Main game
3.53 average rating based on 179 ratings
It's a 2D puzzle-platforming game that's majorly 3D, & called 'Pedestrian,' yet one of the most subversive & exciting games I've played in a while. It's a perpetual green light from me!
What's with the hustle and bustle? Do they think it's 2019?
When I think about 'hobby games' like Destiny 2 or bottomless time sinks like AC Odyssey, I can only think of how much people are missing. It's a privileged take, granted. People want value per hour out of economic pressures on top of a melange of other reasons. Only, The Pedestrian reminds me that in a perfect world we could all have the spice of life of twenty five short experiences that last longer in an altogether more meaningful way than a monster corporate product ever could. Media that doesn't monopolise your time, but delivers a quick, sharp shock of everything you could want of entertainment as a means of adding value to your life.
You already know - your attention piqued from vids/screenshots as it is - that it has visual aplomb. The Pedestrian is the king of the background. As you shift from sign to sign, the camera dramatically sweeps through these massive, detailed (if …
It's a 2D puzzle-platforming game that's majorly 3D, & called 'Pedestrian,' yet one of the most subversive & exciting games I've played in a while. It's a perpetual green light from me!
What's with the hustle and bustle? Do they think it's 2019?
When I think about 'hobby games' like Destiny 2 or bottomless time sinks like AC Odyssey, I can only think of how much people are missing. It's a privileged take, granted. People want value per hour out of economic pressures on top of a melange of other reasons. Only, The Pedestrian reminds me that in a perfect world we could all have the spice of life of twenty five short experiences that last longer in an altogether more meaningful way than a monster corporate product ever could. Media that doesn't monopolise your time, but delivers a quick, sharp shock of everything you could want of entertainment as a means of adding value to your life.
You already know - your attention piqued from vids/screenshots as it is - that it has visual aplomb. The Pedestrian is the king of the background. As you shift from sign to sign, the camera dramatically sweeps through these massive, detailed (if a little low-res at times) 3D environments and near every puzzle/platforming scene is perfectly framed for impact. The intro, in particular, bursts forth with intoxicating momentum. With its energetic backing track, it's a triumphant sequence I thought had simply set the bar beyond reach before settling into a comfortable groove. I was wrong!
That's one way to deface a confederate monument.
What you might not know be able to gauge immediately from any media is whether its puzzle acumen plays second fiddle to its good looks. Even playing it felt like I was holding an overly long interview process to suss it out before my sceptical eye simply had to give way to the overspill of reality. It's true that The Pedestrian gets comfortable - playing as it does with its wealth of mechanics. Every time I thought a puzzle might end up being the standout going forward, its representation in my mind would be veritably extirpated by the next. Every time I thought the remainder of my time would be a reshuffling of the mechanical cards, a new pack was thrown my way. Unlike many games that introduce new mechanics too quickly, everything felt iterated on to its logical end. When one particular new set of mechanics was introduced I responded with such unrestrained glee that they'd read my mind. But that's even before the goddamn ending sequence.
So delicious and moist.
Its bread and butter is definitely its puzzle piece-like mechanics. Given a selection of signs in a scene, you need to link up ladders and doors in an unbroken way such that you can progress. Sounds simple, but it's added upon and subverted in enough ways that it never loses its lustre. Although initially overwhelming and even demotivating occasionally, I appreciated how little hub sections wherein you go on 'quests' for items let you disengage with certain puzzles and still have somewhere to go. It also helps ground the locations as these 3D areas to explore rather than something to power through.
When I talk about puzzle acumen, what you might not expect me to very well say is 'The Witness.' If that means anything to you, you might now be excited. I can't say anything more except to avoid the user screenshots or YouTube vids. It's a small slice and leaves you wanting more, but it was such a powerful move of flipping everything on its head that I couldn't have been more impressed. If a short, indie experience such as this can avoid being a homogeneous experience, why can't we expect such boldness industry-wide?
Asking the crane operator to pass the gameboy.
It's a 2D puzzle-platforming game that's majorly 3D. It's a game called 'Pedestrian' yet one of the most subversive and exciting games I've played in a while. It's a short game you could fit many times over into more lengthy titles and yet with more of an impact and less gameplay homogeneity. It's a perpetual green light from me!

I loved The Pedestrian's concept from the moment I saw the trailer, and the actual game did not disappoint. The puzzles would be fun without the theming, but the experience really is heightened by their impact on the surrounding world. Occasionally I'd feel stumped by a puzzle at first glance... but after taking a break and returning with fresh eyes, the "light bulb" moment always arrived.
