Review HaloBlues 4/5 · Mar 29, 2025
Flawed but Fresh
Graphics are cohesively styled and nice to look at - somewhat typical ATLUS character designs. The colour schemes are pleasing to the eye and I overall enjoyed the aesthetics of the game a lot.
The protagonist, Vincent, is a 30-something year old socially awkward deadbeat who's going nowhere in particular in life and has to decide whether he's going to …
Graphics are cohesively styled and nice to look at - somewhat typical ATLUS character designs. The colour schemes are pleasing to the eye and I overall enjoyed the aesthetics of the game a lot.
The protagonist, Vincent, is a 30-something year old socially awkward deadbeat who's going nowhere in particular in life and has to decide whether he's going to stay that way or start getting his act together. He's an objectively bad person at first, and so he might be hard to like for a lot of players, but I personally found his character development fun to guide along, and the comedy he brings with his constant anxiety and horrified reactions to everything had me endeared. Your potential love interests are Katherine, an ambitious and diligent career woman who wants Vincent to settle down and start taking things more seriously; Catherine, a playful and uncommitted seductress who doesn't believe in love; and Rin, a sweet and mysterious neighbour who doesn't seem to remember much of his past. I enjoyed all three characters and their different dynamics with Vincent (and who he can become as a result of those dynamics), but my personal favourite is probably Rin thanks to what he represents - I believe as a partner he is the biggest catalyst for Vincent to grow as a person and to find genuine happiness. The supporting characters, primarily Vincent's group of friends and Erica, the waitress at the bar they all hang out at, are likeable and funny.
I enjoyed all of the voice acting fine. Troy Baker as Vincent is on point and hits all of the comedic beats perfectly, and while my personal enjoyment can vary with the other characters' voices, none of them were bad.
A surprisingly mature and nuanced take on relationships for a game like this, Catherine: Full Body deals with infidelity, commitment, sexuality, gender identity, and personal growth. I found it genuinely enjoyable to play through, and your ending can vary pretty wildly depending on your choices and route (if I remember correctly, there are 16 or 17 different possibilities).
The game has two very different gameplay styles. During the day, it's a dating sim/visual novel; Vincent hangs out at the bar with his group of friends, answers texts on his phone and has conversations with his various romantic interests, and has cutscenes with other characters. At night, it turns into a genuinely challenging and fast-paced puzzle game, where you guide Vincent through a series of nightmares he finds himself cursed with where any death in his sleep means a death in reality. I was playing it more for the story and choices than I was for the puzzles, so I ended up utilising the new QoL/accessibility toggles in this edition to breeze past most of them.
I believe there is a competitive multiplayer mode to the puzzle gameplay, but I've never tried it.
To address the elephant in the room, I'm sure there's nothing I can say about the transphobia criticisms about this game that hasn't been said already. However, personally it all comes down to: I can look past it. For an ATLUS game in 2011, having a major and likeable trans woman character like Erica is progressive in itself, and while I completely stand by the fact that people's criticism of how her character is treated by other characters is valid, I do believe they genuinely improved with Full Body and showed growth in how they treat LGBT+ characters with the inclusion of Rin, the fact that sexuality and gender is directly addressed on Rin's route with Erica weighing in on it, and the toning-down of some of the more off-colour moments to do with Erica's gender from the original.
I do think the 'alien reveal' was pretty silly and tonally off from the rest of the game. As some others have said in their own reviews, I would find Rin as an angel much more consistent and easy to digest, and a nice rounding-out of the love interest roster with Rin as an angelic figure, Catherine as a demonic figure, and Katherine as a grounded regular human. Frankly, I tend to just pretend that part of the ending didn't happen.






