Rusted Moss box art

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Rusted Moss

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Rusted Moss

Apr 12, 2023

Main game

3.39 average rating based on 18 ratings

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Traverse the perilous lands of a dying world in this bullet-hell inspired metroidvania! Strong enemies emerge from distant lands as the iron inventions of men succumb to the decay of rust and time. Use a trusty grappling hook and uncover new powers to battle monstrous machines, powerful witches, and explore a new emerging world.
Release Dates
Apr 12, 2023 Full Release (Worldwide)
PC (Microsoft Windows)
Jun 20, 2024 Full Release (Worldwide)
Nintendo Switch, PlayStation 5, Xbox Series X|S
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User Stats
110
In Collection
21
Wish Listed
2
Playing
50
Backlogged
How Long Is Rusted Moss?
Main + extras: 10.3 hours
Total completions: 2
Gangreen
Gangreen updated their status Sep 9, 2024
Gangreen updated their status Sep 9, 2024

There is something very intriguing about the grappling hook combined with twin-stick shooting, which makes this a bit more unique than other Metroidvanias. That being said, it is not a very good lucking game. Even if it is going for the pixel graphics aesthetic it is just extremely bland in terms of colors and design. The story dumps you in mid-stream, which I like, but is very stunted in its telling and conveying of what is going on.

SIGINT
SIGINT updated their status Aug 8, 2023
SIGINT updated their status Aug 8, 2023

I've been very 2D-Metroidvania-fatigued for a long while now, only really liking a couple in the last few years, and have been bouncing off most games in general lately, but this has come pretty close to winning me over. The main reason is its grappling hook based movement, which has a great sense of momentum and makes traversal a lot of fun. Pretty challenging and interesting, similar to Umihara Kawase but I prefer how this feels at least compared to the first one of those games. Especially this one zone where you have to deal with the wind blowing you around is quite enjoyable. I'm pretty sure I would have preferred it as a pure platformer honestly, since I'm not as into the twin-stick shooting or story here, or the Metroidvania trappings, but that's just me. Still something I can recommend checking out.

NightTray
NightTray updated their status May 19, 2023
NightTray updated their status May 19, 2023

Reposting this now that the game has its own page. I really liked this game alot and while its learning curve and mechanics may not be for everyone, I hope it gets a bit more attention. It's very likely going to be in my top 5 for this year.

Finished Rusted Moss and I really enjoyed this game. The grapple hook really carries the game here and provides a fresh approach to metroidvania (as far as games I've played recently is concerned). It just felt really good to traverse areas and see just how much you could push the grapple hook's physics and just barely reach that ledge that seems too far away. Like I've mentioned before, however, the physics of the grapple hook can be just as frustrating as they are intuitive. Some of the game's secrets really want you to be extremely precise with angle, trajectory, and momentum to get to them. Bosses and their attacks can become a little overwhelming as the game expects you to constantly be swinging around to dodge and reposition yourself better. Losing control of your momentum will also get you killed alot, especially towards the end of the game. Regardless, I really …

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Reposting this now that the game has its own page. I really liked this game alot and while its learning curve and mechanics may not be for everyone, I hope it gets a bit more attention. It's very likely going to be in my top 5 for this year.

Finished Rusted Moss and I really enjoyed this game. The grapple hook really carries the game here and provides a fresh approach to metroidvania (as far as games I've played recently is concerned). It just felt really good to traverse areas and see just how much you could push the grapple hook's physics and just barely reach that ledge that seems too far away. Like I've mentioned before, however, the physics of the grapple hook can be just as frustrating as they are intuitive. Some of the game's secrets really want you to be extremely precise with angle, trajectory, and momentum to get to them. Bosses and their attacks can become a little overwhelming as the game expects you to constantly be swinging around to dodge and reposition yourself better. Losing control of your momentum will also get you killed alot, especially towards the end of the game. Regardless, I really enjoyed it despite some frustrations. The music is also very good. It mostly consists of somber, melancholic and even haunting tracks, which fit the atmosphere, setting, and story. I often let the game run in the background in between breaks just to listen to the track of whatever area I was in.

Though the game is short, about 6-8 hours, it is a very solid, tight, and contained experience. The game has multiple endings and achievements to encourage multiple playthroughs, but I feel very satisfied with what I got. While I can't give it five stars, four stars doesn't feel right either so I'd put this in between at 4.5.

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