The Messenger (2018)

Sabotage

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One

3.89 from 693 ratings

2683 members have it in their collection · 81 playing now · 1248 backlogged · 267 wish listed

How long? Main story 14h · with extras 13h · 100% 18h (from 57 logged playthroughs)

As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan's survival. Leveraging players expectations as a core game design ingredient, The Messenger is first presented as an 8-bit action platformer with a simple story, that unravels into an epic time traveling tale, eventually revealing itself as a 16-bit Metroidvania game packed with replay value and deadpan humor.
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Details

Developers
Sabotage
Publishers
Devolver Digital
Genres
Adventure, Arcade, Indie, Platform
Themes
Action, Comedy
Steam
View on Steam

Release dates

  • Aug 30, 2018 (Worldwide) Nintendo Switch, PC (Microsoft Windows)
  • Mar 19, 2019 (Worldwide) PlayStation 4
  • Jun 25, 2020 (Worldwide) Xbox One
  • Jan 23, 2025 (Full Release) (Worldwide) PlayStation 5

Related

Bundled in

Expansions

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Featured in lists

Top 100 by IzzyBoy · 101 games · 0
all-time favs by Arvyel · 46 games · 0
GOTY 2018 by LarsFrukt · 33 games · 0

Rating distribution

5 stars
197
4 stars
278
3 stars
167
2 stars
44
1 star
7
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Community All Reviews Statuses

Krauzer

Review Krauzer 5/5 · Aug 22, 2025

This videogame is a retro-inspired action platformer that begins as a straightforward, tightly designed 8-bit side-scroller before transforming into a more expansive Metroidvania-style adventure. Its sharp controls and acrobatic mechanics make traversal and combat consistently satisfying, while the time-traveling twist between 8-bit and 16-bit eras keeps the gameplay and presentation fresh.

The game’s humor and witty writing stand out, with …

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This videogame is a retro-inspired action platformer that begins as a straightforward, tightly designed 8-bit side-scroller before transforming into a more expansive Metroidvania-style adventure. Its sharp controls and acrobatic mechanics make traversal and combat consistently satisfying, while the time-traveling twist between 8-bit and 16-bit eras keeps the gameplay and presentation fresh.

The game’s humor and witty writing stand out, with self-aware dialogue that playfully pokes fun at genre conventions. Its soundtrack is a highlight, shifting seamlessly alongside the visuals between eras and giving each area a memorable energy. I genuinely consider the OST of this game one of the best of all time in gaming history, to the same level of old time classics, or even something like Undertale and Deltarune.

While a lot of people praise its creativity and polish, some feel the second half slows down due to backtracking and limited fast travel. Though fortunately for me, I'm quite the opposite when it comes to this aspect, similar to something like SOTN (spoilers ahead) when you reach the upside-down Dracula Castle, it was as mind-blowing as when the (more spoilers) the MC opens up the scroll he is carrying, mid-way through the game.

Still, the charm, challenge, and clever design cement it as one of the most beloved indie releases of its year, earning strong critical acclaim and a dedicated fanbase. I consider this one of the best games that I've ever played, it has an insane level if quality on every aspect it tries to convey, exploration is one of it's best elements, you have a lot of movement abilities to play around. One of the standouts of this game is the humor, I laughed really hard in some sections, there are no cheap unfunny jokes, at least for my taste of humor, this was perfect, not to mention the amazing 4th wall break it happens sometimes.

This is one of those games that I wish I could forget everything about just so I could play it all over again, for the first time, this is how good this title is. I highly recommend doing 100% on this one, it is one of the most satisfying 100% I've done in a while. I also advise not skipping the DLC, it is fairly short but still carries the amazing quality of the base game. And finally, don't sleep on Sea of Stars, it lives in the same universe of this game, while also being developed by the same devs, and finally, it is as good as this one.

