible and left me with a sour taste.

After slowly learning 4 languages via deduction and observation, you get all the glyphs of the last language via mindless minigames. Then, after you finally learned all the languages and connected the different groups, you get an overlong nightmare sequence that forces you to backtrack and walk around a lot, doesn't actually test your knowledge of the languages and it's totally unconnected with the rest of the game.

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Sir_Laguna

Review Sir_Laguna 5/5 · Oct 19, 2023

⏙ℍ⍲⍑ ⍲ ⅁☈ℇ⍲⍑ ⅁⍲⍓ℇ

Two of my all-time favorite games are Heaven's Vault and Return of the Obra Dinn, so this game was practically made for me... and I loved it.

The puzzles and atmosphere are 10/10 so let's talk about what I didn't liked. The stealth sequences are unnecesary and boring, but at least there's not a lot of them. The final …

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Two of my all-time favorite games are Heaven's Vault and Return of the Obra Dinn, so this game was practically made for me... and I loved it.

The puzzles and atmosphere are 10/10 so let's talk about what I didn't liked. The stealth sequences are unnecesary and boring, but at least there's not a lot of them. The final section of the game, after you already have solved all the languages, is too long.

And... that's it! Great game. One of the best of this year. Read my full review in spanish here.

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Also, Sennaar comes from 'Shinar', the hebrew name for Babylon. I see what you did there.

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tudor.ciurea

Review tudor.ciurea 5/5 · Sep 29, 2023

Amazing!

Outstanding gameplay, fitting and cute graphics, minimalist but good story, it was a delight to play!

I've heard complaints that some of the words feel handed down by the verifying system, but I think letting the player do more guesswork would've mostly just added tedium. So sure, it's not a "hardcore" puzzle game, and you won't need to write down …

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Outstanding gameplay, fitting and cute graphics, minimalist but good story, it was a delight to play!

I've heard complaints that some of the words feel handed down by the verifying system, but I think letting the player do more guesswork would've mostly just added tedium. So sure, it's not a "hardcore" puzzle game, and you won't need to write down anything on paper since that's handled masterfully by the in-game journal, but I found it to be a very satisfying experience overall.

The more action-y sequences (stealthing, chasing) felt a bit out of place, but I was never bothered by them because the game is very forgiving with its checkpoints.

My only small gripe is the sewer labyrinth in the 3rd zone, which felt more random than anything else. I used a guide for it.

Looking forward to new releases from this studio!

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cakeatjobs

Review cakeatjobs 5/5 · Sep 27, 2023

Cool Puzzle Games Are My Love Language(s)

It is SILLY how good this game is. It's one of those puzzle games that does exactly what you want a good puzzle game to do: it has its core mechanic, it continues to evolve and expand that mechanic in ways that make you go "oh no way!" right up until the end- it makes you feel clever, it IS …

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It is SILLY how good this game is. It's one of those puzzle games that does exactly what you want a good puzzle game to do: it has its core mechanic, it continues to evolve and expand that mechanic in ways that make you go "oh no way!" right up until the end- it makes you feel clever, it IS clever, it's got gorgeous art, it dips it's toes into other types of gameplay but NEVER overstays it's welcome: this is a REALLY good game. If you like Obra Dinn, if you like The Witness, if your favorite part of Fez was trying to figure out that language- what are you waiting for? Go play this now!! Go go go!!

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christie147

Review christie147 5/5 · Sep 24, 2023

Amazing game

This game is just amazing! Very interesting idea with languages, intruiging puzzles, nice music and the story itself - simple but catching. One of my favourites, really recommend it!