Scorn (2022)

Ebb Software

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.07 from 254 ratings

1420 members have it in their collection · 19 playing now · 813 backlogged · 202 wish listed

How long? Main story 6h · with extras 6h · 100% 7h (from 23 logged playthroughs)

Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around an idea of "being thrown into the world". Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. Every location contains its … Read more
Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around an idea of "being thrown into the world". Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive lived in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you. Read less
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Release dates

  • Oct 14, 2022 (Full Release) (Worldwide) PC (Microsoft Windows), Xbox Series X|S
  • Oct 14, 2022 (North_America) Xbox Series X|S
  • Oct 03, 2023 (Full Release) (Worldwide) PlayStation 5

Also available on

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Featured in lists

GAMING SHITS by eslipi27 · 6 games · 0
Most Anticipated 2021 by BMO · 48 games · 0

Rating distribution

5 stars
26
4 stars
60
3 stars
96
2 stars
50
1 star
22
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Community All Reviews Statuses

BMO

Status BMO Jun 15, 2023

God, I wish I cared enough to have the patience to see where this is going. After sticking my hand into twenty vaguely similar meat-like devices, I realized that I don't.

Lugo1222

Status Lugo1222 Oct 16, 2022

Great look and atmosphere. The game is at its best when I'm taking my time walking around, soaking in the environment and solving puzzles. However, the horrid combat, combined with the unforgiving checkpoints and lack of health/ammo, very much dragged the whole experience down for me and led to too much frustration.

Gusanito1886

Status Gusanito1886 Oct 16, 2022

I had fun with this game even though it only took me 5 hours to beat. It was not the game I'de expected Scorn to be, but to be honest I was glad that it wasn't. I thought the game would be a first person shooter, but this is far more a puzzle game like Myst and The Witness.

If …

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I had fun with this game even though it only took me 5 hours to beat. It was not the game I'de expected Scorn to be, but to be honest I was glad that it wasn't. I thought the game would be a first person shooter, but this is far more a puzzle game like Myst and The Witness.

If you ask me they should have left the shooting out of it completely because it's the worst part of the game. The puzzles are enjoyable and not too hard. The best thing about this game is the world design inspired by H.R. Giger's work. Just walking around in it is a treat.

A lot of people are complaining about motion sickness playing this game. I was one of them. Disabling motion blur and upping the FOV helps a lot of people. For me it was the absence of a crosshair that messed with my stomach. I fixed this by using 'Crossover'. This Windows tool gives you the option to place a crosshair over any game you want.

If you have GamePass it's definitely worth checking out. 39,99 is too expensive for 5 hours of gameplay. Especially because there's nothing left to do after completing the game. I finished the game with only missing one trophy. Getting that trophy took me 10 minutes of replaying Chapter 1.

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SIGINT

Status SIGINT Oct 14, 2022

Let's file this away in the "not for me" folder. They're doing something kinda cool here that is going to really work for a certain audience. The game is full of a bunch of weird devices and mechanisms that affect the environment, which you're meant to experiment with to find how to progress through the game. It tells you almost …

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Let's file this away in the "not for me" folder. They're doing something kinda cool here that is going to really work for a certain audience. The game is full of a bunch of weird devices and mechanisms that affect the environment, which you're meant to experiment with to find how to progress through the game. It tells you almost nothing, feeling to me most like what I played of Myst (which I also didn't like). It's a bit bewildering, and harmonizes well with the game's strange, grotesque, alien art direction to create a pervasive sense of unease and "the unknown". But I just don't like this kind of puzzle-solving, the aesthetic is not really something that interests me, it's pretty slow and abstract, hard for me to get into enough to play more than an hour of it honestly.

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