I did wish for an easier way to reset puzzles in the game's first half: I ended up quitting and restarting a few times rather than backtrack. And similar to A Tiny Sticker Tale, my brain stutters a bit while switching between character control and cursor-based puzzle manipulation. Small complaints aside, The Pedestrian was everything I'd hope for in a short and sweet, dimension-hopping puzzle experience.
I was looking for a comfy, chill puzzle game and this fit the bill pretty nicely.
In the Pedestrian, you play as an abstract pictograhic representation of a person, like what you might see on a road sign or construction sign. Your character runs around on such signs, and you can reposition the signs and connect doorways or ladders on one to another sign in order to get your character to the exit doorway and into the next area.
It's a simple idea on paper, but it's the smoothness of the presentation and visuals that really elevates it. As you move from one set of signs to another, the camera pans smoothly with your character to the next area giving a sense of interconnectedness, and you can see the environment move past as you travel through a warehouse, a subway, a college campus, and more. On a set of signs positioned above busy city streets, you can see the cars bustling below, and you can hear them as well. These kind of touches, I found, worked beautifully to give a feeling of life to the 3D world that you are traveling through, as a figure limited to two dimensions.
There …
I was looking for a comfy, chill puzzle game and this fit the bill pretty nicely.
In the Pedestrian, you play as an abstract pictograhic representation of a person, like what you might see on a road sign or construction sign. Your character runs around on such signs, and you can reposition the signs and connect doorways or ladders on one to another sign in order to get your character to the exit doorway and into the next area.
It's a simple idea on paper, but it's the smoothness of the presentation and visuals that really elevates it. As you move from one set of signs to another, the camera pans smoothly with your character to the next area giving a sense of interconnectedness, and you can see the environment move past as you travel through a warehouse, a subway, a college campus, and more. On a set of signs positioned above busy city streets, you can see the cars bustling below, and you can hear them as well. These kind of touches, I found, worked beautifully to give a feeling of life to the 3D world that you are traveling through, as a figure limited to two dimensions.
There isn't too much of a story here, and the puzzles are mostly simple but without being trivial or boring. There's a bit more challenge toward the end but nothing that should be frustrating for the average player. I'd have liked if it was a bit longer, but even so, it was an enjoyable experience all around.
The Pedestrian is an interesting 2d puzzle game based around moving a character across various road, construction, and other signs. It's a relatively short game, but continues to introduce new puzzle elements up until the very end. While some of the puzzles are very basic, others had me staring at the screen for at least a good several minutes or trying any number of combinations to solve. I would definitely recommend picking this up if you are looking for a fresh puzzle game!
This game took me about 3 hours, I mostly stayed within the main puzzle areas. I think there's a couple hidden or secret puzzles thrown through out the game that I noticed but couldn't be bothered to go for.
Puzzles are challenging but I didn't run in to any puzzles that outright stumped me and forced me to angrily look up the solution on Google.
Overall it keeps things fun and introduces new puzzle mechanics as you play to keep things interesting. The art style of the game is what drew me in, it's a creative setting for a 2d puzzle game. The music is calming and doesn't stand out to much.
I think the game tries to deliver a narrative about... I don't know what... because honestly I wasn't paying attention or didn't even notice there was a narrative until the end where they throw a cute twist to the gameplay and "story" but the credits roll soon after that so no clue what they were going for, guess they just needed a way to end their game lol.
Overall if your looking for an interesting and short puzzle game then I recommend The Pedestrian.
Cool and slick, and a wealth of ideas for puzzles based around the seemingly constraining subject of pedestrian road signs. The Pedestrian is surprisingly addictive and engaging, despite it superficially appearing to be repetitive puzzling, with a nice smooth learning curve that never ends up with the puzzles being too oblique or difficult. Graphics are snappy and intelligent, a nice soundtrack, and a subtle shift in the final puzzle set that is genius.
At first, I really liked this puzzler. The visuals are nice, the puzzles are clever, and there is a narrative connection that is intriguing.
But the game, while short, went on about 2 stages too long for me. And the story/narrative potential that I enjoyed ended up not really making sense to me. I started getting bored as I said but I wanted to get to the finish. Once I got to the ending I was just kind of annoyed?
Maybe I am too dense but what was the point?
A clever puzzle game that is very intuitive. The pacing was perfect, introducing new elements with just the right timing. The art is a combination of the 2D puzzle elements and lovely 3D backgrounds happening around it. The music is also great - though I would have liked it to constantly play rather than leaving moments of dead air, especially as it's so nice. There's no story to it, unlike some puzzle games (like Talos Principle or The Room series), though there's a little bit of something at the end. The focus is rather on the puzzles and in that it was a lot of fun. They were the right amount of challenge and a really unique system. Look forward to replaying after I've had enough time to forget the solutions, and hope to see more from this developer in the future - be it more Pedestrian or another puzzle game altogether.
