Main game
3.61 average rating based on 153 ratings
Well, I have to say that although the game has some charm, ultimately I was too annoyed by all the small technical and design issues. Too many deaths from the camera going all over the place or falling off the tiny and slippery platforms.
Very well made souls like which feels both unique and cute. I really enjoyed the setting, art design, and concepts present in the game. I did dislike parts of the gameplay though, there's this kind of artificial weight added to all attacks that often made combat feel a little sluggish. I've also never been a fan of slowly unlocking abilities throughout a game, since often those abilities are what makes the gameplay more fun and by the time you have them you're mostly done with the entire experience. I also really disliked some of the platforming, but mainly due to a lot of bugs I experienced in the last section of the game which caused me to be flung at mach 20 at random moments and die unnecessarily. But all of that being said this is a game with a lot of spirit, and with a lot of passion poured into it. There's a clear love for game-making and a huge inspiration from the Dark Souls games that's presented in a way much more digestible and accessible for the intended audience. I had a lot of fun playing this and look forward to future work from the team.
It has a lot of technical issues (at least on PS5), but I LOVED this game. It was a nice challenge that made me laugh and almost made me cry. Krill is one of the best and most relatable main characters I've seen in ages.
It also makes a hard and direct criticism of capitalism. One would say that is not subtle at all, but in a world that thinks Helldivers and Warhammer 40K glorify fascism, maybe is neccesary to say things to the face.
Anyway, here's my full review in spanish, as usual.

If Soulslike games are too hard for you, it has a handful of difficulty options that make it as easy as yopu want. you can even give Krill a gun that one-shots anything (I didn't use it, but the final boss tempted me to... I discovered how to cheese it anyway).
You're working on this cute little underwater platformer with a sweet hermit crab protagonist, then one day the design lead says, "We're changing direction... I've just read Berserk."
A definitive Souls-lite, if such a thing exists. Combat is pitched and weighty, though occasionally a little stiff. The general power curve is satisfying and the variety of moves, shells, spells and modifiers adds sufficient flavour. The world itself is beautiful, which naturally encourages exploration - though this is not as richly rewarded as in contemporaries like Elden Ring. The comparison is drawn not just by genre, but explicitly by Aggro Crab - the boss movesets perfectly mirror ER, Bloodborne and Sekiro more than once.
The story is where ACT shines, even though the dialogue often leaves meat in the shell. An overreliance on puns can't stifle the dark heart of this weird little sea urchin. You will be shocked at the depths, both literal and figurative, to which you will sink.
This game is janky and broken and minimalist in ways that make it feel more like a proof of concept than a finished game.
but the bits of it that work, they work well. The combat is fun and challenging. very much so for what looks like "my first souls". the shell changing mechanic is a solid innovative concept and it's done well. The story is charming and entertaining and, like all good stories, shits on capitalism constantly.
it's not a game of the year by any means. but it's cute and fun.
This is one of my favorite games I've ever played. Take a genre where I care little for most themes within it, and give it a theme exactly for me! There was more than a couple magical moments where the gameplay, design, and music came together expertly.
For me, much like Spelunky, it's that feeling of seeing my skill meet and exceed the challenge of the game at each hurdle. It wasn't painful no matter how much I died. And eventually you start overcoming late game challenges first try when you've mastered the mechanics.
What a fun game.
It's a funny little game with a lot of inspiration from the souls games.
But, damn, there are a lot of performance issues. Framerate drop, game progress resetting bugs, sudden character jumps - you name it. I'm quite a patient gamer, and I played through all of them, but I'm not sure it can be acceptable :)
If you add some frustrating platforming elements here and there, it's getting even worse.
It could be so much better...
+: gameplay, bosses -:platforming, performance issues
Before I get into the 3D combat rant, this game is fun, creative, and beautiful. I love the setting and the art style. The story is pretty cool. And I love the way game mechanics are translated into worldbuilding, like how unique shells give unique abilities. And every shell is some kind of human-made object, as well as much of the infrastructure. It is so cool to look up and notice that you are under a shopping cart or a stop sign, which also plays into the idea of pollution. The in-game currency is microplastics. It's brilliant. So I love this game but I do not enjoy it.
