This long-awaited remaster brings a significant visual overhaul among other changes that make it feel almost like a remake, but play for a while and you’ll see that it’s pretty much the same game under the hood. That's generally a good thing since it was a good game, but the original's ambition definitely brought along imperfections that can be immersion-breaking, confusing, and frustrating. Quest steps and other triggers often won’t activate properly, the game is prone to crashing outright more than I ever remember it doing on Xbox 360, NPCs will loudly talk over each other and behave weirdly, and so on. It’s disappointing that with all the effort put into more marketable updates to the game, it still has these kinds of issues to this degree.
But the original game, flaws and all, was and still is loved for a reason. For me, the main reason is that it’s just a really nice-feeling big fantasy world to be in. Both the towns and the open wilderness can have a great atmosphere that this remaster gets across well, even if the modern coat of paint does feel different. It would be nice if those towns were bigger and more fleshed-out, but each still has its own character, and it's hard to knock this for the overall scale it pulled off. I still love visiting all the different areas, filling out the map, and building up my character's abilities and renown. The game is very easy to get into and take at your own pace, and does a good job introducing many questlines to follow. As a result, it lends itself very well to hours and hours of play if you're up for it, but also is a game where you don't have to put in immense time or finish anything in particular to have a nice little experience.
I first played Oblivion around 15 years ago, and was a big fan, but haven't revisited it or thought about it all that much in the following years. To me, the game rarely feels particularly excellent and absolutely has content I'm happy to skip, but is usually at least "good enough" to remain engaging. Since I didn't touch it much for a while, I don't have a very keen eye for the exact differences between the original and this version, and also don't necessarily have enormous nostalgia for all the original's choices and execution. I definitely like the remaster's look and feel, particularly how the combat feels compared to my memory of prior Elder Scrolls releases. There's also not as much clash as you'd think between that more modern look and the game's goofy and somewhat charming jank.
When it comes to high fantasy games, this is certainly one that is still worth recommending. I think it's much easier for the average person to enjoy today than Morrowind for instance, and personally I find it more generally appealing in setting and storyline than Skyrim. It's also just the way all the content and systems are stitched together I guess that makes it feel like more than the sum of its parts, a nice example of scale, pacing, tone and atmosphere, etc. taking precedence IMO over things like combat and plot. Just think of it less as something that will blow your mind with amazingness, and more something you can just chill in and get a whole lot of baseline-level fun out of, and it should work out pretty well.