Caravan SandWitch (2024)

Plane Toast

Nintendo Switch · PC (Microsoft Windows) · PlayStation 5

3.72 from 25 ratings

307 members have it in their collection · 4 playing now · 186 backlogged · 33 wish listed

How long? Main story 6h · with extras 9h · 100% 12h (from 5 logged playthroughs)

Embark on a journey across vast landscapes in Caravan SandWitch, a captivating narrative-driven exploration adventure game.
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Release dates

  • Sep 12, 2024 (Full Release) (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 5
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Featured in lists

Mental Health Games by Jace · 59 games · 8
Queer Gaming by shinespark · 105 games · 5
Unconventionally Cozy Games by Roach · 56 games · 4
Medium-Length Games by Roach · 30 games · 1
Most Anticipated 2024 by BMO · 20 games · 0

Rating distribution

5 stars
4
4 stars
13
3 stars
6
2 stars
1
1 star
1
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Community All Reviews Statuses

WolfSpirit292

Review WolfSpirit292 3/5 · Dec 19, 2025

A Wonderfully Chill Time

This is perfect for those who like cozy, chill games. The art style is very cute - the environments are especially nice. As advertised, this game has no conflict. You don't even have to worry about being hurt jumping from a cliff, and you can't wreck the car. I mean, perfect game.

This game is all about the story, characters, …

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This is perfect for those who like cozy, chill games. The art style is very cute - the environments are especially nice. As advertised, this game has no conflict. You don't even have to worry about being hurt jumping from a cliff, and you can't wreck the car. I mean, perfect game.

This game is all about the story, characters, and exploration. In that, there are beautiful places to discover, people to get to know, and a mystery to solve. All while enjoying a very nice soundtrack.

The only criticism I have is that the translation isn't always the best, so some dialogue comes off a bit wonky. The ending was also a bit abrupt in my opinion.

Other than that, it was a great experience. If you are a cozy gamer, this is one to check out.

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Roach

Review Roach 5/5 · Oct 7, 2025

Welcome Home, Sauge

I find that the games I love the most are the hardest to write reviews for.

Caravan SandWitch's setting introduces a powerful society that cannibalizes other planets for its resources, leaving desolation and destruction in its wake. You play as Sauge, who is from one of these planets, as she returns home after receiving a dire message.

While I …

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I find that the games I love the most are the hardest to write reviews for.

Caravan SandWitch's setting introduces a powerful society that cannibalizes other planets for its resources, leaving desolation and destruction in its wake. You play as Sauge, who is from one of these planets, as she returns home after receiving a dire message.

While I loved the story, I don't want to talk about its details too much, but I will mention that its themes of coming back home after being away for many years to family and friends, once familiar but now strangers, hit close to home. Trauma and hardship is mentioned but is very gentle in its dialogue and depictions.

The game primarily takes place on Sauge's desert home planet Cigalo. Her reliable van is the costar of the box art and for good reason. For most of your playthrough, Sauge is off on her own with only her van for company as she navigates the rocky and sometimes green landscape scarred by capitalism and spotted with brutalistic architecture and nomadic tents with a soundtrack evoking feelings of adolescence, joy, and loneliness.

I've seen a few reviews complaining of how little this game has to offer. The bones of this title is a dystopian scifi exploration cozy experience with some platforming, a mysterious plot, and side quests that have the player revisiting the same locations and speaking to familiar NPCs until you've discovered all the things, unlocked all the tools, and are ready for the final mission. The ideal way to play this game is with a controller and I didn't have any issues during my playthrough.

But what this game made me feel was a longing for a place I can no longer call home, the innocent wanderlust of exploring, and the pain of what if.

I love this game. I wish everyone would try it even though I know it's not for everyone. If you're gay or lonely or diaspora or nomadic, I think you could find a home in Cigalo.

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Roach

Status Roach Sep 21, 2025

The developers made a post on Twitter in regards to a certain someone who passed away recently and now they're being bombarded with anti-woke grifters in the Steam forums. 5 pages back-to-back of fascists complaining about their remarks, being upset for children seeing gay flags in the game, and mass reporting it because "devs calling for murder of those …

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The developers made a post on Twitter in regards to a certain someone who passed away recently and now they're being bombarded with anti-woke grifters in the Steam forums. 5 pages back-to-back of fascists complaining about their remarks, being upset for children seeing gay flags in the game, and mass reporting it because "devs calling for murder of those with dissenting opinions."

If you've been interested in this game, maybe now is the time to get it, play it, and show your support.