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Vencel

Review Vencel 5/5 · Jan 26, 2025

The Messenger & Picnic Panic DLC

Ha sido una grata sorpresa. Jugué en su día a Sea of Stars y aunque a nivel mecánico o la historia no terminó de encantarme, amé su diseño artístico y su OST. Hace poco me compré el libro de arte de hecho, porque lo amo. Pasó el tiempo y decidí probar el primer juego del estudio, y la verdad que …

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Ha sido una grata sorpresa. Jugué en su día a Sea of Stars y aunque a nivel mecánico o la historia no terminó de encantarme, amé su diseño artístico y su OST. Hace poco me compré el libro de arte de hecho, porque lo amo. Pasó el tiempo y decidí probar el primer juego del estudio, y la verdad que ha sido increible. Sin spoilers, decir que ha sido de los juegos que más me ha sorprendido y con los que más me he reído de los últimos años. Es fresco, original y desenfadado. No se toma en serio, pero tiene un concepto detrás increíble, y ha sido de los mejores ¿metroidvanias? ¿juego de acción/plataformas? que he jugado nunca. Es un juego que recomiendo jugar sin haber leído nada, ya que en el terreno de los spoilers diré que:

El concepto del cambio de presente a futuro con el diseño y la OST en 8 y 16 bits es de las cosas más brillantes que he visto nunca en un videojuego. El tendero (¿o es tendera?) es de mis personajes favoritos ever en un videojuego y sus diálogos de lo mejor del juego

El DLC ha sido la guinda del pastel, todavía más divertido, alocado y disfrutón. Ahora quiero jugar al DLC del Sea of Stars de hecho.

10/10 jueguénlo y por favor Sabotage Studio hagan más juegos como este o Sea of Stars.

enter image description here

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Vakil

Review Vakil 3/5 · Dec 17, 2024

Could not finish

I made it to the Demon General and I can't get remotely close to beating him. I think I'm just going to stop there and declare this game 'played'. It was definitely a challenge and I enjoyed overcoming the earlier challenges but this platformer is simply too much for my clumsy fingers.

GigaDeathNullGolem

Review GigaDeathNullGolem 4/5 · Dec 1, 2024

Best Thing Since Shovel Knight

I very much liked The Messenger and it exceeded my expectations. No, it's not a perfect game and while some critics of it's design have made their case, I would like to remind those of you who have complained that you probably wouldn't be able to finish other similar games that it is modelled after without a guide either. Take …

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I very much liked The Messenger and it exceeded my expectations. No, it's not a perfect game and while some critics of it's design have made their case, I would like to remind those of you who have complained that you probably wouldn't be able to finish other similar games that it is modelled after without a guide either. Take Super Metroid (or even the original Metroid) while possible to complete without any such guides it would take a good chunk of time. I'm unsure if The Messenger should get knocked on because it incorporated that design into the last half of the game. Granted, there are no hints and no other modern conveniences really, and they could have done more than the cryptic hint system to have improved this segment of the game.

In any case, the game is a second-rate Shovel Knight with a heavier-handed bolt-on design approach and updates its influences to current standards. IMO, the game doesn't really play like any Ninja Gaiden game. You do hit lanterns for drops and sort of bounce about on them like a ninja though. It's a fairly smooth-playing and well controlled game that I feel is responsive, however as you make progress the controls get a bit complex in the mechanics and moves you can make (you have to alternate a button or let go of a button to do some things like go from float to grappling hook, though I found this could be alleviated by switching default controls, i think?) And this makes it really easy to make mistakes and screw up your jump and just fall into pits.... The game looks slick and sick. And the music, while in some spots I felt it doesnt always fit the levels/scenes is just AWESOME!

Some players may not like the comic tone, fourth wall breaking/self-referential humor this game has (Why, I saw one of you lot complaining the other day about that in a thread) But for me, it's a barrel of laughs and a real hoot. This game has some truly funny and rather well-written characters and dialogue. I thought it was fantastic writing.

enter image description here Also, the game also has a friendly, but depressed Golem!

