I wanted to like this game, but unfortunately, I just don't. I abandoned it after the second chapter, so maybe it gets better later, but the moment-to-moment issues with the gameplay were just too annoying to deal with. Enemies shouldn't deal contact damage, the dodge roll shouldn't have a delay before you can move after finishing it, and while I …
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I wanted to like this game, but unfortunately, I just don't. I abandoned it after the second chapter, so maybe it gets better later, but the moment-to-moment issues with the gameplay were just too annoying to deal with. Enemies shouldn't deal contact damage, the dodge roll shouldn't have a delay before you can move after finishing it, and while I understand what they were trying to do by moving you towards enemies when you initiate an attack close to them, it frequently resulted in me taking damage because the positional readjustment moved me directly into a different enemy attack.
I won't pretend that my opinion on this game is authoritative or well-informed relative to someone who actually beat it. But I can only describe my experience, which was eagerly awaiting this game's release, playing it for two and a half hours, and then realizing I didn't really want to play the rest of it. The aesthetic is killer, and I've enjoyed games with lackluster gameplay in the past because of their other qualities, but those games tend to either de-emphasize their gameplay or at least paper over the cracks well enough that you only start to truly feel the problems after you're invested in the story. #Blud doesn't do either.
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