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Case

Review Case 4/5 · Feb 13, 2025

Lovely relaxed exploration game in an atypically cute sci-fi setting. A megacorp has exploited your home planet for resources to build a Dyson sphere around the sun of your solar system. However, an accident with an orbital cannon has left your planet with a giant perpetual storm and turned previously green lands into a desert. The megacorp has abandoned the …

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Lovely relaxed exploration game in an atypically cute sci-fi setting. A megacorp has exploited your home planet for resources to build a Dyson sphere around the sun of your solar system. However, an accident with an orbital cannon has left your planet with a giant perpetual storm and turned previously green lands into a desert. The megacorp has abandoned the project and left, and so have the jobs. Still, live goes on in your village, your grandma is tending to her garden and roses, the baker is baking bread... You get to explore a fairly small open map on foot and with your truck (which unfortunately has rather wanky controls). Exploration is really chill as there is no fall damage and no death. As you progress through the story, you unlock new tools for your van which help you reach parts of the map you couldn't reach before. Aside from humans and robots you'll meet an interesting sentient frog-like species that communicates through the mycelium of fungi on the planet. I really dug this cozy exploration game and am looking forward to see what French developers Studio Plane Toast come up with next!

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Roach

Status Roach Jan 23, 2025

I tried playing this game on my Steam Deck but after playing it on my ultra wide, it looks too ugly to play in bed. I need those crisp visuals as far as the eye can see.

agersant

Review agersant 2/5 · Jan 17, 2025

  • Small open-world collect-a-thon with a narrative focus.
  • Gameplay consists in driving/running around until you collect enough items to trigger the next story bit. Platforming and puzzles are always trivial.
  • Neat art style but the environments are very repetitive.
  • For how much emphasis is placed on the story, the plot and characters are very under-developed.
  • Serious lack of polish (controller not …
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  • Small open-world collect-a-thon with a narrative focus.
  • Gameplay consists in driving/running around until you collect enough items to trigger the next story bit. Platforming and puzzles are always trivial.
  • Neat art style but the environments are very repetitive.
  • For how much emphasis is placed on the story, the plot and characters are very under-developed.
  • Serious lack of polish (controller not working, abrupt transitions, jank controls).
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Roach

Status Roach Dec 20, 2024

I'm already enjoying this game so much. I've taken many screenshots and coming up with ideas for my partner to cosplay as Sauge. One feature I'm really enjoying is when talking to other characters, they have unique dialogue each time they're spoken to, and when they run out of things to say, a little speech bubble with emotes appears indicating …

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I'm already enjoying this game so much. I've taken many screenshots and coming up with ideas for my partner to cosplay as Sauge. One feature I'm really enjoying is when talking to other characters, they have unique dialogue each time they're spoken to, and when they run out of things to say, a little speech bubble with emotes appears indicating there's no more dialogue to be squeezed out of them. Not a big feature but I really like it.

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BMO

Status BMO Sep 18, 2024

I don't hunt achievements, but it's kind of annoying that only one achievement didn't pop in this game, and I can't figure out why. It's the community service achievement, and it requires that you complete all side-quests. Given I did (the game warns you if you didn't complete side-quests when advancing the story) I can't determine why it failed to …

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I don't hunt achievements, but it's kind of annoying that only one achievement didn't pop in this game, and I can't figure out why. It's the community service achievement, and it requires that you complete all side-quests. Given I did (the game warns you if you didn't complete side-quests when advancing the story) I can't determine why it failed to pop.

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swell.

Review swell. 3/5 · Sep 17, 2024

A metroidvanian exploration game(tm)

First of all, Caravan SandWitch is a beautiful game.

Quaint

And it's use of a vehicle as a base for how the metroidvanian aspects function is really interesting and fun. There's not much more satisfying in a game than firing your van-mounted grapple hook at a specialized door then driving away to yank the door off of its hinges.

Using that …

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First of all, Caravan SandWitch is a beautiful game.

Quaint

And it's use of a vehicle as a base for how the metroidvanian aspects function is really interesting and fun. There's not much more satisfying in a game than firing your van-mounted grapple hook at a specialized door then driving away to yank the door off of its hinges.

Using that same grapple hook to attach to designated mounting points on top of buildings to give yourself a zipline shortcut, or using the radar attachment to scan the environment for objectives, it all feels pretty good. It's basic at its heart, but because you're doing it all from a vehicle, which becomes more of the main character than Sausage the red headed protagonist, it does feel rewarding as you unlock the next accessory, the next ability upgrade, knowing that you've seen all of these locked area that are only accessible by using the next piece of your equipment puzzle.

It is in the spaces in between those things where there are cracks. Cracks that by the end of the game have grown and eroded into valleys.