My chief complaint (other than the common one in which the last half of the game is a bit difficult and tedious) is that some 'rooms' in the levels are poorly designed or have unnecessary platforms or enemy placement, while others are really well thought out. It's just not consistent as you travel throughout the 'world'. This is also true of the difficulty as some rooms are a simple cakewalks then it throws you a pit area that is going to take 10-20 attempts to get past. The second complaint is its cool how the upgrade system works but... it feels like it could be more or isn't enough. It would be neat to have truly special powers for combat or exploration to make the last half of the game easier and not a chore for the players not using a guide (but that might also make it somewhat boring)

As I mentioned this game isn't Ninja Gaiden, its not really Metroid Vania either which people seem to slap the label onto it. its actually very similar to a lot of the japanese action role playing genre that's long since been forgotten such as the old Nihon Falcom games (it's a lot like how I remember games like Faxandu to play) and some of the platforming and fighting feels a bit like the first few classic Megaman games. Style of the overworld and the way you gotta do this-and-that reminded me of Demon's Crest or Act Raiser? There are also brief dragon riding SHMUP sections that feel like something Hudson-y from the TG-16 (I forget which Bonk or Adventure Island it was that had this dragon riding minigame before boss battles? But this definitely reminds me of it) these segments aren't too lengthy or any challenge really and are just tossed in for fun. I found myself remembering certain bits from very specific games (the squid fight in the DLC is very much a sewer battle out of TNMT Arcade) The game makes clear references and easter eggs to lots of things. (I love the death noise lol)

The game took up a good chunk of time. at least 20 hours. the DLC is neat but I had to give up at the very end when doing the shadow ninja race That's just crazy difficult for me in giving you random rooms to do so you cant memorize it anymore..

All in all, it's A must have for Shovel Knight fans and/or retrogamers. I hope I didn't spoil it for anyone, I'd caution against reading too much about it just know to resort to a guide when and if you feel you need it and (hopefully like I did) you'll have a worthwhile experience with it.

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makuga

Review makuga 4/5 · Jan 3, 2024

Superlative action platformer slightly weighed down by unwieldy metroidvania elements

Extremely enjoyable action platforming in the vein of (obviously) ninja gaiden, with enough modern twists to make it enjoyable beyond the nostalgia - particularly the cloud step mechanic, which lets you double jump only after hitting an enemy or projectile with your sword. The writing of the game is also pretty enjoyable - light and fun and not too self-serious. …

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Extremely enjoyable action platforming in the vein of (obviously) ninja gaiden, with enough modern twists to make it enjoyable beyond the nostalgia - particularly the cloud step mechanic, which lets you double jump only after hitting an enemy or projectile with your sword. The writing of the game is also pretty enjoyable - light and fun and not too self-serious.

The back half of the game lacks the polish of the very strong opening, where it shifts genre into a metroidvania. In particular, there aren't enough efficient ways to travel around the map beyond tediously backtracking, and the time shift mechanic is fun but not robust enough to carry the repeated traversal of stale environments. Still, even despite these drawbacks, I enjoyed the hunt for optional items enough to 100% the game, which I count in its favor.

Also worth a call out that the DLC is an excellent coda to the rest of the game - it plays to the strengths of the opening acts while discarding a lot of the tedium that bogged down the later parts.

Would absolutely recommend this to anyone with a passing interest in action platformers - maybe with a caveat to use a guide for the back half if you don't think you'll have the patience to hunt down (potentially false) leads yourself around the relatively large map

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Kleytonamor

Review Kleytonamor 4/5 · Jun 5, 2022

Clever, Fun Game

This game was fantastic, great humor, good challenge. Would recommend if you are wanting a good platformer game to play. Recommend playing with a controller.

Jevnation

Review Jevnation 4/5 · Dec 31, 2020

A transformative delivery

Adding to my backlog of retro game category, I expected The Messenger to have something up its sleeve with the game mechanics. Being sent on a quest to deliver a hero's scroll, it would seem like a regular, linear platformer at the start with easy learning curve to work through the levels. Half-way through and you'll learn to either keep …

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Adding to my backlog of retro game category, I expected The Messenger to have something up its sleeve with the game mechanics. Being sent on a quest to deliver a hero's scroll, it would seem like a regular, linear platformer at the start with easy learning curve to work through the levels. Half-way through and you'll learn to either keep loving or start hating the metroidvania factor that The Messenger transferred to. With all the hidden collectibles needed to finish the game, I urge you to save up around that point to afford some helpful upgrades and save your time exploring through and through (I felt lucky having done that).

Not only that, time travel comes into play, which will affect the game's contents in many aspects, for you to find out. With notable characters, such as the shopkeeper, you're in for some entertainment through deadpan humor and take-away lessons learned through some philosophical anecdotes, not to mention enemies' antics.