3D combat is rarely ever enjoyable. This game is not an exception. The only single player games with somewhat good 3D combat are Jedi: Fallen Order and Survivor, although survivor's is worse. And the combat in Tunic is decent although that is only kind of 3D. And in each of those games the combat is my least favorite part. It is probably a skill issue but I also feel like there is a fundamental flaw in 3D combat as a concept. Another Crab's Treasure has a skill tree, upgrades, perks, and shells …
Before I get into the 3D combat rant, this game is fun, creative, and beautiful. I love the setting and the art style. The story is pretty cool. And I love the way game mechanics are translated into worldbuilding, like how unique shells give unique abilities. And every shell is some kind of human-made object, as well as much of the infrastructure. It is so cool to look up and notice that you are under a shopping cart or a stop sign, which also plays into the idea of pollution. The in-game currency is microplastics. It's brilliant. So I love this game but I do not enjoy it.
3D combat is rarely ever enjoyable. This game is not an exception. The only single player games with somewhat good 3D combat are Jedi: Fallen Order and Survivor, although survivor's is worse. And the combat in Tunic is decent although that is only kind of 3D. And in each of those games the combat is my least favorite part. It is probably a skill issue but I also feel like there is a fundamental flaw in 3D combat as a concept. Another Crab's Treasure has a skill tree, upgrades, perks, and shells which give the player abilities. Each of these elements make the combat both more complicated, and worse.
Simplicity in combat is infinitely more enjoyable. Hollow Knight has great combat. There are spells and charms that make it more complex, but this does not detract from the experience because 2D combat is just fundamentally better. I don't even know why; it is probably because 2D combat is easier. I think this is all just personal preference but I continually find myself hating 3D games when the combat becomes too annoying.
Of course, a soulslike is supposed to be hard but there are good and bad ways of designing difficulty. Giving enemies a high health bar, to me, is not a good way of making a fight difficult. This makes combat a test of endurance rather than skill. After 1 or 2 attempts at a bossfight, I know the attack patterns and should be able to beat the boss within the next few attempts. But the bossfights are so long that I end up needing 20+ attempts. And each time I die it is because of some kind of janky or unlucky mechanic that is hardly the fault of my skill level. For example, I may die because I pressed the dodge button 1 millisecond early. My bad. I eventually just turned assist mode on. for every bossfight.
Platforming challenges and combat challenges are fundamentally the same because they test the players skill and expertise in game mechanics. But platforming challenges are always easier (and more fun) because they are CONSISTENT. Like I said, I learn enemy attack patterns quickly but am always blindsided by some kind of randomness (or just stupid mechanics). An example from this game would be inconsistent attack timing. An enemy raises their claw and I press the dodge button at seemingly the same time as the previous 50 attempts. But this time the enemy conveniently requires a bit more time to charge up and suddenly I have lost 70% of my health because I didn't anticipate the enemy requiring 2 more seconds to do the same attack.
After one of the bossfights and a major story beat, my game started to freeze excessively and the game became unplayable. This honestly felt good because I had an excuse to stop playing.
The game has charm. It does, but at the same time, even the charm suffers from low quality assets in a game that seems to spread itself too thin. I didn't finish the game - far from it. I decided to call it quits after 2-3 hours (just unlocked the first "super attack"). Not because I was stuck at a boss, but because often the camera would get in the way and result in a death, either by hindering me from fighting back against enemies, or by obstructing me while required to do some precise platforming.
I wish the game's charm was enough to keep me interested, but I feel there's a lot holding the game back. I never quite got the hang of the feedback during combat. It felt like the impact of my attacks were a tad delayed from what I expected, visually. This game sadly just didn't click for me, even if it checks a bunch of boxes I like. And it's not that Souls-likes are too hard for me. I've completed Dark Souls 1, 2 Bloodborne, Nioh and a few other Souls-adjacent (is that a thing?) games. Another Crab's Treasure simply just didn't quite knock it …
The game has charm. It does, but at the same time, even the charm suffers from low quality assets in a game that seems to spread itself too thin. I didn't finish the game - far from it. I decided to call it quits after 2-3 hours (just unlocked the first "super attack"). Not because I was stuck at a boss, but because often the camera would get in the way and result in a death, either by hindering me from fighting back against enemies, or by obstructing me while required to do some precise platforming.