The Pedestrian is a puzzle game that makes you feel smart with its puzzles, especially in the way it connects certain mechanics with others and the way it challenges you to solve them with minimal help. This is also its flaw, in the sense that later on in the game, the mechanics are barely explained to the player, which means that solutions to puzzles are eventually needed to be inferred or gleaned off in a walkthrough.
The Pedestrian has its strengths and its weaknesses, especially in how its puzzles don't do any handholding - which could be better for some and worse for others, but if you are an enjoyer of the puzzle game genre, I highly recommend you check this one out as although it's puzzles can be problematic at times, it's innovative design , including the backgrounds, is definitely one to be experienced.
getting back to grouvee and cleaning up my collections. limited review.
This was super clever. Unfortunately, the amount of clever didn't hold up with the length of the game and it grew stale quickly.
~David.
The Pedestrian is a challenging and interesting puzzle game. Almost a platformer but it doesn't not really require platforming skills. The idea and premise behind it is quite simple but it has a lot of quirks that bend normal gaming thinking and make it challenging and fun. You often need to restart or loose a puzzle conditionally in order to progress. There were many times I got stuck in some puzzles but all are logical and can be figured out if you are patient and think out of the box. I will admit the only time I had to look up a walkthrough was in a specific puzzle with three pistons and several connectors. Still, it's fun and satisfying and the final chapter is super cool! Recommended!
The Pedestrian is a very unique puzzle platformer, where you play as the generic symbol of a man on street signs throughout a city. The 2D planes of these signs interact in interesting ways with the 3D environment, and the game continuously finds new ways to test your observation and creativity. It’s genuinely one of the best puzzle platformer games out there, and I literally feel smarter for having beaten it.
It’s a thinking process game. There’s no quick reflexes or brute force, everything is a matter of trial, error, observation, and lateral thinking. The game rewards you though in so many ways, as you get a tour of the city, explore new environments with new interactive elements, and constantly get introduced to new puzzle mechanics to test your skills.
I rarely enjoy puzzle platformers - and even more rarely beat them - but this game kept me hooked. It’s very challenging at times, but I found the process of trying things, failing, and eventually finding the path forward super satisfying.
If you’re at all a fan of the genre, or just unique and highly creative indie games in general, this is one of the better ones I’ve played. It’s …
The Pedestrian is a very unique puzzle platformer, where you play as the generic symbol of a man on street signs throughout a city. The 2D planes of these signs interact in interesting ways with the 3D environment, and the game continuously finds new ways to test your observation and creativity. It’s genuinely one of the best puzzle platformer games out there, and I literally feel smarter for having beaten it.
It’s a thinking process game. There’s no quick reflexes or brute force, everything is a matter of trial, error, observation, and lateral thinking. The game rewards you though in so many ways, as you get a tour of the city, explore new environments with new interactive elements, and constantly get introduced to new puzzle mechanics to test your skills.
I rarely enjoy puzzle platformers - and even more rarely beat them - but this game kept me hooked. It’s very challenging at times, but I found the process of trying things, failing, and eventually finding the path forward super satisfying.
If you’re at all a fan of the genre, or just unique and highly creative indie games in general, this is one of the better ones I’ve played. It’s absolutely bug-free and visually impressive, but the mechanics underneath are one-of-a-kind and worth trying.
This game just clicked with me and I was able to intuit most of the mechanics and solutions that the game is trying to convey to you. I don't have this reaction with a lot of puzzle focused games. I agree with the criticism that the middle-to-late-game is a bit repetitive, but I generally think that of many games these days. I also found the final puzzle a very neat twist on all the prior mechanics you have learned.
Also, the music is fantastic and captures a great mood.
A competent puzzle-platformer that quickly runs out of ideas. I got it via Game Pass so it was OK for the price.
Completed on Xbox Series S. I just followed the normal route, didn't bother with trying to access secret areas.
I knew I was going to like the aesthetics just from screenshots but what I didn't know was how lovely is the music.
However I'm having some issues. Does anyone experience some panels becoming invisible?
Hadn't heard of this, saw a post on Reddit about it today, and immediately got interest. Just spent an hour with this, and WOW this is already shaping up to be a super solid puzzle-platformer. So far the puzzles aren't so mind-boggling they're frustrating, but they're just complex to make you think for a minute or two. Loving this so far, especially with that great soundtrack.