My biggest grief with The Messenger is that it would have been desirable to have more travel points or means to warp by, to save the time of platformer traversing. I can recommend The Messenger for its game mechanics that unfold in progress, the unusual plot and game twists.

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Heavenboy88

Review Heavenboy88 3/5 · Nov 1, 2020

2 Types of game in one - hit or miss

I loved the first part of the game so much. The levels were well designed, the bosses fun and at times challenging, the power ups felt significant, and the story was intriguing. I loved the straightforwardness of the gameplay. It required good navigation of the levels and a solid grasp of the combat and the abilities.

But then the second …

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I loved the first part of the game so much. The levels were well designed, the bosses fun and at times challenging, the power ups felt significant, and the story was intriguing. I loved the straightforwardness of the gameplay. It required good navigation of the levels and a solid grasp of the combat and the abilities.

But then the second half turned into a metroidvania. And I was confused on where to go. The barebones map barely helped. I had to backtrack a lot. And suddenly everything felt like a huge fetch quest. The story must have probably still been good, but I quit after 2 hours, I was just too frustrated. Such a shame, this game could have been stellar.

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anarchistica

Review anarchistica 2/5 · Sep 20, 2020

The Mehsenger

Intro

This is a platformer in which you fight your way through enemies to unlock new items and abilities.

The Good

  • The platforming is solid.
  • Decent variety of abilities & enemies in the first 80 minutes.
  • The dialogue is quite amusing.

The Bad

  • Didn't support my controller. Other people have had the same problem.
  • Menus use in-game controls. You select …
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Intro

This is a platformer in which you fight your way through enemies to unlock new items and abilities.

The Good

  • The platforming is solid.
  • Decent variety of abilities & enemies in the first 80 minutes.
  • The dialogue is quite amusing.

The Bad

  • Didn't support my controller. Other people have had the same problem.
  • Menus use in-game controls. You select an option with Jump and Enter works like Escape normally would.
  • Even worse is how the trading menu is closed using the 'rope arrow' button. Neither Escape nor Enter work. I had to try most of my keyboard before i found out.
  • Terrible music that i muted right away.
  • Not nearly enough checkpoints.
  • They introduce a new enemy that cheats (halberd guy) far from a checkpoint. He also caused the game to hang for a moment several times.
  • Checkpoints sometimes cause the game to hang as well. Just... why?
  • When you die a creature shows up to steal from you. Because it makes perfect sense to make a game harder for people who aren't good at it.
  • There are too many instakills and it's often pretty vague if something will instakill you (especially floor spikes).
  • Wonky balance. It often feels too easy or too hard.

Conclusion

This is a pretty mediocre platforming game made worse by the lack of checkpoints. I quit after dying and having to replay a particularly tedious section. Apparently the game has tons of backtracking later as well, no thanks.

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V1CGaming

Review V1CGaming 4/5 · Jan 18, 2020

Cool sidescroller.

Great game! The gameplay is smooth and difficulty is well balanced. Graphics and music are sublime and the numerous boss fights are awesome. The story and writing are very clever and filled with meta jokes and wisdom.

zachbrownies

Status zachbrownies Jul 28, 2019

Played the DLC.

Not generally a fan of single-player DLCs because once it's been a few months since I played the game, I've forgotten how to play, the mechanics, the map/items, the general feel of the game, etc (I still haven't touched Hollow Knight DLC for this reason, waiting until I replay the game), but I gave it a shot …

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Played the DLC.

Not generally a fan of single-player DLCs because once it's been a few months since I played the game, I've forgotten how to play, the mechanics, the map/items, the general feel of the game, etc (I still haven't touched Hollow Knight DLC for this reason, waiting until I replay the game), but I gave it a shot and was sucked back in once I reached the island, only a little bit of re-learning mechanics needed.

The water area, I appreciate the change of pace and the minigame, but it was very fast - sort of the reason I can't play 2D Sonic games - my eyes just can't keep up with it. Still managed to get the feathers without too much work. But definitely preferred the platforming levels. Same thoughts on the final boss - cool idea for a shake up, but would've loved a normal fight as it wasn't super intuitive to me. (In fact I still have no clue how some attacks worked) The little speedrun area as well, cool stuff but there were some mechanics (particularly with momentum during jump/hook) that I never fully got and made it awkward.

