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Star Realms

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Star Realms

Aug 13, 2014

Main game

3.38 average rating based on 37 ratings

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Star Realms is a card-based deck building science-fiction tabletop game, designed by Rob Dougherty and Darwin Kastle and published in 2014 by Wise Wizard Games. The game started out as a Kickstarter campaign in 2013. The goal of Star Realms is to destroy your opponent or opponents by purchasing cards using "trade" points and using these cards to attack your opponent's "authority" using your "combat" points. The game takes place in a distant future where different races compete to gain resources, trade and outmaneuver each other in a race to become ruler of the galaxy. Star Realms is similar to … More
Star Realms is a card-based deck building science-fiction tabletop game, designed by Rob Dougherty and Darwin Kastle and published in 2014 by Wise Wizard Games. The game started out as a Kickstarter campaign in 2013. The goal of Star Realms is to destroy your opponent or opponents by purchasing cards using "trade" points and using these cards to attack your opponent's "authority" using your "combat" points. The game takes place in a distant future where different races compete to gain resources, trade and outmaneuver each other in a race to become ruler of the galaxy. Star Realms is similar to other deck building games, like Ascension and Dominion. Less
Release Dates
Aug 13, 2014 (North_America)
Android, Mac, PC (Microsoft Windows), iOS
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User Stats
327
In Collection
3
Wish Listed
2
Playing
187
Backlogged
How Long Is Star Realms?
No playthrough data yet
anarchistica
anarchistica gave Jun 27, 2018
anarchistica gave Jun 27, 2018
Too random

Star Realms is a board game similar to games like Ascension and Legendary Encounters. Both players start with an identical deck consisting of resource cards and damage cards. Resource cards are used to buy new, better cards, chosen from 6 cards in the middle of the board - five random, one type always available. You play your cards until your deck runs out, then you shuffle your cards and add the cards you bought - so it's not a deck-building game in the traditional sense.

The problem with Star Realms is that it's very random. You have very little control over the outcome of the game, it's pretty much up to luck. On top of that there's no Easy difficulty, so you end up losing to the Normal AI randomly. I started playing Magic in 1996 (when Kastle still played) and i've played dozens of deck-building games. During my last drafts in Eternal and Elder Scrolls Legends i got the maximum amount of wins (7 and 9). I have some notion of what i'm doing, and it's barely relevant.

Aside from the excessive "Ameritrashness" of the game, the technical side is lacking. The game lags on my system (Ryzen 1600, …

Read More

Star Realms is a board game similar to games like Ascension and Legendary Encounters. Both players start with an identical deck consisting of resource cards and damage cards. Resource cards are used to buy new, better cards, chosen from 6 cards in the middle of the board - five random, one type always available. You play your cards until your deck runs out, then you shuffle your cards and add the cards you bought - so it's not a deck-building game in the traditional sense.

The problem with Star Realms is that it's very random. You have very little control over the outcome of the game, it's pretty much up to luck. On top of that there's no Easy difficulty, so you end up losing to the Normal AI randomly. I started playing Magic in 1996 (when Kastle still played) and i've played dozens of deck-building games. During my last drafts in Eternal and Elder Scrolls Legends i got the maximum amount of wins (7 and 9). I have some notion of what i'm doing, and it's barely relevant.

Aside from the excessive "Ameritrashness" of the game, the technical side is lacking. The game lags on my system (Ryzen 1600, 16GB ram), settings can only be adjusted in the main menu and the wording in the menus is vague ("leave"?).

I had quite a bit of fun exploring the different factions and such, but ultimately losing to random luck just gets too frustrating after a while.

Read Less
Teychi
Teychi updated their status Jun 9, 2024
Teychi updated their status Jun 9, 2024

This game is all about random, not a strategy, not at all

8BitHero
8BitHero updated their status Nov 28, 2020
8BitHero updated their status Nov 28, 2020

Mmmm tasty tasty story mode! Yay cold weather, yay Steam and gaming!

8BitHero
8BitHero updated their status Nov 7, 2020
8BitHero updated their status Nov 7, 2020

I decided to take a break from Magic Arena because after a while I realized I wasn't having fun. What better way to quit a card game than to pick up another card game? Star Realms is great and a fun way to spend some time. Just playing against the AI is a good time.

8BitHero
8BitHero updated their status Jul 7, 2018
8BitHero updated their status Jul 7, 2018

Just dealt 100 dmg to the AI.

Fun game but a beast on my processor. HP Spectre 2018, should be able to handle it.

8BitHero
8BitHero updated their status May 30, 2018
8BitHero updated their status May 30, 2018

The luck factor is high with this one. It seems a 13 damage point swing can crush someone.

8BitHero
8BitHero updated their status Jan 14, 2018
8BitHero updated their status Jan 14, 2018

Decided to buy the full version and an expansion. So far just playing against the computer and I noticed a few things. The luck factor is super high. It comes down to what's in the trade row often. Sometimes there are just bases or really expensive things, which makes it tough. In that case I buy explorers and hope for something coming in when the computer takes a card.

An ideal start for me would be some scrapping ships, buy a few explorers, load up on blobs then hope to draw many cards per turn.

8BitHero
8BitHero updated their status Dec 27, 2017
8BitHero updated their status Dec 27, 2017

As I was falling asleep on the couch I noticed on the deck boxes of actual cards the game is available on Steam (among other platforms). I promptly downloaded it the next day and have already logged 4 hours. Very fun game despite the huge luck factor. Go Darwin Kastle and Robert Dougherty!