Blaster Master Zero II (2019)

Inti Creates, SUNSOFT

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · Xbox Series X|S

3.55 from 38 ratings

205 members have it in their collection · 3 playing now · 113 backlogged · 35 wish listed

How long? Main story 10h · 100% 14h (from 5 logged playthroughs)

The side-scrolling/top-down hybrid action adventure gameplay returns with a brand new sequel to Blaster Master Zero!
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Details

Developers
Inti Creates, SUNSOFT
Publishers
Inti Creates
Genres
Adventure, Indie, Platform, Shooter
Themes
Action
Series
Blaster Master
Event
BitSummit Gaiden
Steam
View on Steam

Release dates

  • Mar 20, 2019 (Worldwide) Nintendo Switch
  • Nov 29, 2019 (Worldwide) PC (Microsoft Windows)
  • Jun 29, 2020 (Worldwide) PlayStation 4
  • Jul 15, 2021 (North_America) Xbox One, Xbox Series X|S

Related

Bundled in

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Featured in lists

GOTY 2019 by LarsFrukt · 52 games · 0

Rating distribution

5 stars
4
4 stars
19
3 stars
10
2 stars
4
1 star
1
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Community All Reviews Statuses

guitarwolf5

Status guitarwolf5 Feb 18, 2024

A solid sequel to the first one, which already was good. Only gripes are some of the platforming can be insane with jumps but the checkpoints are merciful. Just be careful when jumping is all :)

ElectronicJourneys

Review ElectronicJourneys 3/5 · Jan 18, 2022

Bullet Point Review

PROS

  • Showcases a significant step up in creativity in all facets of its design
  • Exploring outer space and collecting upgrades is satisfying
  • Levels have much more variety this time around, you never quite know what to expect when touching down on a new planet

CONS

  • Audio is just as bad as in the first game; my ears are still bleeding …
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PROS

  • Showcases a significant step up in creativity in all facets of its design
  • Exploring outer space and collecting upgrades is satisfying
  • Levels have much more variety this time around, you never quite know what to expect when touching down on a new planet

CONS

  • Audio is just as bad as in the first game; my ears are still bleeding
  • Countering mechanic feels weird and is little more than a glorified QTE
  • Mediocre boss fights that you have to defeat multiple times
  • Terrible final level makes getting the good ending almost not worth it
  • Increases emphasis on story to very little success
  • Sensitive fall damage, which was a minor problem in the first game, is absolutely infuriating this time around. Note to game designers: the threshold for fall damage should be more than one pixel higher than your character's jump.
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