The Bridge (2013)

The Quantum Astrophysicists Guild, Ty Taylor & Mario Castañeda

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · PlayStation Vita · Wii U · Xbox 360 · Xbox One

2.84 from 234 ratings

2135 members have it in their collection · 36 playing now · 1153 backlogged · 48 wish listed

How long? Main story 4h · with extras 6h · 100% 9h (from 9 logged playthroughs)

The Bridge is a 2D logic puzzle game that forces you to reevaluate your preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures.

Release dates

  • Feb 22, 2013 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Nov 13, 2013 (Worldwide) Xbox 360
  • Aug 14, 2015 (North_America) Xbox One
  • Aug 18, 2015 (North_America) PlayStation 3, PlayStation 4, PlayStation Vita
  • Aug 20, 2015 (Europe) Wii U
  • Aug 20, 2015 (North_America) Wii U
  • Sep 07, 2017 (Worldwide) Nintendo Switch
  • Sep 07, 2017 (North_America) Nintendo Switch

Rating distribution

5 stars
10
4 stars
39
3 stars
105
2 stars
61
1 star
18

Community All Reviews Statuses

Yungbeck

Review Yungbeck 3/5 · Nov 6, 2021

X the Bridge

Fun little artsy puzzler that has an interesting art style and perspective to it. It's satisfying to figure the different premises and levels out, even though I didn't fint it particularly hard. The rewind function was welcomed as it can be frustrating as well at times, but The Bridge is worth checking out if you're into these types of games!

V1CGaming

Review V1CGaming 1/5 · Feb 10, 2020

Boring.

The physics are floaty and vague. The lack of color gets annoying after a while, and I don't really care for the art style.

Terinati

Review Terinati 2/5 · Nov 18, 2019

I was expecting such an artistic game to have something more compelling to move the player along than "complete this puzzle to unlock the next puzzle." The integration of MC Escher's art and concepts into playable puzzles is certainly interesting, fun to look at, and makes for intriguing puzzles.

Unfortunately the game - both the protagonist's movement and the level …

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I was expecting such an artistic game to have something more compelling to move the player along than "complete this puzzle to unlock the next puzzle." The integration of MC Escher's art and concepts into playable puzzles is certainly interesting, fun to look at, and makes for intriguing puzzles.

Unfortunately the game - both the protagonist's movement and the level rotation mechanic - moves very slowly... this and the lack of any compelling mystery, plot, etc to uncover by completing the puzzles makes it feel more of a slog than a pleasure to play.

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zemiq1982

Review zemiq1982 5/5 · Aug 21, 2019

Fun puzzle game requiring manipulation of your environment

This was a super fun logic puzzle game I got on sale one day. You have to manipulate the environment to make the impossible possible. It reminds me a bit of Old Man's Journey, where you manipulate hills and pieces of land by raising them up and down to make path connections where before there were none, only this game …

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This was a super fun logic puzzle game I got on sale one day. You have to manipulate the environment to make the impossible possible. It reminds me a bit of Old Man's Journey, where you manipulate hills and pieces of land by raising them up and down to make path connections where before there were none, only this game is more like being stuck in an M.C. Escher painting.

You have to rotate and manipulate the world and gravity to create paths, avoid obstacles, and not get crushed by moving pieces of the world. It's not a terribly long game but it's definitely very fun if you're into puzzle games like this. I think we only ended up having to look up one solution after trying repeated and not being able to figure it out. I recommend it!

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theWellRedMage

Review theWellRedMage 3/5 · Dec 29, 2017

The Bridge (2013) reviewed by the Well-Red Mage

“Only those who attempt the absurd will achieve the impossible.” -Maurits Cornelis Escher

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Art fans rejoice.

The question of whether games are art or not remains either up in the air or an obvious affirmative but the concern of games depicting art is answered in The Bridge, a puzzle game by indie developer The Quantum Astrophysicists Guild. While artsy …

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“Only those who attempt the absurd will achieve the impossible.” -Maurits Cornelis Escher

.

Art fans rejoice.

The question of whether games are art or not remains either up in the air or an obvious affirmative but the concern of games depicting art is answered in The Bridge, a puzzle game by indie developer The Quantum Astrophysicists Guild. While artsy indie puzzle games are a dime a dozen, The Bridge is unique in utilizing famous art as more than just inspiration or aesthetic. Significantly, its relationship to established art is in adapting the surreal work of M.C. Escher to interactivity.

Maurits Cornelis Escher was Dutch artist who emphasized mathematics and optical illusion in his work, creating illustrations, woodcuts, and lithographs with physics that would be impossible to realize in reality. He created objects which could only exist in the mind. Escher regularly broke the fundamentals of symmetry and geometry to create artistic tessellations and architecture that are both beautiful to behold as well as strangely satisfying in their perfection. Other concepts he explored through his creations were intellectualism, mirrors, relative perspectives, levels of reality, and the infinite.

While Escher was not well-liked by critics for most of lifetime, his art has grounded itself in public consciousness. Though Escher had no measurable, personal interaction with Surrealism as a cultural movement and though he did not pioneer the unique qualities exemplified in his own work, his art has become a part of popular culture so many years later. The distinctiveness of his work has made him a legend, an influence to be recognized or not within many future creations. How could David Bowie try to entrap our heroine Sarah at the end of Labyrinth without Escher’s endless stairs? How could the Penrose Tribar, impossibility in its purest form, exist without Escher’s inspiration?

“The flat shape irritates me – I feel like telling my objects, you are too fictitious, lying there next to each other static and frozen: do something, come off the paper and show me what you are capable of!” -M.C. Escher

Fascinatingly, The Bridge draws from Escher’s body of work not merely to craft the peripheral imagery of backgrounds and settings. That, I suppose, would’ve been too easy. Rather the game allows you to interact with settings that resemble the illustrations themselves. Even if you aren’t an art fan, you’ve likely seen Escher’s iconic dreamscapes at some point or another, especially “Relativity” with its nonsensical stairways. Observing the illustration, your mind’s eye creates an imaginary protagonist to clamber over the steps at all angles. The Bridge lets you play out that bit of imagining.

Click here for the full review... https://thewellredmage.com/2017/12/29/the-bridge/

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