Main game
2.58 average rating based on 121 ratings
The Park is not capable enough in any direction to be worth your time. It's not scary. The characters are boring. The story is boring. The set pieces are lame. The acting is mediocre. The writing feels amateurish. The sound isn't noteworthy. Visually it's nothing special. There's a few cheap jump scares sprinkled in, and not a strong enough atmosphere to really make it scary. Sure, the subject matter important to the main character (that of mental illness) could be a good topic to dive into, but it wasn't done with the necessary finesse to be meaningful. Maybe this makes more sense if you've played The Secret World, which The Park shares a universe with. However, I was unaware that there was even a tie-in until I checked the "Extras" section after completion.
Don't play The Park, even if it's $0.99 on a Steam sale.
That's it. My title says it all: don't play The Park if you haven't had an interest in The Secret World.
Why, I hear you ask... well, because The Park is literally an extension of The Secret World (do not get confused with its uglier cousin Secret World Legends) the same as Moons of Madness ties into it.
Funcom did an awful job at advertising it but you will NOT understand the context of Lorraine's journey, neither Callum's fate and the reasons as of why she even so much so had this trip to Atlantic Island Park without playing The Seven Silences quest in The Secret World (to top it all off, it was a mission that ONLY existed in The Secret World Classic and was a limited time event for Halloween/Samhain 2018/2019).
For all people who are asking the connection: Lorraine is the byproduct of sadness, grief and mental illness, all compounded into a unreliable narrative that stems from the happenings around Atlantic Island Park and on Solomon Island/The Savage Coast (where the entire game is located) in and of itself. The whole place is detailed step by step in The Secret World - which is why …
That's it. My title says it all: don't play The Park if you haven't had an interest in The Secret World.
Why, I hear you ask... well, because The Park is literally an extension of The Secret World (do not get confused with its uglier cousin Secret World Legends) the same as Moons of Madness ties into it.
Funcom did an awful job at advertising it but you will NOT understand the context of Lorraine's journey, neither Callum's fate and the reasons as of why she even so much so had this trip to Atlantic Island Park without playing The Seven Silences quest in The Secret World (to top it all off, it was a mission that ONLY existed in The Secret World Classic and was a limited time event for Halloween/Samhain 2018/2019).
For all people who are asking the connection: Lorraine is the byproduct of sadness, grief and mental illness, all compounded into a unreliable narrative that stems from the happenings around Atlantic Island Park and on Solomon Island/The Savage Coast (where the entire game is located) in and of itself. The whole place is detailed step by step in The Secret World - which is why I'm warning anyone who hasn't had the pleasure of playing perhaps one of the best MMORPGs of 2012 to NOT spend money on The Park without knowing its background - but in a short and sweet summary, the whole Savage Coast is the breeding grounds of nightmares, ghosts and ancient beings that, once the Dreamers started to awaken, came to life.
This process began when Nathaniel Winters, the creator of Atlantic Island Park, put the whole amusement park on top of a wellspring of power that even The Illuminati (one of The Secret World's main factions) failed to harness. This brought unwelcoming accidents of many natures: death, rides breaking down, a mascot going insane... you name it. But Nathaniel Winters didn't care because he only sought after harnessing what lingered beneath the soil of Solomon Island. This callous pursuit of power eventually led to Don dying, leaving Lorraine and Callum alone.
The premise of The Park is to be unclear: when it came out, us The Secret World players got the game due to holding a pretty nifty talisman in-game but it didn't end there as The Seven Silences had just gotten released and that meant more story on top of what we already had gotten: the Halloween quest followed Lorraine's descent into utter despair, forever bound to be an immortal but slowly finding a way to end herself by shattering her own being piece by piece, taking apart the bee within her until she could die in peace.
The Park was the preamble of it: without knowing why she hallucinates such, her mental state and who the Boogeyman and Chad the Chipmunk are, the game is just another empty husk of a walking simulator with horror themes.
There's so much to say about the story: Lorraine was destabilized by her husband's death, leaving her alone with a child that she had to birth and care for without support from her family - hung up on her running away from home - or her husband's family - uncertain whether or not the child was Don's and the DNA proving inconclusive, they didn't want anything to do with her. She only had her job at Susie's Diner and a house she struggled to pay the bills for: with her increasingly unstable mental health, electroshock therapy, heavy anti-depressants and a child, nobody in Solomon Island was taking her in for a second job. She was visited by literal ghosts of her husband and her father, one uplifting her and the other belittling her.
The park rests atop of an Anima Capacitor - always has been - and that one singular thing has been the bane and doom of the park: Nathaniel thought of harnessing the same power of the Anima (what Agents of Gaia are imbued with, giving them immortality, magical powers and other perks, an extremely ancient power) with the joy harvested from the park goers, he'd be able to imbue himself with the self-same power. This turned to be fatal as the Anima Capacitor literally harvested the joy out of the park-goers, causing them to become more and more disturbed and downcast as time wore on inside the park: some started to feel pitiful, antsy, stressed. Others, mainly the people that already suffered from other disturbances (hint, Lorraine), slowly degraded into psychosis and homicidal/suicidal ideation.
That's what happened to Lorraine throughout the entire game. And it's never explained fully because Funcom (as per usual) never thought about it.
I'm mad that people give it no points whatsoever because Funcom fucked up.
The Park is your very average walking simulator with light horror elements and simple gameplay mechanics. If you are a horror game fan, you are not likely to get much more out of it than one more addition to your "games for one night" listing.
However, for a scary game noob like myself this game was a nice and short introduction to the darker and more pressing atmosphere than in your regular everyday video game. I've never been a fan of horror and I often avoid the feeling of being scared in games, but The Park was easy to predict and the jump scares were light enough to survive without a need to have spare undies on your desk. I liked the visuals, the atmosphere and the story while it lasted. The game would most likely deserve a rating of 2-3 stars but for me the introductory experience of lighter horror games got this game on 10th place of my 2021 completions.
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Gameplay: 2.5/5 Head-turning and backpedaling felt a bit strange at times. Smooth controls for a walking sim is important since that is about all you do. Story: 3/5
Presentation: 3/5
Scare level: 4/10
2 stars for graphics and atmosphere. Otherwise it's a total waste of time. No story, no interactions, no puzzles. Just running through the park with cannot-be-skipped thoughts of mind twisted mother looking for her son. Sometimes you get jumpscared and when you think it's getting to be interesting... it's the end of the game.