Played the DLC.
Not generally a fan of single-player DLCs because once it's been a few months since I played the game, I've forgotten how to play, the mechanics, the map/items, the general feel of the game, etc (I still haven't touched Hollow Knight DLC for this reason, waiting until I replay the game), but I gave it a shot …
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Played the DLC.
Not generally a fan of single-player DLCs because once it's been a few months since I played the game, I've forgotten how to play, the mechanics, the map/items, the general feel of the game, etc (I still haven't touched Hollow Knight DLC for this reason, waiting until I replay the game), but I gave it a shot and was sucked back in once I reached the island, only a little bit of re-learning mechanics needed.
The water area, I appreciate the change of pace and the minigame, but it was very fast - sort of the reason I can't play 2D Sonic games - my eyes just can't keep up with it. Still managed to get the feathers without too much work. But definitely preferred the platforming levels. Same thoughts on the final boss - cool idea for a shake up, but would've loved a normal fight as it wasn't super intuitive to me. (In fact I still have no clue how some attacks worked) The little speedrun area as well, cool stuff but there were some mechanics (particularly with momentum during jump/hook) that I never fully got and made it awkward.
I didn't realize the island would have no backtracking - I skipped a few of the mask pieces because I figured I'd backtrack later, but that is not the case, there's no metroidvania-ness here, you just restart each level from the beginning if you wanna do that. Was a little bit disappointed that neither the mask nor the money sink actually had any effect on gameplay, would've liked some sort of actual bonus.
Overall, great DLC and love that they tried new things even if they weren't all for me, but the two platforming levels were solid like usual, and thank god for the new enemy variety!
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