I wish the game's charm was enough to keep me interested, but I feel there's a lot holding the game back. I never quite got the hang of the feedback during combat. It felt like the impact of my attacks were a tad delayed from what I expected, visually. This game sadly just didn't click for me, even if it checks a bunch of boxes I like. And it's not that Souls-likes are too hard for me. I've completed Dark Souls 1, 2 Bloodborne, Nioh and a few other Souls-adjacent (is that a thing?) games. Another Crab's Treasure simply just didn't quite knock it out of the park for me.
7/10 Le jeu est pas mal, assez dur mais ça passe, j’aime beaucoup les messages véhiculés (pollution et capitalisme). Par contre le jeu a bcp de bug, et est assez mal équilibré.
Another Crab’s Treasure is an outstanding game, only let down by a dodgy camera and some unfortunate scenery issues. The combat is hard but fair, capable of being tweaked to your liking, and that means exploring a vast underwater world as a small crab has never been such fun.

I feel the over whelming need to give him a little fork.
And to stop Shiny from playing on repeat in my head.
Video games are a great distraction, but there's only so much focus you can redirect from getting screamed at for 4 hours for waking up at 9am and turning on a light.
That being said, getting back to this finally and having a pretty good time.
Finished crabs. Was fun. It was a nice change-
Well, it was my birthday, and I don't care who gets mad at me, I'm gonna buy this and play it, even if I get yelle at for it. I just wanna be happy, and cute games make me happy. I should be allowed to get myself a gift without feeling shame or fear. The nice thing is I know this will never be this way again after this coming year.
This game is son direct in its criticism of capitalism that I thought it was useless to write a piece about that. It was just too obvious.
But now I'm seeing people at Reddit saying that "the villain wasn't really a bad guy" so here we go: Is Firth really a villain in Another Crab's Treasure? (article in spanish).

(Yes, he is)
I like the tone and cartoons style but I'm kind of struggling with the technical issues. The camera sometimes is all over the place, the lock on often doesn't work well and the geometry of the world is pretty inconsistent so I keep falling of ledges. Also combat feels unresponsive when trying to use a charge attack because it just plain doesn't work if you hold the attack button after a regulr attack.
Played a bit and I don’t really like how this feels to play, and its concept and cartoony tone are not that appealing to me, but I guess I’m glad that people are thinking outside the box on the kind of look and theme a Soulslike game can have.
There is a lot of cute ideas and cleverness in this game but I feel like it’s art style and lighter themes have misled me from its actual harder, souls-like, gameplay experience. I knew going in it was more souls-like in difficulty with repeated failures but I can’t quite take it seriously enough to put in the work for that. It feels too Mario-like in its character design such that it puts me in the headspace where I should be able to easily stomp on the boss 3 times to take them out. But it is me getting stomped hard by the boss.
I also don’t think the combat is actually tight or responsive enough. The dodge roll doesn’t feel as forgiving as other games , or maybe it is because the character is not a human and thus I can’t visually tell where the i-frames are.
I just lost an hour of grinding for microplastics (this game equivalent of Souls)
Fucking soulslikes
Fucking crab
😥
I don't get the timing on blocks/parries/dodges. There's seemingly no 'good time' and you can't be reactionary (except sometimes you can) but you neither can pin point the right time to purposefully put all of your block or dodge in it.
I've been stuck on the 1st boss and I honestly can't understand whether or not it's my issue (not even the 1st boss in Lies of P has got me so pressed to understand the timing and the movements) or the fact the boss's AI is absolutely incomprehensible (this Captain just got stuck on a sandcastle and I almost beat him, only for him to insta-lock me into a three combo I couldn't get away from because the lock-on camera doesn't give you much in the way of seeing your surroundings).
On top of that, the indicator for the 'un-blockable' attack sometimes appears way into the attack when it's about to hit you.
I'm just confused.