Hades (2020)

Supergiant Games

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S · iOS

4.45 from 6163 ratings · #32 top rated on Grouvee

13221 members have it in their collection · 1770 playing now · 3475 backlogged · 2501 wish listed

How long? Main story 30h · with extras 66h · 100% 100h (from 119 logged playthroughs)

A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.
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Release dates

  • Dec 07, 2018 (Early Access) (Worldwide) PC (Microsoft Windows)
  • Dec 10, 2019 (Early Access) (Worldwide) Mac
  • Sep 17, 2020 (Full Release) (Worldwide) Mac, Nintendo Switch, PC (Microsoft Windows)
  • Sep 17, 2020 (Full Release) (North_America) Nintendo Switch
  • Mar 18, 2021 (Full Release) (Europe) Nintendo Switch
  • Jun 24, 2021 (Full Release) (Japan) Nintendo Switch
  • Aug 13, 2021 (Full Release) (Worldwide) PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Mar 19, 2024 (Full Release) (Worldwide) iOS

Also available on

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Featured in lists

Rating distribution

5 stars
3589
4 stars
1901
3 stars
548
2 stars
96
1 star
29
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Community All Reviews Statuses

killerstar

Status killerstar Sep 20, 2020

Still hooked on this one.

One thought that occurred to me is that this is the only Supergiant game not featuring a whole novel world. Whereas Bastion, Transistor and Pyre took place in these weird new places about which the player didn't know anything, Hades is firmly founded on the Greek myths, which most people have at least some familiarity. …

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Still hooked on this one.

One thought that occurred to me is that this is the only Supergiant game not featuring a whole novel world. Whereas Bastion, Transistor and Pyre took place in these weird new places about which the player didn't know anything, Hades is firmly founded on the Greek myths, which most people have at least some familiarity. The upshot is that characters feel a bit more like references than actual people. Meeting Sisyphus is less an invitation to discover the personality and intentions of a new person (like meeting Volfred in Pyre) but more of a "huh, let's see how they adapted this guy's deal into the game".

I'm not saying it as a bad thing, necessarily. It's just that is a different feel.

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kasparius

Status kasparius Sep 20, 2020

If you’re on the fence about picking this up, don’t be. I’m absolutely obsessed. I don’t even ligue rogue games, but this is just delightful. Playing on Switch. It’s amazing.

SIGINT

Status SIGINT Sep 20, 2020

After just one sitting, I can confidently say this is one of the better games of the year, with a great style and fun combat. I’ve already gotten comfortable with the bow which is quite fun to use thanks to the power shot ability.

I don’t like that the game refuses to explain what anything is in the middle of …

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After just one sitting, I can confidently say this is one of the better games of the year, with a great style and fun combat. I’ve already gotten comfortable with the bow which is quite fun to use thanks to the power shot ability.

I don’t like that the game refuses to explain what anything is in the middle of a run, even when I as a player am making critical choices about which item to buy, which upgrade path to take, which weapon to buy, etc. I am offered no explanation or demo of what any of it is until I select it. Combining this with how good some of the permanent upgrades are and it makes for an annoyingly limited feeling during early runs, but obviously I understand that I’m meant to try again and again. It’s going to be tough to swallow doing yet another roguelike game but of all of the ones that come out, this is the one I’d want to do, I guess.

Like I said, the game feels great—takes not all but many of the best aspects of their past games and improves them as they slot into a new genre, and it all works super well. I am doubtful this will beat Pyre for me as my favorite, but we’ll see how it plays out. Glad I waited for the official 1.0 release.

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2StepInMidair

Status 2StepInMidair Sep 19, 2020

Supergiant does it again. This game oozes style and grace in all the best ways. As a rogue-lite junkie, this is one of the best ones I've played in quite a while.

Also, it seems to be doing extremely well on Switch. If you're looking for a break from Mario, I highly recommend this.

killerstar

Status killerstar Sep 18, 2020

How do they do it? Every single supergiant game is gorgeous in its own way. Gameplay, artstyle, voices, writing, jokes. Everything is ultra polished. They are such master craftsmen and women.

maimegidola

Status maimegidola Sep 17, 2020

Hades is out of Early Access today! Aaahhhhh!! I'm so excited to finally see the true ending, but I'm gonna miss the early access deaths haha

It's currently 20% on all platforms: Switch, Steam, Epic! I sorta got swamped with personal stuff but I had to get on to pimp for Supergiant and Hades🔥 #ThanZag4ever 🖤

BMO

Status BMO Aug 18, 2020

Hmm, the more I read about this game the more I think it might be the Supergiant game that changes what I think about their game play loop. I'm hearing that it clicks for people who didn't love their last three games. Maybe I do need to check it out.

Lwielder

Status Lwielder Jul 12, 2020

Usually Supergiant games has a very good story to go with their games. I know its not out yet officially but looking forward to the true ending once it comes out later this year. The gameplay is fun at first and the different boons keep it refreshing for replayability. I can see why some people would get bored of this, …

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Usually Supergiant games has a very good story to go with their games. I know its not out yet officially but looking forward to the true ending once it comes out later this year. The gameplay is fun at first and the different boons keep it refreshing for replayability. I can see why some people would get bored of this, but I definitely have not, currently have to get all the side stories for all the characters still.

