Bound (2016)

Plastic

PlayStation 4 · PlayStation VR

2.75 from 150 ratings

466 members have it in their collection · 9 playing now · 182 backlogged · 52 wish listed

How long? Main story 2h · with extras 15h (from 5 logged playthroughs)

Bound is a 3D platformer designed for people with the desire to concentrate on the narrative side of games and experience a mature story. On the other side of the spectrum, Bound is also being prepared for hardcore gamers looking for the challenge of one big puzzle that can be only solved by a community of players working together.
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Release dates

  • Aug 16, 2016 (Worldwide) PlayStation 4
  • Oct 06, 2016 (Worldwide) PlayStation VR
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Featured in lists

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Rating distribution

5 stars
7
4 stars
19
3 stars
71
2 stars
35
1 star
18
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Community All Reviews Statuses

DirtyMidnighter

Review DirtyMidnighter 3/5 · Feb 21, 2023

Bound 2 Fall Into Bottomless Pits

A weird, artsy, 3D VR platformer where your character battles personal trauma through the power of interpretative dance, set in a disorienting realm of brutal architecture and ultra-saturated color. Sounds like the kind of game anyone could get into right? Yeah, this is definitely not going to be everyone's cup of tea. However, there is a lot to appreciate here …

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A weird, artsy, 3D VR platformer where your character battles personal trauma through the power of interpretative dance, set in a disorienting realm of brutal architecture and ultra-saturated color. Sounds like the kind of game anyone could get into right? Yeah, this is definitely not going to be everyone's cup of tea. However, there is a lot to appreciate here in a sort of experimental indie sense. At times it feels like you are experiencing the most vivid and surreal hallucinogenic experience of your life, in a way that only VR experiences can truly achieve. Creative use of form and shape envelop the player in an abstract world that is at times truly awe-inspiring. The scale of things in VR just hits different. There are a few camera configurations to try out but the most interesting to me was the fixed-camera style which made the game a bit like exploring an interactive MC-Escher painting. Expect to frequently fall to your death misjudging distances and angles of jumps, though. And don’t expect a high level of polish to the rather simplistic gameplay. First and foremost, this is an interactive experience, delivering a narrative where grief and trauma are represented by an abstract fantasy world, a trope we certainly see a lot of these days in the indie games space. In any case, if you’re in the mood for an off-the-beaten path VR experience, you could certainly do much worse.

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mrs.dallogay

Review mrs.dallogay 3/5 · Nov 30, 2021

rhythm is a dancer its a souls companion u can feel it in theeee airrrr

Bound is fun. Abstract art, family trauma - a perfect mix!

As an art-game, I would give this 5/5 - the sheer kineticism of the environment as a metaphor for the fractured psyche is genius and my god everything in this game is moving and twitching like me that time I drink a case of red bull trying to finish …

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Bound is fun. Abstract art, family trauma - a perfect mix!

As an art-game, I would give this 5/5 - the sheer kineticism of the environment as a metaphor for the fractured psyche is genius and my god everything in this game is moving and twitching like me that time I drink a case of red bull trying to finish an assignment due the next morning, but as a game game I was honestly bored out of my mind.

There are a few points where the platforming was fun, but it straddles between wanting to be a puzzle platformer and wanting to be more of a narrative focused walking (dancing?) simulator. The inclusion of the 'real life' sections was a bit on-the-nose for me, and the cycle of repetition set in (which is particularly problematic considering the game's short length).

Also not to belittle anyone's trauma but it was pretty low-stakes, the crux of the modern pregnant lady on the beach arc being her going to attempt a reconciliation with her father who walked out on the family. It also felt weird for that to be the main point when I felt like the game had made it pretty clear that mom was no angel either! But yeah it was a cute story, breaking the cycle etc. etc. - (why is it that every Sony game is abt breaking cycles btw? )

Also, for a game built around dance, the soundtrack and sound design was really underwhelming to me. I ended up putting my own music on in the background.

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Erkin

Review Erkin 2/5 · Apr 1, 2018

Gorgeous But Unplayable

In terms of art direction and music, this game is perhaps one of the best indie titles out there. Everything is so goddamned beautiful and the animations are so smooth and realistic.

Yet, in terms of gameplay, it just isn't fun. There is not much to do. And doing the little things you can do is not fun either, because …

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In terms of art direction and music, this game is perhaps one of the best indie titles out there. Everything is so goddamned beautiful and the animations are so smooth and realistic.

Yet, in terms of gameplay, it just isn't fun. There is not much to do. And doing the little things you can do is not fun either, because the controls are just so hellishly bad. I rage-quit after my 100th failed attempt to finish a level, and there was just not enough incentives for me to go back.

