Sephonie (2022)

Analgesic Productions, Marina Kittaka, Melos Han-Tani

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.20 from 10 ratings

141 members have it in their collection · 1 playing now · 95 backlogged · 13 wish listed

In this story-driven 3D platformer, explore Sephonie Island's massive cave network, and link with unidentified species using the novel Puzzle Grid system. Explore the island's depths as shipwrecked biologists Amy, Ing-wen, and Riyou, whose personal histories come to bear on the shifting spiritual landscape of the island depths.
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Release dates

  • Apr 12, 2022 (Full Release) (Worldwide) Mac, PC (Microsoft Windows)
  • Jul 21, 2023 (Full Release) (Worldwide) Nintendo Switch, PlayStation 4, PlayStation 5
  • Jul 21, 2023 (Full Release) (North_America) Xbox One, Xbox Series X|S
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Featured in lists

Rating distribution

5 stars
4
4 stars
1
3 stars
0
2 stars
3
1 star
1
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Community All Reviews Statuses

killerstar

Review killerstar 5/5 · Jan 9, 2026

This is a lovely game. Like Anodyne 2, it's more acquired taste than crowd-pleaser, with it's murky graphics, strange storytelling and let's say "idiosyncratic" controls.

You jump, dash and wallrun in the cave systems of Sephonie island, creating connections with the various animals using a tetris-style minigame.

The platforming is, honestly, a bit rough. I never got used to the …

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This is a lovely game. Like Anodyne 2, it's more acquired taste than crowd-pleaser, with it's murky graphics, strange storytelling and let's say "idiosyncratic" controls.

You jump, dash and wallrun in the cave systems of Sephonie island, creating connections with the various animals using a tetris-style minigame.

The platforming is, honestly, a bit rough. I never got used to the character running in the direction they're facing instead of following the camera, and the wallrun is suspect. But with generous checkpoints and platforming puzzles that are challenging enough to be engaging, I could easily look past those issues.

I liked the minigame well enough. It's not hard at all but it servers as a nice break in between the platforming. And the music during those parts is so catchy and pleasant.

But what really sells the game is it's charm. I love how the game drips with personality and humanity. Through those imperfections is how you can feel the human intent in every line, every animal model, every mechanic. The stories and little vignettes speak to very specific life experiences and it's wonderful to be able to connect with them and feel the emotions across time and space thanks to a videogame. Thanks @shinespark for the recommendation!

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giopep

Review giopep 2/5 · Jan 19, 2023

A mix between adventure, platform game, pseudo-match-3 puzzle game and I don't know what, a bit dull but but with a fascinating narrative frame and setting. I wanted to play through it but I was discouraged by how hard sometimes it is to navigate and understand where you're supposed to go. So I guess I gave up.

thevioletcow

Review thevioletcow 5/5 · Jun 6, 2022

A Potent, Beating Heart

There is a particular kind of gameplay in Sephonie with a song that is so beautiful, that I immediately bought a midi keyboard and software to learn more about music. Think about that! Anyways, this is a GOOD ASS GAME. It does that lovely thing where the gameplay reinforces the themes of the characters and story. And each type of …

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There is a particular kind of gameplay in Sephonie with a song that is so beautiful, that I immediately bought a midi keyboard and software to learn more about music. Think about that! Anyways, this is a GOOD ASS GAME. It does that lovely thing where the gameplay reinforces the themes of the characters and story. And each type of gameplay in this game is WEIRD AND FUN. I constantly felt rewarded for trying new platforming strategies. SO GOOD.

The writing, like all Analgesic games, is top notch. Part of what I love about their work is you're rewarded for paying attention to details, but you can also kick back and experience the emotion of a scene or line of dialogue. You may note that what I just outlined is how one experiences great art. Because did I mention? This is a GOOD ASS GAME. UGH. So many feelings. Plus, the game was so evocotive and interesting with its themes. And I learned a ton about Taiwan! It's lovely when a piece of media provokes a multiple Wikipedia deep dives.

Anywho, please support Analgesic's wonderful work, and plunge into this lovely world.

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