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maimegidola

Status maimegidola Jan 29, 2020

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It's only a 1 Heat run, but this is the first run I've had where the Adamant Rail actually felt fun to use. (Thanks, Zeus.)

I was absorbed with the Stardew 1.4 update, but then Hades swooped in. Dunno how many hours have gone into this already, but I'm approaching 100 escape attempts... ᕕ( ᐛ )ᕗ

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It's only a 1 Heat run, but this is the first run I've had where the Adamant Rail actually felt fun to use. (Thanks, Zeus.)

I was absorbed with the Stardew 1.4 update, but then Hades swooped in. Dunno how many hours have gone into this already, but I'm approaching 100 escape attempts... ᕕ( ᐛ )ᕗ

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jademonkey

Status jademonkey Jan 22, 2020

I was initially in love with Hades but the more I've played the less I've enjoyed the actual gameplay. My first 45 runs included a 21 run streak (and a 6 run streak) where I was notching up the difficulty as required to continue progressing in rewards, so it's not git gud type thing. In the end, I think the …

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I was initially in love with Hades but the more I've played the less I've enjoyed the actual gameplay. My first 45 runs included a 21 run streak (and a 6 run streak) where I was notching up the difficulty as required to continue progressing in rewards, so it's not git gud type thing. In the end, I think the game relies far too heavily on the i-frames provided by the dash, which leads to, in my opinion, poor enemy design both in bosses and regular encounters. Everything is spamming everywhere, and the best way to handle it is, almost universally, just to mash dash. This problem only gets worse as you activate the "Heat" options, which are necessary to continue progressing.

On top of that, I think the majority of the weapons have a clunky-but-weak feel to them, which I find really off-putting. In particular, the shields basic attack maintains momentum in a way that makes you feel like you're fighting on a slip 'n slide and the gun's rooting/reloading/lack of stagger feel way out of place in the game in general. At the end of the day, the only weapon that I think feels universally good to wield is the sword, which is a big disappointment to me.

The art/music/writing kept me going for a while, but the basic design of combat has really just stopped being enjoyable to me. I'll admit that I'm at a bit of a bad point in my life right now, which could be coloring my opinion of this game (though, I'm still enjoying others!). But, for now, my as-honest-as-I-can-be opinion is a 4/5 if you're looking for 20-30 hours, but a 2/5 for the long haul. Since they stated their goal was to have a replayable rogue-lite, I'm putting the 2/5 on here.

I'll definitely check back in a few months when a couple more updates are out and I'm (hopefully) feeling better, since I really enjoyed this game for the first bit.

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maimegidola

Status maimegidola Jan 2, 2020

I can't stop playing. HELP.

I've been halfheartedly doing runs with the sword. I mislike the sword - attack movement with it feels sorta clunky to me? Maybe it's just me though. Meanwhile, I've started doing heat runs with the shield, just upping the level one at a time. Proud of myself for finishing a run with no Death Defiances …

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I can't stop playing. HELP.

I've been halfheartedly doing runs with the sword. I mislike the sword - attack movement with it feels sorta clunky to me? Maybe it's just me though. Meanwhile, I've started doing heat runs with the shield, just upping the level one at a time. Proud of myself for finishing a run with no Death Defiances used. uwu #ShieldMeta for life

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jademonkey

Status jademonkey Jan 1, 2020

Grabbed this last week and already have 15-20 hours in it. Beautiful graphics, great music, and tons of lore to keep you talking to all of the denizens of Hades and Olympus. The game play is solid on all fronts -- action, meta progression, and within run choices all come together quite well. I can't wait to see where the …

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Grabbed this last week and already have 15-20 hours in it. Beautiful graphics, great music, and tons of lore to keep you talking to all of the denizens of Hades and Olympus. The game play is solid on all fronts -- action, meta progression, and within run choices all come together quite well. I can't wait to see where the game ends up in a few months. It'll definitely be in my regular rotation for a long time to come.

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maimegidola

Status maimegidola Dec 28, 2019

Escape Attempt #26: SUCCESS My first clear in the bag ! (๑•ㅂ•)و✧

Had a really fun build with the Shield. Deflect with Knockback and extra AOE damage. I'm totally not ready to git gud at the other weapons yet lol Victory Results Screen

maimegidola

Status maimegidola Dec 27, 2019

Having a lot of fun with it so far! Favorite weapon so far is definitely the shield. :D

Finally made it out of the Temple of Styx on my 23rd escape attempt only to die three-quarters of the way into Dad Fight. orz

I don't know how much more of the game there is after Dad Fight. I'm hoping …

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Having a lot of fun with it so far! Favorite weapon so far is definitely the shield. :D

Finally made it out of the Temple of Styx on my 23rd escape attempt only to die three-quarters of the way into Dad Fight. orz

I don't know how much more of the game there is after Dad Fight. I'm hoping there's more ̣- or more to be added later - because it felt sorta short to me? I thought it would take me way more than 20-ish runs to reach the surface :V

Still gonna be on the grind tho, because I can't get enough of talking to Death. uwu

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