Super Bomberman 5 (1997)

Hudson Soft

Super Famicom

3.80 from 60 ratings

164 members have it in their collection · 26 backlogged · 20 wish listed

An evil Bomber named Emperor Terrorin who has the power of Time itself has freed various criminal Bombers from their prison cells in orbit around Planet Bomber. Setting them up in a warped time and space, Shirobon, Kurobon, and their Louie (Rui) companions must travel through stages and defeat them before going up against Emperor Terrorin himself. Super Bomberman 5, … Read more
An evil Bomber named Emperor Terrorin who has the power of Time itself has freed various criminal Bombers from their prison cells in orbit around Planet Bomber. Setting them up in a warped time and space, Shirobon, Kurobon, and their Louie (Rui) companions must travel through stages and defeat them before going up against Emperor Terrorin himself. Super Bomberman 5, released by Hudson Soft in early 1997, was the final Bomberman game released on the Super Family Computer - the Japanese version of the SNES. The game was released in two variations: a standard cartridge and a gold cartridge, which was sold exclusively through CoroCoro Comic. The gold cartridge included extra maps in battle mode. Read less
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Details

Developers
Hudson Soft
Publishers
Hudson Soft
Genres
Arcade, Puzzle, Strategy, Tactical
Themes
Action
Franchises
Bomberman
Series
Super Bomberman

Release dates

  • Feb 28, 1997 (Japan) Super Famicom

Related

Bundled in

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Rating distribution

5 stars
11
4 stars
31
3 stars
13
2 stars
5
1 star
0
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Community All Reviews Statuses

Krauzer

Review Krauzer 2/5 · Jun 25, 2025

It refines the formula with polished gameplay, new characters, and a branching level system in Story Mode, offering more replayability than previous entries. The graphics are bright and charming, being the best pixel-art for this frachise in the SNES platform, with a catchy soundtrack that fits the fast-paced, strategic bomb-dropping action. The real highlight is the Multiplayer Mode, supporting up …

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It refines the formula with polished gameplay, new characters, and a branching level system in Story Mode, offering more replayability than previous entries. The graphics are bright and charming, being the best pixel-art for this frachise in the SNES platform, with a catchy soundtrack that fits the fast-paced, strategic bomb-dropping action. The real highlight is the Multiplayer Mode, supporting up to 5 players with a multitap, delivering chaotic, explosive fun, and in my opinion it is a huge improvement compared to every and all of the previous titles.

I consider myself a "single-player focused gamer", and since this entry focused heavily on improving the multiplayer, I think that at least for me it feels like the worse of them, because the single-player campaign doesn't have the same polish as the multiplayer mode, and at the same time being the weakest through all of the SNES titles. While it doesn’t reinvent the series, it perfects the SNES-era Bomberman formula and remains a fan favorite, a must-play for SNES multiplayer fans and a great send-off for Bomberman on the platform.

It also introduces collectible Charaboms that evolve over time and grant unique abilities, adding progression and customization to the traditional gameplay mechanics. The branching paths in the main campaign promotes experimentation, as different routes lead to distinct bosses and stage themes, which helps the campaign feel less linear. Despite all that, the difficulty curve can feel uneven at times, with certain late-game stages relying more on enemy spam than clever design, which can harm the otherwise thoughtful level layouts.

From a historical perspective, this title stands as the final Bomberman entry released for the SNES, closing out an era for this franchise on this amazing platform. It may not push the boundaries of what it could be, but it confidently delivers the most complete and refined experience on the platform. For people who value couch competition above all else, it represents the peak of classic Bomberman design before the series transitioned into the 32-bit generation.

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Chovus

Status Chovus Feb 9, 2020

Beat the game. Probably got the bad ending based what a walkthrough said. I found the early game and especially the 1st boss hard because this game is very stingy with power ups. I never got my trusty remote detonator but I did get the homing bomb. That thing was sweet and it is hard to tell whether it or …

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Beat the game. Probably got the bad ending based what a walkthrough said. I found the early game and especially the 1st boss hard because this game is very stingy with power ups. I never got my trusty remote detonator but I did get the homing bomb. That thing was sweet and it is hard to tell whether it or remote is better. Just about as good as the other Bomberman games. It has far more content and replayability but it seemed like the levels were less designed and simpler, maybe because the level exits allow you to skip so many stages.

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