I can't comment on the story because the developers chose the mysterious narration style of Journey but for me it wasn't a good choice. Had I known more about the story and the characters, I might've reconsidered coming back but I just couldn't care less about the story because I absolutely knew nothing about it.

Bound might entertain you for an hour or two, but in my opinion, it's not even worth playing once.

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BMO

Review BMO 5/5 · Dec 8, 2017

Incredible

This game is stunning. The effect of the dancer’s movements are simultaneously simple and profound. The ability to interact with the performance is significant, especially for anyone particularly interested in the type of dance performance contained in Bound. Having a direct hand in the visual performance through one’s control of the dance is breathtaking. I spent quite a wile just …

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This game is stunning. The effect of the dancer’s movements are simultaneously simple and profound. The ability to interact with the performance is significant, especially for anyone particularly interested in the type of dance performance contained in Bound. Having a direct hand in the visual performance through one’s control of the dance is breathtaking. I spent quite a wile just interacting with and dancing through the space, to explore the relationship of dancer to environment. Plastic has captured a feeling of freedom and embodiment that I don’t think I’ve ever encountered in a game before. And both the visuals and narrative layed on top of the gameplay are exceptional. Simple but striking and effective. I am glad I finally tried my hand at Bound. I had no idea what I was missing.

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Sir_Laguna

Review Sir_Laguna 3/5 · Dec 8, 2017

Mini-Review de Bound

Este hermoso y surreal viaje es un perfecto ejemplo de que los videojuegos solo son un medio de "entretenimiento y ya".

Bound es una obra de arte audiovisual que mezcla danza interpretativa, arte cubista, surrealismo e interactividad para contar de forma simbólica como una mujer uso el arte de la danza para superar sus traumas familiares. El ponernos en control …

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Este hermoso y surreal viaje es un perfecto ejemplo de que los videojuegos solo son un medio de "entretenimiento y ya".

Bound es una obra de arte audiovisual que mezcla danza interpretativa, arte cubista, surrealismo e interactividad para contar de forma simbólica como una mujer uso el arte de la danza para superar sus traumas familiares. El ponernos en control de la bailarina "la princesa" lo dota de cualidades y una profundidad que el cine, la literatura o la pintura no podrían alcanzar contando la misma historia.

Es una delicia poder explorar a nuestro propio ritmo escenarios tan impactantes y bizarros. Es una lástima que los elementos de plataformas no estén tan bien pulidos y sea tan difícil calcular nuestros saltos y movimientos, pero ya que es principalmente un juego para explorar no es un gran problema. De todos modos se cuenta con un modo de speedrun que permite sacar el máximo jugo de los atajos y maniobras que permite el diseño de niveles.

Es una lástima que sea tan corto. Sus tres horas se habrían podido ampliar un poco para profundizar mas en la psique e historia de la protagonista y tal vez presentar algunas sorpresas jugables.

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BMO

Status BMO Dec 7, 2017

Why didn’t I play this earlier? This game is gorgeous. I never could have imagined that dance would translate so well into a video game. I love it.

shaneo632

Review shaneo632 4/5 · Aug 15, 2016

A solid, flawed indie platformer

Pros:

+ This game is absolutely beautiful. The visuals are terrifically imaginative and I found myself frequently staring in awe at them. This is a game where you want to stop and smell the roses. The dancing animation is also amazing.

+ The musical score is equally gorgeous and really help heighten the mood.

+ The dance mechanic is unique …

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Pros:

+ This game is absolutely beautiful. The visuals are terrifically imaginative and I found myself frequently staring in awe at them. This is a game where you want to stop and smell the roses. The dancing animation is also amazing.

+ The musical score is equally gorgeous and really help heighten the mood.

+ The dance mechanic is unique and fun.

+ For players who are so inclined, there's a lot of hidden meaning to dig out.

+ Multiple paths allow players to make the journey as long or short as they want.

+ You can't die and even if you fall off a platform, the checkpoint system starts you back almost exactly where you fell.

+ There's a speedrun mode for added value.

Cons:

- Gameplay is fairly repetitive; every level begins and ends the same, and a lot of the stuff in the middle can be quite similar too.

- The frame narrative isn't all that interesting, and the visuals of the grounded setting clash with the more fantastical allegorical locales.

- Camera and controls are quite fiddly; most of the times I fell off a platform it felt like the game's fault.

- It doesn't quite muster up the emotion Plastic Studios were probably hoping for, perhaps because the frame story is so vague.

- The £15.99 asking price is a bit steep for what can be a 90-minute game.

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