I didn't realize the island would have no backtracking - I skipped a few of the mask pieces because I figured I'd backtrack later, but that is not the case, there's no metroidvania-ness here, you just restart each level from the beginning if you wanna do that. Was a little bit disappointed that neither the mask nor the money sink actually had any effect on gameplay, would've liked some sort of actual bonus.

Overall, great DLC and love that they tried new things even if they weren't all for me, but the two platforming levels were solid like usual, and thank god for the new enemy variety!

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Torgo

Status Torgo Jun 10, 2019

Ooh i'm hyped for this. And it's free! :O

Tropic like it’s hot; critically acclaimed retro platformer The Messenger gets a free expansion on July 11, 2019!

Sir_Laguna

Status Sir_Laguna Mar 19, 2019

Interrupted my Mass Effect Andromeda run because I got The Messenger (PS4) for review.

I'm liking it a lot. But I was ready to hate it after the first "John Gaiden" joke. I thought it was gonna be a lot of referential humor and I'm sick of that after Guacamelee 2.

Thankfully, It was just that joke and the rest …

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Interrupted my Mass Effect Andromeda run because I got The Messenger (PS4) for review.

I'm liking it a lot. But I was ready to hate it after the first "John Gaiden" joke. I thought it was gonna be a lot of referential humor and I'm sick of that after Guacamelee 2.

Thankfully, It was just that joke and the rest of the game actually has funny jokes.

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2StepInMidair

Review 2StepInMidair 3/5 · Jan 23, 2019

First half is a 4/5, though.

Right off the bat, WOW what a soundtrack. My favorite track is definitely the future version of "Searing Crags."

Control-wise, this is some of the best “flow” in a platformer from recent memory.

The writing is hilarious, however it sometimes drags on and really just feels like its keeping me one place for WAY too long.

The first half of …

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Right off the bat, WOW what a soundtrack. My favorite track is definitely the future version of "Searing Crags."

Control-wise, this is some of the best “flow” in a platformer from recent memory.

The writing is hilarious, however it sometimes drags on and really just feels like its keeping me one place for WAY too long.

The first half of this game is FULL of wow moments that put a smile on your face. The second half, however, stops throwing those moments at you for the most part, and turns slightly repetitive, rarely changing up the scenery like the first half did constantly.

There are few things more satisfying than repeatedly using the rope dart to cover large distances.

Overall, The Messenger is a great game with great ideas, yet some subtle yet noticeable issues with pacing.

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Alphadoriest

Status Alphadoriest Dec 21, 2018

Heads up!!!

Found out if you get Amazon prime or even a free trial of it at the moment, you can get Broforce, both Hotline Miami games, Strafe, Crossing Souls, The Swords of Ditto, Hacknet: Complete Edition, SNK Bundle, Smoke & Sacrifice, Poi and The Messenger free to keep forever through their desktop app.

Can gift anyone the non-Devolver ones …

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Heads up!!!

Found out if you get Amazon prime or even a free trial of it at the moment, you can get Broforce, both Hotline Miami games, Strafe, Crossing Souls, The Swords of Ditto, Hacknet: Complete Edition, SNK Bundle, Smoke & Sacrifice, Poi and The Messenger free to keep forever through their desktop app.

Can gift anyone the non-Devolver ones if they don't want to mess with subscription nonsense.

Going to finally try The Messenger!

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Gangreen

Status Gangreen Dec 3, 2018

I think I have to stop playing this game because it is painful. Literally painful. I am playing on the Switch with the built-in joycons since thought it would be a good plane game. Originally when I played it there was no ability to change controls and it was too tricky and uncomfortable for me to hold down jump (B) …

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I think I have to stop playing this game because it is painful. Literally painful. I am playing on the Switch with the built-in joycons since thought it would be a good plane game. Originally when I played it there was no ability to change controls and it was too tricky and uncomfortable for me to hold down jump (B) and hit slash (Y). A recent update allowed for changing the controls but it is still not completely helping. I found after an hour of gaming I was getting a cramp in my hand and I am sore on my thumb pad. I haven’t felt this since my original Nintendo days with its angular controllers.