The van in question

To begin, there is the story. It starts off relatively interesting. After years missing and presumed dead, your sister's ship is now sending a distress signal. You arrive on the planet where you grew up after years away in the big Space City in the stars to find it a ghost of its former self. A giant storm now torments a large section of the planet and this scared away the mega-corp that had built the infastructure that your family once survived by. With the corporation gone, things have dried up, and only a few people you grew up with now remain in the small town that will be the hub of your adventures.

An interesting premise that manages to remain interesting for the first half of the game. What you'll realize is that the story largely disappears for large portions of the experience as you meander around the wastelands exploring ruins and hunting down materials that allwo you to get your next upgrade. There are moments and tidbits, where you can hack terminals to get small 3-5 sentence snipits of the past, but they are few and far between and I could certain see a lot of players missing these opportunities all together. But I can't hold this against Caravan because this is a common issue with metroidvanias, where you spend a lot of time in a sort of narrative stasis as you try to figure out how to unlock the next area of the game, and so on.

Which is to say, I could forgive the way the story sags, if the delivery of the story was strong and the ending brought things home. Unfortunately, the writing is too indulgent and the ending is too rushed.

Genuinely beautiful vistas

The story is delivered through character dialog, which comes in the form of text bubbles, either above character's heads or via 'text messages' you receive in your UI. There's nothing wrong with this method, in fact, I think if done well, a concisely written story can really benefit from the limitations that the method imposes. But, if you overwrite your story then suddenly having to "press X for next" to get through loads and loads of dialog turns the player against your story. This is the case in a lot of Caravan. I would start out a conversation intrigued and then by the end of it I had skipped through most of the dialog and probably missed the climax of the conversation by tapping X to move on. There is just too much drivel. The balance is not met, and because of that what good writing there might be is largely lost in the mix of gruel that the game constantly spits at you.

Near the end, when you can really feel the climax coming, the story and gameplay switch from casual and meandering to full throttle, the story then becomes compelling again, but fails to stick its landing. Without spoilers, the story seeks to answer all of the questions posed, and it does so in a way that would have been satisfying except that it happens so quickly that it ends up feeling abrupt. Characters change the perspectives they have had for the entire game in milisecond. They are swayed by single sentences of dialog. Their entire reason for existing within the confines of this narrative, flip-flopped within moments.

At the end of Caravan SandWitch I mostly felt nothing. But there is some charm in the game that with more design time could really be spotlighted and an even better game could have been chiseled out. To me, this is a perfect definition of a 3 out of 5.

If you are looking for a decent exploration game that doesn't ask you to do any combat, with a strong and consistent art direction, at a reasonable price, then I would say certainly give Caravan SandWitch a shot. Otherwise, perhaps looking forward to the studio's next game might be a better option.

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BMO

Status BMO Sep 13, 2024

Oh my god, this is out! September snuck up on me and I forgot this was going to drop yesterday. I want to finish Dustborn because I’m really into it but I’ve been dying to play Caravan SandWitch.

BMO

Status BMO Jun 19, 2024

I've been thinking a lot about this demo. Perhaps the most out of all the games I played during Summer Game Fest/Next Fest. I feel like I'm itching to continue playing. I liked a number of things from the festival (Flintlock, ODDADA, SCHiM, Wax Heads, Dungeons of Hinterberg, The Alters) but there is …

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I've been thinking a lot about this demo. Perhaps the most out of all the games I played during Summer Game Fest/Next Fest. I feel like I'm itching to continue playing. I liked a number of things from the festival (Flintlock, ODDADA, SCHiM, Wax Heads, Dungeons of Hinterberg, The Alters) but there is something really appealing about Caravan SandWitch's gameplay loop that focuses entirely on exploration. I didn't think I was going to be quite as drawn to it as I am when I saw it in the Wholesome Game showcase, but the demo really delighted me. The devs have indicated that the release date is sometime in 2024, and I'm really excited for its launch.

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BMO

Status BMO Jun 17, 2024

I'm enjoying this demo. It's pure exploration with the primary goal to find your missing sister. No combat, just exploration and upgrading your caravan to enhance your ability to navigate the terrain of the game's world. I haven't reached a point where I need to upgrade the caravan, but I can tell it's coming. I think I'll add this to …

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I'm enjoying this demo. It's pure exploration with the primary goal to find your missing sister. No combat, just exploration and upgrading your caravan to enhance your ability to navigate the terrain of the game's world. I haven't reached a point where I need to upgrade the caravan, but I can tell it's coming. I think I'll add this to my wish list.

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