Review BurningKirby 4/5 · Sep 2, 2025
A Silly Little Story About Finding One's Place in the World
Harold Halibut feels a lot like a TV show, and that ends up being its greatest strength and greatest weakness. This is not a game to start up if you want to do much more than walk between dialogues and occasionally play a light minigame. But if you're down for an odd little slow-paced adventure that's more interested in having …
Harold Halibut feels a lot like a TV show, and that ends up being its greatest strength and greatest weakness. This is not a game to start up if you want to do much more than walk between dialogues and occasionally play a light minigame. But if you're down for an odd little slow-paced adventure that's more interested in having its quirky characters bounce off of each other than telling a riveting story, you might be in for a treat.

The claymation-eque art is immediately striking-- it's what drew me to the game to begin with. Each screen is zoomed far out as you walk around and looks like a little diorama with clay people moving around inside. When you go to talk to someone, the camera switches angles to move back and forth between characters in a more traditional sense, which lets you take in the work that went into their designs and the way they animate. At first I found it a bit odd that their mouths seem to move at a lower framerate than just about everything else, but I quickly got used to it as a stylistic quirk. This game oozes personality from both its locations and characters.

The writing, while rarely exciting or outrageously funny, is quaint and has a very British feel to its humor. I really enjoyed it personally, but I think if that's not your thing you won't find much here to love. The dialogue makes up the core of the experience and while you do get the occasional "choice" it never alters the flow of the narrative. Choices are mostly there to allow you to explore the world and its characters a bit more, should you desire to.

There is sort of a quest system you can find in your PDA. This is mostly for keeping track of all your active quests but also updates with silly crude drawings after major events. Some quests are totally optional but I did them all (as far as I know) to get the platinum trophy and for the most part liked them.

There is definitely too much backtracking here, even among just the main quests, and it gets a bit absurd in Chapter 4. Note that if you aim to do the platinum trophy you should use a nice spoiler free guide because this game is very unfriendly towards achievement hunters with how it requires you talk to people in a particular order for some stuff.
It is a bit odd that they committed to having this be a videogame instead of a show or something when there's very little interactivity, but it's sure to please the right kind of person. I can appreciate that the devs clearly knew what they wanted and went for it.