I also don’t quite get the rhythm of jump, slash, jump again, glide, slash, jump again that is required for certain platforming sections. I conceptually understand it but my brain can’t quite get my hands to do what is required to make it happen. I liked Super Meat Boy for hard platformers but can’t quite get into this one where I am having fun as I am only occasionally hitting that perfect timing. Even when I do I am not quite sure what I did. The snarky demon that makes fun of me when I die has completely worn out his welcome.

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Gangreen

Status Gangreen Oct 12, 2018

Ugh, that’s it I’m done with this. The platforming is just bad. Maybe there is a market for those who like really old school platforming but I like to think gaming has evolved to far better. Super Meat Boy and Guacamelee 1/2 are games that do a far better job of movement. Guacamelee’s natural incorporation of combat moves into the …

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Ugh, that’s it I’m done with this. The platforming is just bad. Maybe there is a market for those who like really old school platforming but I like to think gaming has evolved to far better. Super Meat Boy and Guacamelee 1/2 are games that do a far better job of movement. Guacamelee’s natural incorporation of combat moves into the platforming is fantastic and the instant death traps result in a near instant respawn. Messenger seems to prefer its snarky death messages and losing a lot more progress.

The control scheme is what kills me. I remember working my thumb numb as a kid having to hold B while sometimes also pressing A simultaneously on my Nintendo. I don’t actually want to go back to that. If they had just let me customize the buttons I would be much happier.

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Gangreen

Status Gangreen Oct 7, 2018

Meh. This seems like it is too retro. I am a couple hours in and they haven’t really introduced many mechanics or interesting elements. The game’s aesthetic is so old school 8-bit that it has the aspects I hated about those games. For example, when it wasn’t clear what is a ledge, pit, or passageway. The pogo stick mechanic I …

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Meh. This seems like it is too retro. I am a couple hours in and they haven’t really introduced many mechanics or interesting elements. The game’s aesthetic is so old school 8-bit that it has the aspects I hated about those games. For example, when it wasn’t clear what is a ledge, pit, or passageway. The pogo stick mechanic I feel is very hard to pull off with the default button layout and there is no way to change it (another “revolution” of modern gaming: changing buttons). The bosses are also totally boring and just pattern memorization.

Having just come off of Dead Cells maybe I am comparing it too much but the controls in Dead Cells were very tight and movement was enjoyable. Messenger not so much.

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CarrotJunkie

Status CarrotJunkie Oct 2, 2018

This game aggressively scratches the same itch that Shovel Knight did for me and then very politely scratches some others (namely, the Metroidvania itch, the fluid skill-based movement itch, the actually funny video game humor itch, and the weirdly specific "self-indulgent love letter to gaming itself" itch) on top of that. Not only does this game leave me pleasantly itch-free, …

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This game aggressively scratches the same itch that Shovel Knight did for me and then very politely scratches some others (namely, the Metroidvania itch, the fluid skill-based movement itch, the actually funny video game humor itch, and the weirdly specific "self-indulgent love letter to gaming itself" itch) on top of that. Not only does this game leave me pleasantly itch-free, it blasts some kickass tunes straight into my earholes while doing so. If this game were an animal, it would be a dog. He'd have backscratchers where his feet were supposed to be and a boombox playing chiptunes built into him somewhere. He'd be sweet and lovable and loyal and goofy and willing to protect me and my family by any means necessary. And I'd pet him and give him treats whenever he wanted.

Basically what I'm trying to say is that this game is a good boy.

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LCSnoogs

Review LCSnoogs 3/5 · Sep 23, 2018

The Messenger Review

I was really enjoying this game at first. It was really funny. As an action platformer, it felt good to move around, and it was challenging enough to not be boring. Then it turned into a Metroidvania, and I got bored. It had me going through maps that I've already been through to find some hidden spots. It felt like …

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I was really enjoying this game at first. It was really funny. As an action platformer, it felt good to move around, and it was challenging enough to not be boring. Then it turned into a Metroidvania, and I got bored. It had me going through maps that I've already been through to find some hidden spots. It felt like when you beat a game, but then you go back to find all the collectibles. I hate that shit. I didn't bother finishing this.

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